Dominic Curran | 1 Dec 2007 13:15
Picon
Favicon

WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)

WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)

The Official OpenGL Site - News, downloads, tutorials, books & links:- 
http://www.opengl.org/

The archive for this mailing list can be found at:- 
http://www.egroups.com/list/opengl-gamedev-l/

The OpenGL GameDev FAQ:- 
http://www.rush3d.com/opengl/

The EFnet OpenGL FAQ:- 
http://www.geocities.com/SiliconValley/Park/5625/opengl/

The Omniverous Biped's FAQ:-
http://www.sjbaker.org/steve/omniv

OpenGL 1.1 Reference - This is pretty much the Blue book on-line:- 
http://tc1.chemie.uni-bielefeld.de/doc/OpenGL/hp/Reference.html

Red Book online:-
http://fly.cc.fer.hr/~unreal/theredbook/

Manual Pages:- 
http://pyopengl.sourceforge.net/documentation/manual/reference-GL.html

Information on the GLUT API:- 
http://www.opengl.org/developers/documentation/glut.html

The Mesa 3-D graphics library:-
(Continue reading)

Curran, Dominic | 3 Dec 2007 18:55
Picon
Favicon

BRUCE: PLEASE READ -> Update to OPENGL-GAMEDEV-L mailing list bi -weekly posting.

Hi Bruce

Below is an updated bi-weekly posting for the OPENGL-GAMEDEV-L mailing
list.
The current one was getting quite out of date and people were
complaining.

I know youre busy, so I hope you find a moment to update this.

Thanks for your time
Regards
Dom

WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)

The Official OpenGL Site - News, downloads, tutorials, books & links:-
http://www.opengl.org/

The archive for this mailing list can be found at:-
http://www.egroups.com/list/opengl-gamedev-l/

The EFnet OpenGL FAQ:-
http://www.geocities.com/SiliconValley/Park/5625/opengl/

The Omniverous Biped's FAQ:-
http://www.sjbaker.org/steve/omniv

OpenGL 1.1 Reference - This is pretty much the Blue book on-line:-
http://www.talisman.org/opengl-1.1/Reference.html

(Continue reading)

Robin Charlton | 4 Dec 2007 18:30

Senior Software Engineer: Real-time 3D Rendering (Cambridge, UK.)

Antics Technologies aims to be the leading provider of animated visualisation tools for the film, TV, advertising, education, leisure, corporate and government markets, and in due course to create a range of consumer products with strategic partners.
 
Required Skills & Experience:
* 5+ years of commercial experience using C++/STL under Windows or OS X.
* Experience designing large object-oriented software systems.
* Good written and oral communications.
* Ability to work in a team.
 
Practical experience of:
* Modern real-time 3D rendering techniques.
* Per-pixel lighting algorithms including normal-mapping, displacment mapping, sub-surface scattering, etc.
* Shadowing techniques such as stencil buffer shadows, shader buffers, shadow maps, etc.
* Scaling algorithms for a wide range of video cards.
* OpenGL/GLSL.
 
Working knowledge of:
* High dynamic range imagery.
* Global illumination approximation techniques.
* Post-processing effects such as motion blur, depth of field and bloom.
 
Antics offers an excellent remuneration package including 10% non contributory pension scheme, life assurance and permanent health insurance and up to 30 days holidays per year. You will be based in our head office in Cambridge and report to the Director of Development.
 
Send applications to HR <at> antics3d.com

This e-mail may contain proprietary and private information and is intended for the recipient(s) only. If an addressing or transmission error has misdirected this e-mail, please notify the author by replying to this e-mail. If you are not the intended recipient(s) disclosure, distribution, copying or printing of this e-mail is strictly prohibited.

It is company policy that employees of Antics Group Limited or any of its associated companies (Antics) are expressly required not to make any defamatory statements and not to infringe or authorise any infringement of copyright or any other legal right by Email communication. Antics will not accept any liability in respect of such a communication.

No employee or agent is authorised to conclude any binding agreement on behalf of Antics with another party by Email.

Neither Antics nor the sender accepts any responsibility for viruses or other destructive elements. The message has been scanned for known viruses on leaving Antics but the recipient is strongly advised to check for the latest viruses on its receipt.



This message has been scanned for viruses by MailController.

Dominic Curran | 15 Dec 2007 13:15
Picon
Favicon

WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)

WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)

The Official OpenGL Site - News, downloads, tutorials, books & links:- 
http://www.opengl.org/

The archive for this mailing list can be found at:- 
http://www.egroups.com/list/opengl-gamedev-l/

The OpenGL GameDev FAQ:- 
http://www.rush3d.com/opengl/

The EFnet OpenGL FAQ:- 
http://www.geocities.com/SiliconValley/Park/5625/opengl/

The Omniverous Biped's FAQ:-
http://www.sjbaker.org/steve/omniv

OpenGL 1.1 Reference - This is pretty much the Blue book on-line:- 
http://tc1.chemie.uni-bielefeld.de/doc/OpenGL/hp/Reference.html

Red Book online:-
http://fly.cc.fer.hr/~unreal/theredbook/

Manual Pages:- 
http://pyopengl.sourceforge.net/documentation/manual/reference-GL.html

Information on the GLUT API:- 
http://www.opengl.org/developers/documentation/glut.html

The Mesa 3-D graphics library:-
http://www.mesa3d.org

SGI OpenGL Sample Implementation (downloadable source):- 
http://oss.sgi.com/projects/ogl-sample/

OpenGL site with a focused on Delphi (+ OpenGL Hardware Registry):- 
http://www.delphi3d.net/

Game Tutorials - A number of OpenGL tutorials:- 
http://www.gametutorials.com/

Some nice OpenGL tutorials for beginners:- 
http://nehe.gamedev.net/

Humus - Some cool samples with code:- 
http://esprit.campus.luth.se/~humus/

Nate Robins OpenGL Page (some tutorials and code) 
http://www.xmission.com/~nate/opengl.html

Developer Sites for Apple, ATI & Nvidia:- 
http://developer.apple.com/opengl/
http://mirror.ati.com/developer/index.html
http://developer.nvidia.com/

OpenGL Extension Registry:- 
http://oss.sgi.com/projects/ogl-sample/registry/

The Charter for this mailing list can be found at OpenGl GameDev Site:-
http://www.geocities.com/SiliconValley/Hills/9956/OpenGL/

OpenGL Usenet groups:-
news:comp.graphics.api.opengl 

This is a bi-weekly posting to OPENGL-GAMEDEV-L.

If you believe an amendment should be made to this posting please contact
Dominic at dominic_curran <at> yahoo.com
----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

--

-- 
Author: Dominic Curran
  INET: dcurran <at> ti.com

Fat City Hosting, San Diego, California -- http://www.fatcity.com
---------------------------------------------------------------------
To REMOVE yourself from this mailing list, send an E-Mail message
to: ListGuru <at> fatcity.com (note EXACT spelling of 'ListGuru') and in
the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L
(or the name of mailing list you want to be removed from).  You may
also send the HELP command for other information (like subscribing).

Roland Krause | 31 Dec 2007 21:35
Picon
Favicon

state variable for GL_POLYGON_OFFSET_FILL

Hello All,
is there a state variable associated with GL_POLYGON_OFFSET_FILL? 

I am trying to find out whether it is possible to use glPushAttribute()/glPopAttribute() to save and
restore 
the current state of GL_POLYGON_OFFSET_FILL and possibly the current values of glPolygonOffset(). 

As always thanks in advance for your input.

Regards, and a Happy New Year 

Roland

----- 
FAQ and OpenGL Resources at:
  http://www.geocities.com/SiliconValley/Hills/9956/OpenGL

--

-- 
Author: Roland Krause
  INET: rokrau <at> yahoo.com

Fat City Hosting, San Diego, California -- http://www.fatcity.com
---------------------------------------------------------------------
To REMOVE yourself from this mailing list, send an E-Mail message
to: ListGuru <at> fatcity.com (note EXACT spelling of 'ListGuru') and in
the message BODY, include a line containing: UNSUB OPENGL-GAMEDEV-L
(or the name of mailing list you want to be removed from).  You may
also send the HELP command for other information (like subscribing).


Gmane