4 Jan 2012 20:10
CFP: Depiction of history in video games
Bell-Metereau, Rebecca L <rb12 <at> TXSTATE.EDU>
2012-01-04 19:10:23 GMT
2012-01-04 19:10:23 GMT
From: matthew wilhelm kapell <kapellm <at> yahoo.com<mailto:kapellm <at> yahoo.com>> At this time the editors are especially interested in proposals addressing NON-AMERICAN HISTORIES We are seeking chapters for a new interdisciplinary collection addressing the representation and depiction of history in video games. In a 2005 article discussing the simulation of history through video games, William Uricchio observes that the opportunities for mediation through play pose new and difficult questions about narrative authority and representation. “What happens”, he asks, “if we push the notion of mediation beyond language, to the domain of game, enactment, or simulation? Does this allow us to slip out of the well-critiqued trap of representation? And if so, where does it land us?” As of 2011, his questions remain unanswered. Amid a world of SIMs, first-person warfare games, strategy, MMO and MMORPs in which players can influence the outcome of battles, campaigns, and even entire civilisations, such questions about the means by which history is delivered to new generations gain increasing importance. When history can be simulated, recreated, subverted and rewritten on a variety of levels, new questions arise about the relationship between video games and the history they purport to represent, questions which traditional historical approaches cannot properly address. The proposed edited collection thus seeks to examine representations of history through video and computer games from a multidisciplinary perspective. Our aim is to avoid criticisms of inaccuracy and betrayal or descriptions of games which purportedly ‘get things wrong’, but to look instead at the ways in which contemporary players actually can and do engage with the past, and what effect this has on the period depicted. Suggested topics may include (but are not limited to): • The representation of historical battles, wars and campaigns (e.g. Medal of Honor, Call of Duty, Command & Conquer, Battlefield) • The role of play in the recreation, retelling and representation of key events in history (e.g. Anno 1404, Anno 1701, Sid Meier’s Colonization) • The representation of historical personages (Caesar, Napoleon, Victoria, Sun Tzu)(Continue reading)
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