Re: BRT Gamers Guide
lars thuring <
asl@...>
2006-05-01 09:15:58 GMT
Peter Palmer wrote:
> lars thuring wrote:
> $12 makes it a no-brainer IMO.
>
>>cheers,
>>Lars
>
>
> Only if you already have BRT and CoB, strictly for the grognards
> really. Good luck to them in getting this one done. Not sure that pure
> analysis is a selling point on its own though.
Without having seen the content I guess much of the strategy can be used in
non-BRT scenarios, like in other beach-landing ones. To bad I didn't save the
page, but this is was Reepichep posted on SZO:
"It pulls together the esoteric bits and pieces of Chapters E, F, and G that are
needed, shows how they interact with the BRT-specific rules of Chapter T, and
provides a programmed instruction approach for players to learn the necessary
rules by playing individual BRT scenarios in a specified order with only part of
the rules required in each case.
Other pieces explain the nuances of particularly complex rules (such as
Breaching Seawalls and Bombardments) and provide several illustrated examples of
play.
Individual strategy sections are provided for the Japanese and Marines, to
understand the specific challenges for each side and the options for dealing
with them. There is a playing of CG III from the Marine player's point of view,
and a brief summary and chronology of the historical battle"
(Continue reading)