Julz | 4 Jan 03:00 2008
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Re: selling games

I too would like to hear about your pains.
However, I'm more interested in the co-op idea of selling eachothers
games.
Do you have any proposals as the the 'machanics' of how this would
work (if you'll forgive the tech term :-)

Dollars is always going to be the saw point (and dollars in shipping).

--- In BoardGameDesign@..., "colbertsuz"
<suzanne.colbert <at> ...> wrote:
>
> Hi there Chris,
> 
> I'm really interested in your comments.  We are just about to go 
> through the process of trying to licence our game and I'm 
> particularly interested in your 'strewn with potholes' comments.
> 
> Could you tell me what some of the potholes were that you needed to 
> dig out of??
> 
> Suzanne
> 
> 
> In BoardGameDesign@..., "Chris" <youbetterpunt <at> > 
> wrote:
> >
> > Thank you to all who post here, whatever the topic.  Thank you to 
> the moderator(s) and 
> > forum founders.  I sell a game of my own design & manufacture 
> locally (retail).  I would be 
(Continue reading)

guyehomen | 5 Jan 09:27 2008
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Re: selling games

--- In BoardGameDesign@..., "Julz" <Julien.Crawford <at> ...> 
wrote:
>
> I too would like to hear about your pains.
> However, I'm more interested in the co-op idea of selling eachothers
> games.
> Do you have any proposals as the the 'machanics' of how this would
> work (if you'll forgive the tech term :-)
> 
> Dollars is always going to be the saw point (and dollars in 
shipping).
> 
> 
> --- In BoardGameDesign@..., "colbertsuz"
> <suzanne.colbert <at> > wrote:
> >
> > Hi there Chris,
> > 
> > I'm really interested in your comments.  We are just about to go 
> > through the process of trying to licence our game and I'm 
> > particularly interested in your 'strewn with potholes' comments.
> > 
> > Could you tell me what some of the potholes were that you needed 
to 
> > dig out of??
> > 
> > Suzanne
> > 
> > 
> > In BoardGameDesign@..., "Chris" <youbetterpunt <at> > 
(Continue reading)

Chris Short | 9 Jan 09:54 2008
Picon

Greetings

Well upon joining this group I find that I need to send you all an intro.

My name is Chris, I live in The UK, I'm 41 (oh sooo old!) and after 18 years in the IT industry I am in my final year
of a 4 year degree to train to become a primary school teacher!

Why join this group? Well after 30 years role playing our regular group has found ourselves playing board
games too from munchkin to carcassonne to Formula de to wings of war and back round to House on the haumted
hill, gloom, shadows over camelot to name but a few. And so with all our experience its time to look at how a
game is put together, to add new twists or try new games...

Anyway - Hello everyone.

Chris.

 
_________________________________________________________________
Get Hotmail on your mobile, text MSN to 63463!
http://mobile.uk.msn.com/pc/mail.aspx

[Non-text portions of this message have been removed]

***********************
Designer Resources - http://boardgames.about.com/cs/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/boardgamedesign/ 
M. Haverty | 11 Jan 06:52 2008
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Picon

RE: Digest Number 1480

Board and card game designers discuss their craft.Welcome to the group. You
might also check out the Board Game Designers Forum at www.bgdf.com - I find
it is a bit more active there, although I keep up with both.

-Mike

-----Original Message-----
From: BoardGameDesign@...
[mailto:BoardGameDesign@...]
Sent: Thursday, January 10, 2008 5:06 AM
To: BoardGameDesign@...
Subject: [BoardGameDesign] Digest Number 1480

Board and card game designers discuss their craft.
Messages In This Digest (1 Message)
  1a. Greetings From: Chris Short
View All Topics | Create New Topic Message
  1a. Greetings
  Posted by: "Chris Short" c_j_short@...   zace66
  Wed Jan 9, 2008 7:12 am (PST)
  Well upon joining this group I find that I need to send you all an intro.

  My name is Chris, I live in The UK, I'm 41 (oh sooo old!) and after 18
years in the IT industry I am in my final year of a 4 year degree to train
to become a primary school teacher!

  Why join this group? Well after 30 years role playing our regular group
has found ourselves playing board games too from munchkin to carcassonne to
Formula de to wings of war and back round to House on the haumted hill,
gloom, shadows over camelot to name but a few. And so with all our
(Continue reading)

John Harrington | 14 Jan 15:40 2008

Re: Greetings

--- In BoardGameDesign@..., Chris Short <c_j_short <at> ...> wrote:

<< Why join this group? Well after 30 years role playing our regular
group has found ourselves playing board games too from munchkin to
carcassonne to Formula de to wings of war and back round to House on
the haumted hill, gloom, shadows over camelot to name but a few. And
so with all our experience its time to look at how a game is put
together, to add new twists or try new games...
>>

Welcome, Chris. You might want to check out the thriving games
convention scene in the UK.
http://homepage.ntlworld.com/the-labyrinth/games/index.html is a good
place to start. 

As well as being good places to play games you sometimes get designers
such as Reiner Knizia and Martin Wallace turning up at these events,
trying out their new games.

John

***********************
Designer Resources - http://boardgames.about.com/cs/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/boardgamedesign/ 
Randall Stumman | 14 Jan 18:20 2008
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Starting a Blood Bowl League

Hi all Gamers,

  Byron and I are starting a Blood Bowl League.  We have ordered 6 teams of players.  We are looking for 4 other
players who want to be involved in a Blood Bowl League.  It would require a regular gaming commitment of
probably twice a month.  All games will be held at our house near Murrayhill in Beaverton.  All advanced and
some house rules will be used.
  If your interested, let us know, by emailing: 
randystumman@..., or calling 503-330-6907.  

  Randy and Byron

       
---------------------------------
Never miss a thing.   Make Yahoo your homepage.

[Non-text portions of this message have been removed]

***********************
Designer Resources - http://boardgames.about.com/cs/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/boardgamedesign/ 
Danijel Perkovic | 19 Jan 01:05 2008
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Re: Co-operation

Dear Tom, 

  Concrete:
  And a little bird told me that this agency is endorsed by Hasbro - http://www.exceld.com. from your lesson 20#

  They send me just analysis for my board game.
  I think that they are a respect company (and for board game too) and I pay in advance and company tell me that I
try accross little manufacturing (find by http://www.playthings.com/).
  Are they a agent?
  Please, do you have concrete agents in Europe for a board game and for a new my card game, who will really
contact publishers and send me evidence on the end?
  Now, I am in a circle with finished materials and positive conclusion..._o_...

  Many thanks in advance,

  Danijel

  
Tom Sloper <tomster@...> wrote:
          I don't know who in Minneapolis you contacted, but if they don't represent inventors to board game or card
game publishers, then they're not a board game agent.
I hope you didn't spend any money for that analysis. Hope this wasn't one of those "we'll help you with your
invention" companies.

I have a little bit of information about agents at http://www.sloperama.com/advice/lesson20.htm -
perhaps another group member knows where you can get more information about agents.

Good luck, Danijel.
And Merry Christmas too!
Tom
(Continue reading)

chap9898 | 27 Jan 01:00 2008
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Looking for Feedback on a New Card Game

Hi all,

I recently invented a two-player card game called Psych, played with a standard 52-card 
deck.  It is not totally original, but rather a variant of another game (Goofspiel).  However, I 
have been playing it quite a bit and most everyone with whom I have played agrees that it is a 
fun and interesting game with a great deal of strategic and tactical depth.  I was just 
wondering whether I could obtain feedback on the game from others on this site.

My motivation for creating the game was to invent a two-player game with simple rules that 
was mostly skill-based and could be played with a standard 52-card deck.

The rules of the game may be found on www.pagat.com, in the "Invented Games" section, 
under the name "Psych".  Please let me know what you think!  My e-mail is 
chap9898@...

Thank you,
Brad

***********************
Designer Resources - http://boardgames.about.com/cs/inventorresources/
BoardGameDesign - http://groups.yahoo.com/group/boardgamedesign/ 
colin leamon | 29 Jan 10:08 2008

Re: Looking for Feedback on a New Card Game

If i get around to it i will

  Colin

chap9898 <chap9898@...> wrote:
          Hi all,

I recently invented a two-player card game called Psych, played with a standard 52-card 
deck. It is not totally original, but rather a variant of another game (Goofspiel). However, I 
have been playing it quite a bit and most everyone with whom I have played agrees that it is a 
fun and interesting game with a great deal of strategic and tactical depth. I was just 
wondering whether I could obtain feedback on the game from others on this site.

My motivation for creating the game was to invent a two-player game with simple rules that 
was mostly skill-based and could be played with a standard 52-card deck.

The rules of the game may be found on www.pagat.com, in the "Invented Games" section, 
under the name "Psych". Please let me know what you think! My e-mail is 
chap9898@...

Thank you,
Brad

Colin Leamon

   
  Treasure Trails Games
  (Formally Shinermons Games)
  01209 822221

(Continue reading)

Brad Chapman | 29 Jan 22:22 2008
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Re: Looking for Feedback on a New Card Game

Thanks, Colin.  I look forward to your feedback.

Brad
--- colin leamon <shinermonsgames@...>
wrote:

> If i get around to it i will
>    
>   Colin
> 
> chap9898 <chap9898@...> wrote:
>           Hi all,
> 
> I recently invented a two-player card game called
> Psych, played with a standard 52-card 
> deck. It is not totally original, but rather a
> variant of another game (Goofspiel). However, I 
> have been playing it quite a bit and most everyone
> with whom I have played agrees that it is a 
> fun and interesting game with a great deal of
> strategic and tactical depth. I was just 
> wondering whether I could obtain feedback on the
> game from others on this site.
> 
> My motivation for creating the game was to invent a
> two-player game with simple rules that 
> was mostly skill-based and could be played with a
> standard 52-card deck.
> 
> The rules of the game may be found on www.pagat.com,
(Continue reading)


Gmane