Fraerok | 1 Mar 2008 11:19
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Re: Need help. Indent in the line numbers


Need help =(
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yyyc186 | 2 Mar 2008 01:54

Re: Windows XP Eclipse plug-in


There was one with the 32-bit Ubuntu release.  I'm on the 64-bit
release now though.

On Feb 29, 3:46 pm, "Neil Hodgson" <nyamaton... <at> gmail.com> wrote:
> yyyc186:
>
> >  I seem to remember that under Unbuntu
> >  there was an Eclipse plug-in.  When I downloaded and installed SciTE
> >  for Windows XP, then installed Eclipse, Eclipse didn't find any
> >  plugins like it did on Ubuntu.
>
> >  Am I missing something, or is this plug-in not around on XP?
>
>    SciTE does not contain an Eclipse plugin. While some people have
> discussed integration between Eclipse and Scintilla or SciTE I haven't
> heard of any shipping software.
>
>    Neil
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Neil Hodgson | 2 Mar 2008 04:10
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Re: Need help. Indent in the line numbers


   Normal way to pad on right using Scintilla would be to add an extra
margin to the right side but that would be difficult to achieve in
SciTE since there will be other code dependent on the margins being
ordered as currently. About all I can recommend is that you read and
understand the margin code and work out how to modify it yourself.

   Neil

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loocas | 2 Mar 2008 16:05
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Gravatar

How to make SciTE compile code based on the language selection?


Hi there,

I have a problem. I use SciTE for my code editing and I need to set it
up in a way that it allows me to compile my source code based on the
language selection in the menu, NOT based on the file extension.

The reason why is that I use Python for scripting both in Windows and
in Maya. While I can setup the compilers to run EITHER on Windows OR
Maya, but not bot based on the selection.

I know how to define the language properties file, I did it for Maya
and called it mayaPython.properties wich worked, but as soon as I
included regular Python properties in SciTE, the mayaPython stops
working (even thou it's selected as the language I want to use).

So, to sum it up, I need a solution that'd allow me to compile Python
code dependet on the language selection and NOT on the file extension
(that is the same fro Python and mayaPython). I want the color coding
for mayaPython to be exactly the same as for Python as well, only need
to replace the compiler.

Thanks a lot in advance! Cheers...

- loocas
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Aaron Mueller | 2 Mar 2008 19:18
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Re: Plugin loader and patched Extension interface


On 1 Feb., 20:54, Chachereau Nicolas
<nicolas.chacher... <at> infomaniak.ch> wrote:
> Actually, theDirectorinterface is implemented on GTK+
> as well. It was in a poor state a few months ago, but
> it has been improved by Steve Donovan and myself. The
> documentation still needs updating though. You can take
> a look at gtk/DirectorExtension.cxx in the source code
> and read the comments.

Great job, thanks! I've been waiting for the Director Interface for
Linux.
I build a little tool to see all open files and a project tree with
some functionality, but now I have problems with the output pane. I
want to use it to display multible lines of text. The "output" command
doesn't work very well for this kind of task for me (it replaces a
selection?). Is there a command to clear the output pane and insert
multible lines of text? If this is not working with the director
interface, how can I write a LUA script to execute a external script
which displays the output in the output pane and can be invoked
through the directory interface?

Aaron
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Neil Hodgson | 3 Mar 2008 01:42
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Re: Plugin loader and patched Extension interface


Aaron Mueller:

>  I build a little tool to see all open files and a project tree with
>  some functionality, but now I have problems with the output pane. I
>  want to use it to display multible lines of text.

   Use print.

> The "output" command
>  doesn't work very well for this kind of task for me (it replaces a
>  selection?). Is there a command to clear the output pane and insert
>  multible lines of text?

   output:ClearAll()
   print("here is some text\nmore\nend")

   Neil

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Neil Hodgson | 3 Mar 2008 01:46
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Re: How to make SciTE compile code based on the language selection?


loocas:

>  I have a problem. I use SciTE for my code editing and I need to set it
>  up in a way that it allows me to compile my source code based on the
>  language selection in the menu, NOT based on the file extension.

   The language selection in the menu works by changing the file
extension used to select properties.

>  I know how to define the language properties file, I did it for Maya
>  and called it mayaPython.properties wich worked, but as soon as I
>  included regular Python properties in SciTE, the mayaPython stops
>  working (even thou it's selected as the language I want to use).

   Define an extension for mayaPython such as .maya and use it to
define how you want mayaPython to work then include .maya in the
language menu.

   Neil

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loocas | 3 Mar 2008 10:35
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Gravatar

Re: How to make SciTE compile code based on the language selection?


Thank you for your reply, however this is a problem. As Maya uses the
same file extension *.PY as Python, so
I really need to separate those two "languages", well, in fact, both
Maya and Python use the very same Python language
and syntax, I only need to distinquish the two in order to parse the
PY code either in Maya or in Python.

On Mar 3, 1:46 am, "Neil Hodgson" <nyamaton... <at> gmail.com> wrote:
> loocas:
>
> >  I have a problem. I use SciTE for my code editing and I need to set it
> >  up in a way that it allows me to compile my source code based on the
> >  language selection in the menu, NOT based on the file extension.
>
>    The language selection in the menu works by changing the file
> extension used to select properties.
>
> >  I know how to define the language properties file, I did it for Maya
> >  and called it mayaPython.properties wich worked, but as soon as I
> >  included regular Python properties in SciTE, the mayaPython stops
> >  working (even thou it's selected as the language I want to use).
>
>    Define an extension for mayaPython such as .maya and use it to
> define how you want mayaPython to work then include .maya in the
> language menu.
>
>    Neil
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eduardo | 3 Mar 2008 22:27
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Python api


Hello list,

I have been trying to use scite (in ubuntu Gutsy) for editing Python
source code. I have got to the point where I would like to have tips a
suggestions while coding, so I tried to generate a python api with the
script gen_python_api.py, but I have got some errors and the file has
not benn generated.

Is there any update of this script or a simplier way to achive my
purpose?

Thanks.

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Mike Wuetherick - GDGi | 5 Mar 2008 07:42
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google groups page - adult content?


Just spotted the new google groups page for scite - anyone have any
idea why google has an 'adult content' warning before visiting the
google group?

Just curious, very strange.

Anyways, what I was looking for is the old downloads page - in
particular i'm looking for the 'installer with extras' build that
someone had created (can't remember the person's name) - does anyone
know if this is still available anywhere?  Any reason why the old
community links disappeared?

Thanx in advance,
Mike W
GDGi

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Gmane