Nicolas Weeger | 15 Apr 2012 19:36
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Item breakage

Hello.

I've committed a change that will break the weapons of Occidental Mages.

The change seems relevant to me, because it helps distinguish 'attacks 
something' and 'is attacked by' events, to react differently.

I'm not sure how common are such weapons, but they should probably be fixed by 
DMs when needed.

The fix would be to change the inventory's 'event_apply' 's subtype from 2 to 
33.

Regards

Nicolas
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Jason Wright | 15 Apr 2012 03:10
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Re: Crossfire-maps Digest, Vol 13, Issue 6

Yep I am using Gridarta, the official one, and I told it to load the
arch folder, and it gives me the arches but not the faces. So it does
work, but does not look pretty. and I need to blindly put the new
arches in a test map and load them to see how they look. Am I using
the wrong directory? or should I attach a screenshot of the problem?
Thanks
Tecslicer

On Sat, Apr 14, 2012 at 6:07 AM,
<crossfire-maps-request@...> wrote:
> First, I'll assume you're using Gridarta as editor, as it's the one to use :)
>
> If not, then please check http://sourceforge.net/projects/gridarta and grab
> http://invidious.meflin.net/crossfire/CrossfireEditor.jar for a daily build.
>
>
> Once you have Gridarta, launch it, go to "File" -> "Options" -> "Path &
> resources", select "archetype directory" for "load configuration from", ensure
> the "archetypes" and "maps" paths (above that) are correctly set, validate,
> restart Gridarta.
>
> You should have your new archetypes and faces in the left-side selectors, and
> you should be able to use them.
>
>
>
> Of course please report any issue back on the list :)
>
>
>
(Continue reading)

Jason Wright | 6 Apr 2012 19:16
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Re: Crossfire-maps Digest, Vol 13, Issue 1

Thank you all. I have been having the hardest time trying to make maps
without the right faces to make it look the way I imagine it. So once
I have finished, tested, polished and edited them how do I submit them
to the community for approval?

Tecslicer

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Jason Wright | 4 Apr 2012 04:09
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Testing faces?

I have some new faces I would like to test on my server, and was
wondering how I go about it. Do I add them to the Arch .tar-ball then
compile on my server, or is there a simple way to drop them in to see
how they look?

Tecslicer,

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Jesse F. Hughes | 10 Jun 2010 16:28
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Long ago submission

Hello.

I submitted some maps back in October and I see that they are still
unreviewed.  Was I supposed to announce these or something?  This is my
first submission.

Thanks.

http://sourceforge.net/tracker/?limit=25&func=&group_id=13833&atid=313833&assignee=&status=&category=&artgroup=&keyword=&submitter=&artifact_id=&assignee=&status=&category=&artgroup=&submitter=&keyword=dark+cave&artifact_id=&submit=Filter
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Brendan Lally | 16 May 2010 03:04
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Alfalfa Quest

Hi All,

I've added Alfalfa as a 'proper' quest under the new quest tracking
system, in order for this to be done coherently, I've had to make a few
changes.

Alfalfa refers to fleeing her bedroom when orcs burst in, however her
old home has neither a bed nor any orcs.

In order to rectify this, I have created a separate set of maps for
alfalfa's house, based on the same floor plan as the easy house across
town.

This house starts out locked, the first thing that happens in the quest
is that the player is directed to get a key from another character in
the barking mule. - I do have this in mind as somewhere where a Cha
bonus could come in for quests, currently the key is just given to the
player when they ask for it, but this could be the trigger for another
sub-quest for a low Cha character in the not-too-distant future.

I have moved the old alfalfa's house across a square, and called it
Eric's house, Eric is in jail for graffiti-ing, so I have removed the
gate pass and added a guaranteed spellbook of marking rune instead.

I'm not seeking to unilaterally impose these changes, I've commited
them all to SVN now because I've not seen much response to maps on the
tracker in the past, this has been done with a view to being able to
easily remove sections of this quest easily should any objections be
raised.

(Continue reading)

Brendan Lally | 27 Apr 2010 13:27
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Quest additions

Following the release of 1.50 I have started adding some of the quests
I have been defining to the SVN repository.

I have put the list of quests that are defined on the following wiki
page:
http://wiki.metalforge.net/doku.php/user:cavesomething:questification
Over the next couple of days, the quests with the status of 'Needs
playtesting' will be given SVN commit numbers. (with the exception of
the scorn nobility quests, which might take a little longer)*.

This isn't to say that I consider playtesting to be finished with
these maps, but they do need to gain a wider audience to find any bugs
that might remain.

I am trying to ensure that every quest or set of linked quests is
contained within a single commit, this means it takes a little longer
to take them apart (the quests and their responses are inter-linked)
but it does mean that if anyone wants to object to the way any given
quest is implemented it will be easier to revert it (so please, feel
free to do so).

Because of the nature of some of the dialogue trees that are needed, I
have had to expand or rewrite some of the speech for a few NPCs, I
am not a professional writer and welcome any suggestions/improvements
to these. 

Any feedback from the original map authors would be even more welcome
still; I have tried to maintain the original writing style as best I
can, but they will be able to do that more easily, and more correctly,
than I could. 
(Continue reading)

Brendan Lally | 2 Apr 2010 02:46
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Sprite Recolouring

I happened to decide that the number of NPC graphics was a bit limited,
and it was a little boring seeing the same few faces used for NPCs over
and over again.

So I had a bit of a play around with various image editing tools and
discovered that I could use the colourmap tool in the gimp to remap the
colours that an image uses, and thereby change the colour of the
clothing that NPCs were wearing.

I've created an item on the tracker showing some of my experiments with
this.
https://sourceforge.net/tracker/?func=detail&aid=2980851&group_id=13833&atid=313833

Questions:

1) Are recolours worth adding as a way to increase variety of NPCs?

2) does the answer to question 1 vary depending on how they are
implemented? (lots of different PNG files, or a script to rewrite the
palette entries of a single png file, maybe as part of the collect
step)

3) If they are added, should there be some guidelines about
where they will tend to be used? (eg, light blues are
considered fashionable in navar, greens in darcap, etc)

Brendan

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Kevin Bulgrien | 4 May 2009 13:57
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Ping: Proposed list use for tracking existing map content improvement ideas

> On Mon, May 4, 2009 at 12:44 PM, Kevin Bulgrien <kbulgrien@...>
> wrote:
> 
> > Have a few ideas for content improvement on existing maps... Do you
> > have a preferred forum for discussing, or keeping up with those
> > ideas?  Some would not take a lot of work.  I'd do some,  but
> > perhaps would offer to let someone else review the ideas before
> > doing something. 
> 
> Best place is the crossfire-maps list, although I haven't been
> reading it the last few days, b/c my computer (where I have all my
> software set up) is broken.  But I'll be back soon.  Meanwhile I
> suppose you can copy me :-)
> 
> best,
>                                            Lalo Martins

The age old content discontent issue has not really had much practical
attention - mostly conceptual.  During recent play sessions several ideas
have occurred to me.  It seems beneficial to expose some of them to a
more permanent medium than IRC.  This ML has been dead a while and could
be put to good use.  I like lalo's idea as it is a push feed to interested
parties.  I think I'll try it out.  Feel free to join in.  I do not have
anything grand to post as most of the ideas are pretty small, but perhaps
that's the best way to start... small... doable...  If it ends up being
a personal tracker, that's ok to.  Feel free to listen in or comment.

Kevin

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(Continue reading)

Rick Tanner | 30 Jan 2009 19:46
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Reminder - daily build of the map editor


Hi everyone,

Just a quick reminder that there are daily builds of the map editor
provided by the Gridarta for Crossfire project.

http://crossfire.ailesse.com/downloads/gridarta/CrossfireEditor.jar

There's also the ability to add the daily build to GNU/Linux
sources.list and yum setup.

http://crossfire.ailesse.com

Enjoy and happy mapping!

Rick Tanner
leaf@...

Kevin R. Bulgrien | 1 Mar 2007 05:09
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Favicon

Metalforge arch collection/install needed.

Several svn map changes have been made that require arches to be
recollected and installed on the server for the map changes to
be effective.  Without the arch collection, some of the maps
look broken on Metalforge, but are properly functional on
an up-to-date server.

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