Gareth Lewin | 1 Nov 17:17 2003
Picon

RE: Re: Motion capture & Beta-testing

> * Send your product out for third-party testing.

Does anyone know of reliable third-partys for this? Just so I can get a cost
estimate running...

http://www.babelmedia.com
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Tom Plunket | 3 Nov 08:29 2003

Re: Abstract source control management

Lagarde Sébastien wrote:

> An other API could be the CodeWarrior CVS plug-in, but it seems to have the
> same licence related problem...
> 
> Someone know a similar API implemented by some CVS  free of charge ?

CVS is free of charge.  Calling it to do what you need to do,
therefore, is a pretty decent API.  :)

-tom!
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Marcelo A. Camelo | 3 Nov 20:42 2003
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Feedback on presentation outline

Hi!

As I've reported some time ago, I will be giving a presentation on using
Python together with C++ for games development. 

I came up with a lot more material then I will have time to talk about
and, once again, I would apreciate some help on sorting out the most
relevant topics. A preliminary outline for my presentation follows:

Hybrid Engines
=-=-=-=-=-=-=-

* Introduction
  * What are hybrid engines
  * Why you should care about hybrid engines
  * Who is using Python

* Why Python
  * Python compared to other interpreted languages
  * Python compared to C++

* How Do I Get Started
  * Using Python and C++ toghether
  * Choosing a binding tool
  * Real world examples
  * Debugging
  * Integrating Python into your Process

* Pitfalls and Limitations
  * Performance
(Continue reading)

Diogo de Andrade | 3 Nov 21:16 2003

Re: Feedback on presentation outline


Will this presentation be available for the general audience?
As for your question, my main focus would be on how to make Python work with
my existing engine, really...

Diogo de Andrade
www.spellcasterstudios.com/~diogo.andrade
diogo.andrade <at> spellcasterstudios.com

"Never trust something that bleeds for five days and doesn't die..."
                                                          Robert A. Heinlein

"People say I'm evil, but I have the heart of a little boy... in a jar... on
my desk..."

----- Original Message -----
From: "Marcelo A. Camelo" <camelo <at> esss.com.br>
To: <sweng-gamedev <at> midnightryder.com>
Sent: Monday, November 03, 2003 7:42 PM
Subject: [Sweng-gamedev] Feedback on presentation outline

> Hi!
>
> As I've reported some time ago, I will be giving a presentation on using
> Python together with C++ for games development.
>
> I came up with a lot more material then I will have time to talk about
> and, once again, I would apreciate some help on sorting out the most
> relevant topics. A preliminary outline for my presentation follows:
>
(Continue reading)

Gareth Lewin | 4 Nov 08:37 2003
Picon

RE: Feedback on presentation outline

Are you advocating embedding or extending ?

-----Original Message-----
From: Marcelo A. Camelo [mailto:camelo <at> esss.com.br]
Sent: 03 November 2003 19:42
To: sweng-gamedev <at> midnightryder.com
Subject: [Sweng-gamedev] Feedback on presentation outline

Hi!

As I've reported some time ago, I will be giving a presentation on using
Python together with C++ for games development. 

I came up with a lot more material then I will have time to talk about
and, once again, I would apreciate some help on sorting out the most
relevant topics. A preliminary outline for my presentation follows:

Hybrid Engines
=-=-=-=-=-=-=-

* Introduction
  * What are hybrid engines
  * Why you should care about hybrid engines
  * Who is using Python

* Why Python
  * Python compared to other interpreted languages
  * Python compared to C++

* How Do I Get Started
(Continue reading)

Marcelo A. Camelo | 4 Nov 12:13 2003
Picon

RES: Feedback on presentation outline

> From: Gareth Lewin
> Are you advocating embedding or extending ?

Extending. Easier, more flexible and just as capable. Also, the concept
of hybrid engines goes better with extending.

Cheers,

Marcelo A. Camelo

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Marcelo A. Camelo | 4 Nov 12:17 2003
Picon

RES: Feedback on presentation outline

> De: Diogo de Andrade
>
> Will this presentation be available for the general audience? 
> As for your question, my main focus would be on how to make 
> Python work with my existing engine, really...

Yes it will. I also plan to grow a paper from it. And thank you for the
feedback!

Saudações cordiais,

Marcelo A. Camelo.

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Gareth Lewin | 4 Nov 11:17 2003
Picon

RE: Feedback on presentation outline

Good ;) I would be very interested in reading your notes/seeing your ppt
file when it's done :)

-----Original Message-----
From: Marcelo A. Camelo [mailto:camelo <at> esss.com.br]
Sent: 04 November 2003 11:14
To: sweng-gamedev <at> midnightryder.com
Subject: RES: [Sweng-gamedev] Feedback on presentation outline

> From: Gareth Lewin
> Are you advocating embedding or extending ?

Extending. Easier, more flexible and just as capable. Also, the concept
of hybrid engines goes better with extending.

Cheers,

Marcelo A. Camelo

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Sweng-gamedev <at> lists.midnightryder.com
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Kent Quirk | 5 Nov 05:11 2003

Re: Feedback on presentation outline

At 02:42 PM 11/3/2003, you wrote:
>Hi!
>
>As I've reported some time ago, I will be giving a presentation on using
>Python together with C++ for games development.
>
>I came up with a lot more material then I will have time to talk about
>and, once again, I would apreciate some help on sorting out the most
>relevant topics. A preliminary outline for my presentation follows:
>
>Hybrid Engines
>=-=-=-=-=-=-=-
>
>* Introduction
>   * What are hybrid engines
>   * Why you should care about hybrid engines
>   * Who is using Python

Keep this part brief; many of your attendees already know enough to be 
interested. But the who part is very interesting; always nice to know you 
have company, particularly if it's prestigious company.

>* Why Python
>   * Python compared to other interpreted languages
>   * Python compared to C++

Again...a good hunk of your crowd may already know the language; you could 
spend hours in the language wars, but it's worth a high-level overview.

>* How Do I Get Started
(Continue reading)

Noel Llopis | 5 Nov 15:28 2003
Picon
Picon

Minimizing broken builds

We have an automated build process in place that has been going strong
for several years now. 

However, lately builds have been breaking more and more often. As the
code base gets larger, we add more programmers, and milestones near,
broken builds are more frequent. It has gotten to the point that is
becoming a problem and management has started to bring up that we
should find a better solution.

How do you handle that in your company? (or alternatively, how would
you *like* it to be handled)?

I'm being pulled in two directions: 
- On one hand, I'd like to see the main code line always error-free and
always working.
- On the other hand, ensuring that usually requires a thorough check
of the code (builds and tests), which will increase the time for the
check-in process and discourage people from checking in/synching often.

Any suggestions or comments welcome.

--Noel

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Gmane