Ronny Schedel | 1 Jan 21:10 2008
Picon

DOD:S Argentan map exploit

Hello,

we have alot of players which uses the Argentan map exploit these days, you
can see a video about this here:
http://www.youtube.com/watch?v=v72zPumXM44

It would be nice if it could be fixed.

Best regards

Ronny Schedel

Nephyrin Zey | 2 Jan 20:08 2008
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pingboost

I've found a few threads documenting the -pingboost option to the
linux server, but not many discussing its merits -- Have any of you
admins enabled this on your server? Has it been worth it? -pingboost 1
looks theoretically like a good idea, but I don't want to piss off
regulars with weird changes in lag if they're not beneficial!

Any thoughts appreciated
- Neph

Crazy Canucks | 2 Jan 20:16 2008

Re: pingboost

I use pingboost 1 all the time, and this is on a pretty low end server
setup on a broadband connect.  It makes the server more responsive and
lowers pings, even in situations where update rates are low.  I highly
recommend it.

Drek

Nephyrin Zey wrote:
> I've found a few threads documenting the -pingboost option to the
> linux server, but not many discussing its merits -- Have any of you
> admins enabled this on your server? Has it been worth it? -pingboost 1
> looks theoretically like a good idea, but I don't want to piss off
> regulars with weird changes in lag if they're not beneficial!
>
> Any thoughts appreciated
> - Neph
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux
>
>

Al | 3 Jan 10:42 2008
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Re: pingboost

I don't use the -pingboost option as I found it didnt make any difference to
the server performance this is on a reasonably high end dedicated gaming
server running only srcds (CSS / TF2) processes however I am running a
1000hz kernel timer which does all our "boosting" the TF2 servers are
running at 166fps and the css servers are at 333 fps (via rcon stats).

----- Original Message -----
From: "Nephyrin Zey" <nephyrin <at> nephyrin.net>
To: <hlds_linux <at> list.valvesoftware.com>
Sent: Wednesday, January 02, 2008 7:08 PM
Subject: [hlds_linux] pingboost

> I've found a few threads documenting the -pingboost option to the
> linux server, but not many discussing its merits -- Have any of you
> admins enabled this on your server? Has it been worth it? -pingboost 1
> looks theoretically like a good idea, but I don't want to piss off
> regulars with weird changes in lag if they're not beneficial!
>
> Any thoughts appreciated
> - Neph
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds_linux

Saint K. | 3 Jan 11:08 2008
Picon

RE: pingboost

Issn't the pingbooster a hlds_l only thingy?

Saint K.

-----Oorspronkelijk bericht-----
Van: hlds_linux-admin <at> list.valvesoftware.com
[mailto:hlds_linux-admin <at> list.valvesoftware.com] Namens Al
Verzonden: Thursday, January 03, 2008 10:43 AM
Aan: hlds_linux <at> list.valvesoftware.com
Onderwerp: Re: [hlds_linux] pingboost

I don't use the -pingboost option as I found it didnt make any difference to
the server performance this is on a reasonably high end dedicated gaming
server running only srcds (CSS / TF2) processes however I am running a
1000hz kernel timer which does all our "boosting" the TF2 servers are
running at 166fps and the css servers are at 333 fps (via rcon stats).

----- Original Message -----
From: "Nephyrin Zey" <nephyrin <at> nephyrin.net>
To: <hlds_linux <at> list.valvesoftware.com>
Sent: Wednesday, January 02, 2008 7:08 PM
Subject: [hlds_linux] pingboost

> I've found a few threads documenting the -pingboost option to the
> linux server, but not many discussing its merits -- Have any of you
> admins enabled this on your server? Has it been worth it? -pingboost 1
> looks theoretically like a good idea, but I don't want to piss off
> regulars with weird changes in lag if they're not beneficial!
>
> Any thoughts appreciated
(Continue reading)

Crazy Canucks | 3 Jan 12:45 2008

Re: pingboost

Right, I run hlds.  I forget the rest of the world has moved on...  ;)

Drek

Saint K. wrote:
> Issn't the pingbooster a hlds_l only thingy?
>
> Saint K.
>
> -----Oorspronkelijk bericht-----
> Van: hlds_linux-admin <at> list.valvesoftware.com
> [mailto:hlds_linux-admin <at> list.valvesoftware.com] Namens Al
> Verzonden: Thursday, January 03, 2008 10:43 AM
> Aan: hlds_linux <at> list.valvesoftware.com
> Onderwerp: Re: [hlds_linux] pingboost
>
> I don't use the -pingboost option as I found it didnt make any difference to
> the server performance this is on a reasonably high end dedicated gaming
> server running only srcds (CSS / TF2) processes however I am running a
> 1000hz kernel timer which does all our "boosting" the TF2 servers are
> running at 166fps and the css servers are at 333 fps (via rcon stats).
>
> ----- Original Message -----
> From: "Nephyrin Zey" <nephyrin <at> nephyrin.net>
> To: <hlds_linux <at> list.valvesoftware.com>
> Sent: Wednesday, January 02, 2008 7:08 PM
> Subject: [hlds_linux] pingboost
>
>
>
(Continue reading)

Andrius Pirus | 4 Jan 07:41 2008
Picon

HLTV ***** FATAL ERROR ***** World::UpdatePlayer: player number 127 > MAX_CLIENTS

--
[ Picked text/plain from multipart/alternative ]
Something strange is happening with my hltv server. I have hosted
Counter Strike 1.6 servers for some 3 years, but never had such
problems. They started some 3 months ago. HLTV is simply crashing,
exiting, stopping just without reason and randomly. And i have to
start it again manually. Some 2-3 other servers work just fine and
never crashes.

This is the only what i get in HLTV logfile (player number isnt
always 127, but also 207, 250 etc):
	WARNING! Downloading "AY&SYBa&Aacute;" failed.
***** FATAL ERROR *****
World::UpdatePlayer: player number 127 > MAX_CLIENTS
*** STOPPING SYSTEM ***
Director module shutdown.
Completed demo demos/cs16-0801030011-de_nuke.dem.
Disconnected.
Master module shutdown.
Status module shutdown.
Demo module shutdown.
World module shutdown.
Server module shutdown.
Network shut down.
Proxy module shutdown.

--

Josh | 5 Jan 06:50 2008

server not showing up in browser

Hi all,

  I have a problem with some of my TF2 servers, they are not showing up
in the browser list for some of my clients, as well as myself. There is
1 person out of 30+ that see 2400+ servers with the only filter being
"server not full". However, with me, if i have no filters at all, i see
about 900-1400ish servers depending on the well i can't figure out what
it depends on but every refresh is different. Naturally each time it is
different for me which servers come up. And i don't see mine. I have
excellent hardware as well as a great data center (chicago backbone to
level 3). Any ideas? My clients will leave if their servers do not show
up in the list so i need to prove that this is a steam issue, or get it
fixed either way.

Josh

Kevin Ottalini | 5 Jan 08:43 2008
Picon

Re: server not showing up in browser

Josh, this is a very typical symptom of your router getting UDP overloaded
as it tries to handle the query traffic.

To prove this, just bypass your router temporarily and hook up directly to
your modem (assuming you have a stand-alone modem).

The main thing you can do is to reduce your steam connection rate lower, go
down to modem-56k setting to start.

You must exit Steam for the setting to take effect so restart and see if you
get a more predictable list of servers.

Steam (right-click tray icon) > settings > downloads > internet connection
rate

---> It would be nice if Valve could put in a pacing setting ("max server
UDP querys per second" in the registy perhaps) specifically to address this.

Setting the Steam Download rate is effectively the same thing but that
impacts content download as well which has nothing to do with this problem.

You should also see if you can update the firmware in your router.  If that
doesn't fix it then it wouldn't hurt to call the support for the router mfg
and see if they have a fix available.  Since the Steam client is free, they
can install and test this easily themselves to see the problem (if they say
they don't see it on that model then they are just messing around, this
problem is very repeatable).

The only other thing you can do to help this is to use filters on your
browsing to reduce the traffic (or replace the router).
(Continue reading)

Josh | 5 Jan 09:43 2008

Re: server not showing up in browser

Kevin,

 Sounds logical man -- i figured it had to be something like that --
thanks again.

Josh

Kevin Ottalini wrote:
> Josh, this is a very typical symptom of your router getting UDP
> overloaded
> as it tries to handle the query traffic.
>
> To prove this, just bypass your router temporarily and hook up
> directly to
> your modem (assuming you have a stand-alone modem).
>
> The main thing you can do is to reduce your steam connection rate
> lower, go
> down to modem-56k setting to start.
>
> You must exit Steam for the setting to take effect so restart and see
> if you
> get a more predictable list of servers.
>
> Steam (right-click tray icon) > settings > downloads > internet
> connection
> rate
>
> ---> It would be nice if Valve could put in a pacing setting ("max server
> UDP querys per second" in the registy perhaps) specifically to address
(Continue reading)


Gmane