Dean Lozarie | 17 Mar 15:35 2008
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Airbus A380

Good day, all.
 
Forgive the intrusion, but can I ask you guys if anyone's worked on the Airbus A380 model? I remember coming across it on the FlightGear website, and I was wondering when FlightGear users could take it for a test flight.
 
Thanks!
 

D. Lozarie

whatshethinking.wordpress.com

qwertyconfessions.wordpress.com

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Heiko Schulz | 17 Mar 15:37 2008
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Re: Airbus A380

Hi, have a look into the official forum
(flightgear.org ->Support)- there is one working on
it.

Regards
HHS
--- Dean Lozarie <dlozarie <at> yahoo.com> schrieb:

> Good day, all.
> 
> Forgive the intrusion, but can I ask you guys if
> anyone's worked on the Airbus A380 model? I remember
> coming across it on the FlightGear website, and I
> was wondering when FlightGear users could take it
> for a test flight.
> 
> Thanks!
>  
> D. Lozarie
> whatshethinking.wordpress.com
> qwertyconfessions.wordpress.com
> I use Facebook and Friendster. Email me if you want
> to be friends!
> [Me sending you an email means that I trust you
> enough
> to know that you won't give away my email address to
> anyone without
> my consent.]
> 
> 
>      
>
____________________________________________________________________________________
> Be a better friend, newshound, and 
> know-it-all with Yahoo! Mobile.  Try it now. 
>
http://mobile.yahoo.com/;_ylt=Ahu06i62sR8HDtDypao8Wcj9tAcJ
> 
> >
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> Defy all challenges. Microsoft(R) Visual Studio
> 2008.
>
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> Flightgear-flightmodel <at> lists.sourceforge.net
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Dean Lozarie | 19 Mar 09:11 2008
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hi guys

Sorry but this is the only way! haha
I've switched blog hosts again. Visit my blogs at
 
 
Not the best blogs on Earth, but pls visit anyway? tnx!
 
Oh, and who among u has a facebook acct? add me up pls?
 

D. Lozarie

whatshethinking.wordpress.com

qwertyconfessions.wordpress.com

I use Facebook and Friendster. Email me if you want to be friends!

[Me sending you an email means that I trust you enough

to know that you won't give away my email address to anyone without

my consent.]


Be a better friend, newshound, and know-it-all with Yahoo! Mobile. Try it now.
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loph | 27 Mar 17:20 2008
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Picon

Introduction / Citation Bravo

Hello,

I'm quite new to Flightgear, Flightsimulation in general and open source. 
But as 
it seems, I'm having a lot of fun with it.

Since I'm enjoying flying the Citation Bravo most and I do have some 
knowledge of Blender, I started editing the Aircraft a bit (minor changes  
like: 
adding labels to some instruments, Fixing some ugly body-dents, etc).

I could very well imagine to get myself more involved into developing that 
plane, but I'm not sure what things are taken care of by others and how the 
coordination of the work is done. I think especially the cockpit, and most of 
all 
the primus-1000, needs some work.

But now a actual modelling question:
While editing, I faced a rather stange problem. After exporting the .blend 
file to 
.ac and loading the Model in Flightgear, the Cabindoor-Window "gets 
blind", 
meaning the transparency is lost. There's still the chrome-animation applied 
to 
it and the window mesh shares the same material as the other, still 
transparent, 
windows, but you can't look through.

That problem even occurs when I import the original Mesh into Blender and 
export it again without making any changes. I'm using Blender 2.43.

Regards,
Jo

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Mel | 29 Mar 04:28 2008
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Re: Introduction / Citation Bravo

Hi, I have a question. I have the Flightgear but I do not know how to use it 
or to  fly any planes. Infact I don't know  how to get to the planes etc.
Can anyone help a dumb newbie.
mel

----- Original Message ----- 
From: <loph <at> gmx.net>
To: <flightgear-flightmodel <at> lists.sourceforge.net>
Sent: Thursday, March 27, 2008 11:20 AM
Subject: [Flightgear-flightmodel] Introduction / Citation Bravo

Hello,

I'm quite new to Flightgear, Flightsimulation in general and open source.
But as
it seems, I'm having a lot of fun with it.

Since I'm enjoying flying the Citation Bravo most and I do have some
knowledge of Blender, I started editing the Aircraft a bit (minor changes
like:
adding labels to some instruments, Fixing some ugly body-dents, etc).

I could very well imagine to get myself more involved into developing that
plane, but I'm not sure what things are taken care of by others and how the
coordination of the work is done. I think especially the cockpit, and most 
of
all
the primus-1000, needs some work.

But now a actual modelling question:
While editing, I faced a rather stange problem. After exporting the .blend
file to
.ac and loading the Model in Flightgear, the Cabindoor-Window "gets
blind",
meaning the transparency is lost. There's still the chrome-animation applied
to
it and the window mesh shares the same material as the other, still
transparent,
windows, but you can't look through.

That problem even occurs when I import the original Mesh into Blender and
export it again without making any changes. I'm using Blender 2.43.

Regards,
Jo

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Robert Black | 29 Mar 11:59 2008
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Re: Introduction / Citation Bravo

You might want to post this to the developer list. 

On Thu, Mar 27, 2008 at 11:20 AM, <loph <at> gmx.net> wrote:
Hello,

I'm quite new to Flightgear, Flightsimulation in general and open source.
But as
it seems, I'm having a lot of fun with it.

Since I'm enjoying flying the Citation Bravo most and I do have some
knowledge of Blender, I started editing the Aircraft a bit (minor changes
like:
adding labels to some instruments, Fixing some ugly body-dents, etc).

I could very well imagine to get myself more involved into developing that
plane, but I'm not sure what things are taken care of by others and how the
coordination of the work is done. I think especially the cockpit, and most of
all
the primus-1000, needs some work.

But now a actual modelling question:
While editing, I faced a rather stange problem. After exporting the .blend
file to
.ac and loading the Model in Flightgear, the Cabindoor-Window "gets
blind",
meaning the transparency is lost. There's still the chrome-animation applied
to
it and the window mesh shares the same material as the other, still
transparent,
windows, but you can't look through.

That problem even occurs when I import the original Mesh into Blender and
export it again without making any changes. I'm using Blender 2.43.


Regards,
Jo


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Robert Black | 29 Mar 12:01 2008
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Re: Introduction / Citation Bravo

Mel,
Have you read the "Get started" in the document folder?
Also, check the wiki   http://wiki.flightgear.org/flightgear_wiki/index.php?title=Portal:User
And last but not least you might want to post your questions to the users list. 

On Fri, Mar 28, 2008 at 10:28 PM, Mel <mghill <at> iowatelecom.net> wrote:
Hi, I have a question. I have the Flightgear but I do not know how to use it
or to  fly any planes. Infact I don't know  how to get to the planes etc.
Can anyone help a dumb newbie.
mel

----- Original Message -----
From: <loph <at> gmx.net>
To: <flightgear-flightmodel <at> lists.sourceforge.net>
Sent: Thursday, March 27, 2008 11:20 AM
Subject: [Flightgear-flightmodel] Introduction / Citation Bravo


Hello,

I'm quite new to Flightgear, Flightsimulation in general and open source.
But as
it seems, I'm having a lot of fun with it.

Since I'm enjoying flying the Citation Bravo most and I do have some
knowledge of Blender, I started editing the Aircraft a bit (minor changes
like:
adding labels to some instruments, Fixing some ugly body-dents, etc).

I could very well imagine to get myself more involved into developing that
plane, but I'm not sure what things are taken care of by others and how the
coordination of the work is done. I think especially the cockpit, and most
of
all
the primus-1000, needs some work.

But now a actual modelling question:
While editing, I faced a rather stange problem. After exporting the .blend
file to
.ac and loading the Model in Flightgear, the Cabindoor-Window "gets
blind",
meaning the transparency is lost. There's still the chrome-animation applied
to
it and the window mesh shares the same material as the other, still
transparent,
windows, but you can't look through.

That problem even occurs when I import the original Mesh into Blender and
export it again without making any changes. I'm using Blender 2.43.


Regards,
Jo


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_______________________________________________
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Gmane