kevinkenneally | 1 May 2006 01:52

Re: AoO Chatter

I think some are "in awe" from the picture they discovered within their
AoO package....

You're a sick one Mr. McLeod.

Kevin
> Listerz,
>
> Kevin wrote,
>
>
>> Vic,
>> No one HAS any time for the ASLML since AoO has been shipped....
>
> Actually, I find the apparent lack of chatter regarding AoO to be somewhat
> deafening.
>
> All you guys can't be reading all those Ch. H notes all the time now can
> you?!
>
>
>
>
>
>         =Jim=
>
>

**************************************
Computer problems? ...................
(Continue reading)

Peter Palmer | 1 May 2006 08:11
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Re: BRT Gamers Guide

lars thuring wrote:
$12 makes it a no-brainer IMO.
> 
> cheers,
> Lars

Only if you already have BRT and CoB,  strictly for the grognards 
really. Good luck to them in getting this one done. Not sure that pure 
analysis is a selling point on its own though.

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lars thuring | 1 May 2006 11:15
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Re: BRT Gamers Guide

Peter Palmer wrote:
> lars thuring wrote:
> $12 makes it a no-brainer IMO.
> 
>>cheers,
>>Lars
> 
> 
> Only if you already have BRT and CoB,  strictly for the grognards 
> really. Good luck to them in getting this one done. Not sure that pure 
> analysis is a selling point on its own though.

Without having seen the content I guess much of the strategy can be used in 
non-BRT scenarios, like in other beach-landing ones. To bad I didn't save the 
page, but this is was Reepichep posted on SZO:

"It pulls together the esoteric bits and pieces of Chapters E, F, and G that are 
needed, shows how they interact with the BRT-specific rules of Chapter T, and 
provides a programmed instruction approach for players to learn the necessary 
rules by playing individual BRT scenarios in a specified order with only part of 
the rules required in each case.

Other pieces explain the nuances of particularly complex rules (such as 
Breaching Seawalls and Bombardments) and provide several illustrated examples of 
play.

Individual strategy sections are provided for the Japanese and Marines, to 
understand the specific challenges for each side and the options for dealing 
with them. There is a playing of CG III from the Marine player's point of view, 
and a brief summary and chronology of the historical battle"
(Continue reading)

Jeff Barber | 1 May 2006 15:43

Re: BRT Gamers Guide

Well either you've been into the medicine cabinet again or MMP is doing
another one of its "now you see it now you don't" tests on the pre-order
page.  I can't find the thing.

Jeff "can I place a pre-order to just pre-order everything" Barber

On 4/30/06 12:18 AM, "Bruce Probst" <bprobst@...> wrote:

> The following seems to have snuck on to the MMP preorder page with little
> fanfare:
> 
> http://www.multimanpublishing.com/preorder/viewGame.php?id=29
> 
> "BLOOD REEF TARAWA Gamers Guide
> 
> "This magazine is a series of articles by respected hobbyists on how to play
> and enjoy the ASL Historical module Blood Reef: Tarawa (BRT). It pulls
> together the esoteric bits and pieces of Chapters E, F, and G that are needed,
> shows how they interact with the BRT-specific rules of Chapter T, and provides
> a programmed instruction approach for players to learn the necessary rules by
> playing individual BRT scenarios in a specified order with only part of the
> rules required in each case. Other pieces explain the nuances of particularly
> complex rules (such as Breaching Seawalls and Bombardments) and provide
> several illustrated examples of play. Individual strategy sections are
> provided for the Japanese and Marines, to understand the specific challenges
> for each side and the options for dealing with them. There is a playing of CG
> III from the Marine player's point of view, and a brief summary and chronology
> of the historical battle."
> 
> Pre-order price is US$12 from MMP.
(Continue reading)

Jeff Barber | 1 May 2006 15:45

Re: BRT Gamers Guide

Ooops, maybe I should have read this message before sending the last one.
Sorry.

Jeff "but not real sorry" Barber

On 4/30/06 1:29 PM, "lars thuring" <asl@...> wrote:

> Brian Pickering wrote:
>> Gee, folks.
>> 
>> Of all the phishing schemes I've seen over the past couple of years, this is
>> the trickiest one.
>> 
>> They appear to have managed to plant a fake page right on MMP's own server
>> or something!
> 
> Nops, but put up to early according to Brian Y. on ConSim. It is gone again,
> but 
> will be put up again. $12 makes it a no-brainer IMO.
> 
> cheers,
> Lars
> 
> 
>> Who would ever play BRT?
>> 
>> Oh, that's right, I'm starting a game right now....
>> 
>> Nevermind....
>> 
(Continue reading)

keith dalton | 1 May 2006 16:09
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Re: BRT Gamers Guide

All:

That page went up before we were ready.  We were testing the page and
it went live by accident.  All preorders made while it was up are
still sitting there and will be honored.

We plan to put up several items in a bundle soon. Stay tuned.

Keith
MMP
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Mattias Rönnblom | 1 May 2006 16:30
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Control VC

Hi all.

Assume a scenario with the following VC:

"The Germans win at game end if they Control all Pillboxes."

If the Russian had created some Bunkers (using Trenches from his OB),
would the German be required by the above VC to Control them as well?

Regards,
        Mattias

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Raymond Woloszyn | 1 May 2006 18:27
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Minefield Question

     It seems clear that a squad advancing off a minefield suffering a pin or break result remains in the
minefield hex.  However, next rout phase, if broken, may the unit rout out of the hex assuming the minefield
attack does not  pin the unit?   May the unit rout out even if broken to a half squad?

     "Zadra"  [currently probing the ASLRB with my bayonette]
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Brian Pickering | 1 May 2006 18:55
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Re: BRT Gamers Guide

You think that gamers are fanatics? Ain't got nuttin' on
science-fiction fans....

This sort of thing happened on another site (CafePress, for Babylon 5
Scripts) lately, with one minor difference:

In that case, they set the price at $400 (instead of the eventual
$39.99) in order to discourage people from ordering before they went
"live".

They >STILL< got a number of orders!!!!!

Brian Pickering

On 5/1/06, keith dalton <keith.dalton@...> wrote:
> All:
>
> That page went up before we were ready.  We were testing the page and
> it went live by accident.  All preorders made while it was up are
> still sitting there and will be honored.
>
> We plan to put up several items in a bundle soon. Stay tuned.
>
> Keith
> MMP
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lars thuring | 1 May 2006 19:14
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Re: Control VC

Hi Mattias,

Mattias Rönnblom wrote:
> Hi all.
> 
> Assume a scenario with the following VC:
> 
> "The Germans win at game end if they Control all Pillboxes."
> 
> If the Russian had created some Bunkers (using Trenches from his OB),
> would the German be required by the above VC to Control them as well?

I'd say yes, as B30.8 says that Bunkers are treated as Pillboxes [EXC: some 
movement stuff]. No exception mentioned in B30.9 CONTROL to this.

regards,
Lars

> Regards,
>         Mattias
> 
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> 

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Gmane