1 May 2003 11:16
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting)
Dominic Curran <dcurran <at> ti.com>
2003-05-01 09:16:18 GMT
2003-05-01 09:16:18 GMT
WHERE TO FIND OPENGL INFORMATION - (Bi-weekly posting) The Official OpenGL Site - News, downloads, tutorials, books & links:- http://www.opengl.org/ The archive for this mailing list can be found at:- http://www.egroups.com/list/opengl-gamedev-l/ The OpenGL Repository - Downloads for OpenGL implementations:- http://www.fortunecity.com/skyscraper/nuclear/274/ The OpenGL GameDev FAQ:- http://www.3dgamedev.com/resources/openglfaq.txt The EFnet OpenGL FAQ:- http://www.geocities.com/SiliconValley/Park/5625/opengl/ The Omniverous Biped's FAQ:- http://www.sjbaker.org/steve/omniv OpenGL 1.0 Reference http://www.cevis.uni-bremen.de/~uwe/opengl/ OpenGL 1.1 Reference - This is pretty much the Blue book on-line:- http://tc1.chemie.uni-bielefeld.de/doc/OpenGL/hp/Reference.html Information on the GLUT API:- http://www.opengl.org/developers/documentation/glut.html Apples OpenGL web site is at:-(Continue reading)
You have a video card and/or driver which is a couple of years old. You're
running Windows XP or 2K with antialiased mouse cursor, or a cursor larger
than usual. If that's the case, then the solution is indeed to hide the
Windows cursor, and draw the cursor yourself, in the back buffer before
doing a swap.
(This was a common problem when antialiased mouse cursors came out, some
hardware didn't yet have native support for them, and they basically drew
them on the desktop as fast as they could, hoping that nobody noticed.
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