4 Sep 2003 13:57
offline rendering
Chris Haarmeijer <c.haarmeijer <at> keepitsimple.nl>
2003-09-04 11:57:24 GMT
2003-09-04 11:57:24 GMT
I was wondering. Most game-development companies do some kind of raytracing to generate normalmaps, lightmaps, SH lighting, vertexlighting, etc. Is anyone using hardware acceleration already for this (GPU or distributed rendering) or are companies interested in middleware (some kind of SDK) that plugs into their custom software to perform hardware intersection tests ? Regards, Chris --- Keep IT Simple Software Van Alphenstraat 12 7514 DD Enschede W: http://www.keepitsimple.nl E: mailto:info <at> keepitsimple.nl T: +31 53 4356687 _______________________________________________ Sweng-gamedev mailing list Sweng-gamedev <at> lists.midnightryder.com http://lists.midnightryder.com/listinfo.cgi/sweng-gamedev-midnightryder.com
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