Re: Implementing triangles in Render
Keith Packard <keithp <at> keithp.com>
2002-05-02 17:57:58 GMT
On Apr 26, Keith Packard wrote:
> I don't have anything written down yet, but I recently discovered that the
> solution I'd come up with to draw precise trapezoids won't work unless we
> change the coordinate space from 24.8 to 16.16.
Sounds fair enough. Core X is already limited to 16 bits, no? So
losing these 8 bits from the integer part shouldn't be too much of a
problem I would think.
> If you really do have time, we should chat on the phone, I have a serious
> need for this work as well, and could use some help in finalizing the
I think I really might. Why don't I give you a call Monday. Let me
know what time is good.
Or, since you get up later, you can give me a call as soon as you're
available if you'd like. XXX XXX-XXXX.
> You might read my render paper from Usenix last summer (http://xfree86.org/
> ~keithp/talks), that has some of the problems discussed.
OK, I'll take that home for some weekend reading, (I know I've looked
at it before but I could use a refresher).
Talk to you Monday,