Brian Hook | 19 Mar 2004 23:13

The Zen of Save Points

I did a brief write up on save systems, others here may be interested 
in it:

http://www.bookofhook.com/Article/GameDesign/TheZenofSavePoints.html

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Brian Hook | 29 Mar 2004 06:43

Design of Online Economies: Currency

A brief write up on online economies, specifically the role of currency.  I'm doing a series of articles on
these, primarily so I can gather my thoughts on a lot of issues.  These are intended to be "survey" type
articles instead of "how to" articles -- the latter is kind of hard to do since no one has built a fully
functional and stable online economy =)

http://www.bookofhook.com/Article/GameDesign/TheDesignofOnlineEconomie-3.html

Brian

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Jan Ekholm | 30 Mar 2004 07:32
Picon

Re: Design of Online Economies: Currency

On Sun, 28 Mar 2004, Brian Hook wrote:

>A brief write up on online economies, specifically the role of currency.
>I'm doing a series of articles on these, primarily so I can gather my
>thoughts on a lot of issues.  These are intended to be "survey" type
>articles instead of "how to" articles -- the latter is kind of hard to do
>since no one has built a fully functional and stable online economy =)
>
>
>http://www.bookofhook.com/Article/GameDesign/TheDesignofOnlineEconomie-3.html

A really interesting article. Not that I'm trying to implement an economy
in our game, but it was a fun read nevertheless. :)

--

-- 
     "I name you... Esmeralda Margaret Note Spelling of Lancre!"
                                      -- Terry Pratchett, Carpe Jugulum

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Mike Wuetherick | 30 Mar 2004 10:53

Re: Design of Online Economies: Currency

speaking of economies ;}

http://store.yahoo.com/realityzone/creature2.html#review

i don't think any one has built a functional and stable economy period, 
but that's a discussion for another forum

cheers
mike w
www.pureanarchy.net

Jan Ekholm wrote:

> On Sun, 28 Mar 2004, Brian Hook wrote:
> 
> 
>>A brief write up on online economies, specifically the role of currency.
>>I'm doing a series of articles on these, primarily so I can gather my
>>thoughts on a lot of issues.  These are intended to be "survey" type
>>articles instead of "how to" articles -- the latter is kind of hard to do
>>since no one has built a fully functional and stable online economy =)
>>
>>
>>http://www.bookofhook.com/Article/GameDesign/TheDesignofOnlineEconomie-3.html
> 
> 
> A really interesting article. Not that I'm trying to implement an economy
> in our game, but it was a fun read nevertheless. :)
> 

(Continue reading)

Ivan-Assen Ivanov | 30 Mar 2004 11:29
Picon

RE: Design of Online Economies: Currency

> speaking of economies ;}
> 
> http://store.yahoo.com/realityzone/creature2.html#review

What I didn't understand from this review -
did aliens reveal all those secrets to the author while he
was abducted by an UFO - or are aliens really controlling us
through that enslaving "money" system they made up?

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Mike Wuetherick | 30 Mar 2004 11:39

Re: Design of Online Economies: Currency

obviously they're controlling us through it, like duh ;P

heh
mike w

Ivan-Assen Ivanov wrote:

>>speaking of economies ;}
>>
>>http://store.yahoo.com/realityzone/creature2.html#review
> 
> 
> What I didn't understand from this review -
> did aliens reveal all those secrets to the author while he
> was abducted by an UFO - or are aliens really controlling us
> through that enslaving "money" system they made up?
> 

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Gmane