Re: How to make SciTE compile code based on the language selection?
loocas <loocas <at> duber.cz>
2008-03-03 09:35:52 GMT
Thank you for your reply, however this is a problem. As Maya uses the
same file extension *.PY as Python, so
I really need to separate those two "languages", well, in fact, both
Maya and Python use the very same Python language
and syntax, I only need to distinquish the two in order to parse the
PY code either in Maya or in Python.
On Mar 3, 1:46 am, "Neil Hodgson" <nyamaton... <at> gmail.com> wrote:
> > I have a problem. I use SciTE for my code editing and I need to set it
> > up in a way that it allows me to compile my source code based on the
> > language selection in the menu, NOT based on the file extension.
> The language selection in the menu works by changing the file
> extension used to select properties.
> > I know how to define the language properties file, I did it for Maya
> > and called it mayaPython.properties wich worked, but as soon as I
> > included regular Python properties in SciTE, the mayaPython stops
> > working (even thou it's selected as the language I want to use).
> Define an extension for mayaPython such as .maya and use it to
> define how you want mayaPython to work then include .maya in the
> language menu.
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