John Bates | 1 Jun 2012 01:40
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Re: Re: PSA: enabling Linux sandbox on waterfall

Is this related?


[ RUN ] NTP4WebUITest.NTPHasNavDots LaunchProcess: failed to execvp: /opt/chromium/chrome_sandbox
[0531/142521:ERROR:test_launcher.cc(384)] Test timeout (45000 ms) exceeded for NTP4WebUITest.NTPHasNavDots

On Thu, May 31, 2012 at 9:51 AM, Brad Chen <bradchen <at> google.com> wrote:
The SUID sandbox is now enabled on Linux trybots (excluding memory bots). Please let me know if you see problems. If things look good over the next day or so we will enable the sandbox on the main waterfall.

Brad

On Tue, May 29, 2012 at 11:31 AM, Brad Chen <bradchen <at> google.com> wrote:

During this week we will be enabling the Linux SUID sandbox on the Chromium waterfall (see http://crbug.com/126163) . Currently Linux is the only platform for which browser_tests run without a sandbox. Enabling the sandbox will help us avoid future regressions on Linux and ChromeOS. Our current plan is to enable the sandbox on Wednesday afternoon, starting with Linux trybots.

Although a number of tests have been disabled in preparation for this change (http://codereview.chromium.org/10441073/, http://codereview.chromium.org/10452046/), additional flakiness is possible. If you see something please drop me a note. Of course you can help out by fixing or disabling the test. You can get information about local testing and development with the SUID sandbox here: http://code.google.com/p/chromium/wiki/LinuxSUIDSandboxDevelopment. Caveat, some failures that happen on the bots may be hard to reproduce on a workstation.

Brad


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Brad Chen | 1 Jun 2012 01:44
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Re: Re: PSA: enabling Linux sandbox on waterfall

This does look related; thanks.

On Thu, May 31, 2012 at 4:40 PM, John Bates <jbates <at> google.com> wrote:
Is this related?

[ RUN ] NTP4WebUITest.NTPHasNavDots LaunchProcess: failed to execvp: /opt/chromium/chrome_sandbox
[0531/142521:ERROR:test_launcher.cc(384)] Test timeout (45000 ms) exceeded for NTP4WebUITest.NTPHasNavDots

On Thu, May 31, 2012 at 9:51 AM, Brad Chen <bradchen <at> google.com> wrote:
The SUID sandbox is now enabled on Linux trybots (excluding memory bots). Please let me know if you see problems. If things look good over the next day or so we will enable the sandbox on the main waterfall.

Brad

On Tue, May 29, 2012 at 11:31 AM, Brad Chen <bradchen <at> google.com> wrote:

During this week we will be enabling the Linux SUID sandbox on the Chromium waterfall (see http://crbug.com/126163) . Currently Linux is the only platform for which browser_tests run without a sandbox. Enabling the sandbox will help us avoid future regressions on Linux and ChromeOS. Our current plan is to enable the sandbox on Wednesday afternoon, starting with Linux trybots.

Although a number of tests have been disabled in preparation for this change (http://codereview.chromium.org/10441073/, http://codereview.chromium.org/10452046/), additional flakiness is possible. If you see something please drop me a note. Of course you can help out by fixing or disabling the test. You can get information about local testing and development with the SUID sandbox here: http://code.google.com/p/chromium/wiki/LinuxSUIDSandboxDevelopment. Caveat, some failures that happen on the bots may be hard to reproduce on a workstation.

Brad


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Micah Catlin | 1 Jun 2012 02:01

Re: Webgl does not work on chromium with 3rd graphics driver

EGL is working on Nvidia Tegra platforms in some form.

On Thu, May 31, 2012 at 3:51 PM, Zhenyao Mo <zmo <at> google.com> wrote:
I don't think egl support is working at the moment.

cc'ed Alok, who might know the current status.


On Thu, May 31, 2012 at 9:07 AM, chrome.gfx <chrome.marvell <at> gmail.com> wrote:
> Platform: Linaro 11.10 (development branch)
> Chromium version: 19.0.1045.0(Developer Build 122349 Linux)
>
> I am trying to enable webGL for arm platform based on 3rd party
> graphics driver.  When testing on the webpage
> http://learningwebgl.com/lessons/lesson03/index.html,  we didnot
> observe any geometries.  The canvas conrerespondent to the webgl is
> blank.
>
> The browser is launched with settings "--use-gl=egl --disable-seccomp-
> sandbox --enable-accelerated-compositing --enable-gpu-client-logging
> ", and the logs are attached to the end of this post. Note when
> dumping the texture from glCopyTex2D(), we observed a series of
> textures image which forms the expected geometry rotations.   Inside
> eglSwapBuffers(), we also dump the image stored in the back buffer ,
> and it shows that texture image generated by glCopyTex2D() is not
> there.
>
>
> The question is why those texture images are not copied to the
> backbuffer .   What would be the correct sequence for the texture
> image moves to the backbuffer.
>
> Thank you a lot for the help.
>
>
>
>
> ==================================================================================
> logs
>
> [7630:7630:93326825683:INFO:gles2_implementation_autogen.h(1347)]
> [0x4a43eea0] glViewport(0, 0, 900, 495)
> [7630:7630:93326826568:INFO:gles2_implementation_autogen.h(26)]
> [0x4a43eea0] glBindBuffer(GL_ARRAY_BUFFER, 2049)
> [7630:7630:93326826812:INFO:gles2_implementation_autogen.h(26)]
> [0x4a43eea0] glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2050)
> [7630:7630:93326827056:INFO:gles2_implementation.cc(1430)]
> [0x4a43eea0] glVertexAttribPointer(0, 3, GL_FLOAT, false, 20, 0)
> [7630:7630:93326827270:INFO:gles2_implementation.cc(1430)]
> [0x4a43eea0] glVertexAttribPointer(1, 2, GL_FLOAT, false, 20, 0xc)
> [7630:7630:93326827484:INFO:gles2_implementation.cc(2485)]
> [0x4a43eea0] glEnableVertexAttribArray(0)
> [7630:7630:93326827636:INFO:gles2_implementation.cc(2485)]
> [0x4a43eea0] glEnableVertexAttribArray(1)
> [7630:7630:93326827789:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_DEPTH_TEST)
> [7630:7630:93326827911:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_CULL_FACE)
> [7630:7630:93326828063:INFO:gles2_implementation_autogen.h(153)]
> [0x4a43eea0] glColorMask(true, true, true, true)
> [7630:7630:93326828338:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93326828521:INFO:gles2_implementation_autogen.h(90)]
> [0x4a43eea0] glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
> [7630:7630:93326829620:INFO:gles2_implementation_autogen.h(131)]
> [0x4a43eea0] glClearColor(0, 0, 1, 1)
> [7630:7630:93326830139:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93326830718:INFO:gles2_implementation_autogen.h(125)]
> [0x4a43eea0] glClear(16384)
> [7630:7630:93326831237:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93326832061:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93326832519:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93326833068:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93326833679:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93326834289:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93326834808:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93326835418:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2049)
> [7630:7630:93326835968:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93326837005:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93326839752:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, 0, 1, 1)
> [7630:7630:93326840148:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93326840362:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93326840728:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93326840911:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 0
> [7630:7630:93326841125:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 0
> [7630:7630:93326841308:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 1
> [7630:7630:93326841522:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 1
> [7630:7630:93326841766:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93326841979:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93326842224:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93326842407:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93326842681:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93326842864:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93326843078:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93326843322:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2050)
> [7630:7630:93326843536:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93326843750:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93326844390:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -1, 0, 1, 1)
> [7630:7630:93326845031:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93326845581:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93326846038:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93326846191:INFO:gles2_implementation_autogen.h(1116)]   0:
> 1, 0
> [7630:7630:93326846374:INFO:gles2_implementation_autogen.h(1116)]   1:
> 2, 0
> [7630:7630:93326846557:INFO:gles2_implementation_autogen.h(1116)]   2:
> 2, 1
> [7630:7630:93326846740:INFO:gles2_implementation_autogen.h(1116)]   3:
> 1, 1
> [7630:7630:93326846923:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93326847167:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93326847381:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93326847595:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93326847930:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93326848144:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93326848358:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93326848571:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2051)
> [7630:7630:93326848785:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93326849029:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93326849823:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -2, 0, 1, 1)
> [7630:7630:93326851287:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93326852386:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93326853149:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93326853485:INFO:gles2_implementation_autogen.h(1116)]   0:
> 2, 0
> [7630:7630:93326853851:INFO:gles2_implementation_autogen.h(1116)]   1:
> 3, 0
> [7630:7630:93326854156:INFO:gles2_implementation_autogen.h(1116)]   2:
> 3, 1
> [7630:7630:93326854461:INFO:gles2_implementation_autogen.h(1116)]   3:
> 2, 1
> [7630:7630:93326854827:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93326855194:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93326855560:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93326855865:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93326856262:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93326856597:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93326856903:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93326857330:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2052)
> [7630:7630:93326857879:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93326858489:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93326859130:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -3, 0, 0.457031, 1)
> [7630:7630:93326860321:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93326865875:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.26, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93326866882:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93326867095:INFO:gles2_implementation_autogen.h(1116)]   0:
> 6.5641, 0
> [7630:7630:93326868011:INFO:gles2_implementation_autogen.h(1116)]   1:
> 7.5641, 0
> [7630:7630:93326868469:INFO:gles2_implementation_autogen.h(1116)]   2:
> 7.5641, 1
> [7630:7630:93326868713:INFO:gles2_implementation_autogen.h(1116)]   3:
> 6.5641, 1
> [7630:7630:93326868988:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93326869262:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93326869476:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93326869689:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93326869934:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93326870147:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93326870361:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93326870697:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2053)
> [7630:7630:93326870941:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93326871154:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93326871368:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, -1, 1, 0.933594)
> [7630:7630:93326871673:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93326871887:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93326872222:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93326872436:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 1.07113
> [7630:7630:93326872741:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 1.07113
> [7630:7630:93326872955:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 2.07113
> [7630:7630:93326873168:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 2.07113
> [7630:7630:93326873382:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93326873626:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93326873809:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93326874023:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93326874237:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93326874450:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93326874633:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93326874877:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2054)
> [7630:7630:93326875152:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93326875579:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93326875976:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -1, -1, 1, 0.933594)
> [7630:7630:93326878723:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93326878967:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93326879516:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93326879669:INFO:gles2_implementation_autogen.h(1116)]   0:
> 1, 1.07113
> [7630:7630:93326879821:INFO:gles2_implementation_autogen.h(1116)]   1:
> 2, 1.07113
> [7630:7630:93326879974:INFO:gles2_implementation_autogen.h(1116)]   2:
> 2, 2.07113
> [7630:7630:93326880126:INFO:gles2_implementation_autogen.h(1116)]   3:
> 1, 2.07113
> [7630:7630:93326880279:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93326880462:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93326880645:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93326880859:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93326881164:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93326881408:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93326881744:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93326881927:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2055)
> [7630:7630:93326882110:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93326882324:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93326882476:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -2, -1, 1, 0.933594)
> [7630:7630:93326882720:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93326883026:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93326883422:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93326883605:INFO:gles2_implementation_autogen.h(1116)]   0:
> 2, 1.07113
> [7630:7630:93326883819:INFO:gles2_implementation_autogen.h(1116)]   1:
> 3, 1.07113
> [7630:7630:93326884033:INFO:gles2_implementation_autogen.h(1116)]   2:
> 3, 2.07113
> [7630:7630:93326884185:INFO:gles2_implementation_autogen.h(1116)]   3:
> 2, 2.07113
> [7630:7630:93326884521:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93326884735:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93326884979:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93326885192:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93326885437:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93326885681:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93326886932:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93326887207:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2056)
> [7630:7630:93326887390:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93326887542:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93326887725:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -3, -1, 0.457031, 0.933594)
> [7630:7630:93326888061:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93326888305:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.26, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93326890502:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93326891662:INFO:gles2_implementation_autogen.h(1116)]   0:
> 6.5641, 1.07113
> [7630:7630:93326892425:INFO:gles2_implementation_autogen.h(1116)]   1:
> 7.5641, 1.07113
> [7630:7630:93326893066:INFO:gles2_implementation_autogen.h(1116)]   2:
> 7.5641, 2.07113
> [7630:7630:93326893615:INFO:gles2_implementation_autogen.h(1116)]   3:
> 6.5641, 2.07113
> [7630:7630:93326894287:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93326894897:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93326895477:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93326895996:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93326896606:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93326897125:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 1)
> [7630:7630:93326897552:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9729)
> [7630:7630:93326898406:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9729)
> [7630:7630:93326898895:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2060)
> [7630:7630:93326899169:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(6, 0)
> [7630:7630:93326900207:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(4, 1, false, 0x47d78830)
> [7630:7630:93326900756:INFO:gles2_implementation_autogen.h(1269)]   0:
> 1.11111, 0, 0, 0, 0, -2.0202, 0, 0, 0, 0, 0, 0, -0.426667, -0.119192,
> 0, 1
> [7630:7630:93326902038:INFO:gles2_implementation_autogen.h(1063)]
> [0x4a43eea0] glUniform1f(5, 1)
> [7630:7630:93326902984:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93326903320:INFO:gles2_implementation_autogen.h(90)]
> [0x4a43eea0] glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
> [7630:7630:93326903656:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93326904144:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93326904571:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2054)
> [7630:7630:93326905303:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93326905975:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2057)
> [7630:7630:93326906585:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9729)
> [7630:7630:93326906799:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9729)
> [7630:7630:93326907165:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, 0, 1, 1)
> [7630:7630:93326907806:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93326908325:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.0333333, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0.966667, 1, 0, 1
> [7630:7630:93326909057:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93326909515:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 0
> [7630:7630:93326909851:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 0
> [7630:7630:93326910095:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 1
> [7630:7630:93326910583:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 1
> [7630:7630:93326913970:INFO:gles2_implementation_autogen.h(1063)]
> [0x4a43eea0] glUniform1f(12, 1)
> [7630:7630:93326915832:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93326916503:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93326916961:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93326918243:INFO:gles2_implementation.cc(1126)]
> [0x4a43eea0] glSwapBuffers()
> [7630:7630:93328530487:INFO:gles2_implementation_autogen.h(1347)]
> [0x4a413610] glViewport(0, 0, 500, 500)
> [7630:7630:93328534088:INFO:gles2_implementation_autogen.h(355)]
> [0x4a413610] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93328534362:INFO:gles2_implementation_autogen.h(131)]
> [0x4a413610] glClearColor(0, 0, 0, 1)
> [7630:7630:93328534576:INFO:gles2_implementation_autogen.h(153)]
> [0x4a413610] glColorMask(true, true, true, true)
> [7630:7630:93328534759:INFO:gles2_implementation_autogen.h(337)]
> [0x4a413610] glDepthMask(true)
> [7630:7630:93328534912:INFO:gles2_implementation_autogen.h(143)]
> [0x4a413610] glClearStencil(0)
> [7630:7630:93328535064:INFO:gles2_implementation_autogen.h(1010)]
> [0x4a413610] glStencilMaskSeparate(GL_FRONT, 4294967295)
> [7630:7630:93328535217:INFO:gles2_implementation_autogen.h(125)]
> [0x4a413610] glClear(17664)
> [7630:7630:93328535339:INFO:gles2_implementation_autogen.h(131)]
> [0x4a413610] glClearColor(0, 0, 0, 1)
> [7630:7630:93328535522:INFO:gles2_implementation_autogen.h(153)]
> [0x4a413610] glColorMask(true, true, true, true)
> [7630:7630:93328535705:INFO:gles2_implementation_autogen.h(137)]
> [0x4a413610] glClearDepthf(1)
> [7630:7630:93328535858:INFO:gles2_implementation_autogen.h(143)]
> [0x4a413610] glClearStencil(0)
> [7630:7630:93328535980:INFO:gles2_implementation_autogen.h(1010)]
> [0x4a413610] glStencilMaskSeparate(GL_FRONT, 4294967295)
> [7630:7630:93328536193:INFO:gles2_implementation_autogen.h(337)]
> [0x4a413610] glDepthMask(true)
> [7630:7630:93328537475:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 1)
> [7630:7630:93328537811:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0)
> [7630:7630:93328538085:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 2)
> [7630:7630:93328538360:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(1, 4, GL_FLOAT, false, 0, 0)
> [7630:7630:93328538665:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(4, 1, false, 0x497bcc28)
> [7630:7630:93328538848:INFO:gles2_implementation_autogen.h(1269)]   0:
> 2.41421, 0, 0, 0, 0, 2.41421, 0, 0, 0, 0, -1.002, -1, 0, 0, -0.2002, 0
> [7630:7630:93328539398:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(6, 1, false, 0x17dd1f8)
> [7630:7630:93328539611:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.800627, 0, -0.599163, 0, 0, 1, 0, 0, 0.599163, 0, 0.800627, 0, -1.5,
> 0, -7, 1
> [7630:7630:93328539947:INFO:gles2_implementation.cc(2496)]
> [0x4a413610] glDrawArrays(GL_TRIANGLES, 0, 3)
> [7630:7630:93328558502:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 3)
> [7630:7630:93328559356:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0)
> [7630:7630:93328559722:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 4)
> [7630:7630:93328560058:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(1, 4, GL_FLOAT, false, 0, 0)
> [7630:7630:93328560607:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(4, 1, false, 0x497bcc28)
> [7630:7630:93328560882:INFO:gles2_implementation_autogen.h(1269)]   0:
> 2.41421, 0, 0, 0, 0, 2.41421, 0, 0, 0, 0, -1.002, -1, 0, 0, -0.2002, 0
> [7630:7630:93328561370:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(6, 1, false, 0x17dd328)
> [7630:7630:93328561645:INFO:gles2_implementation_autogen.h(1269)]   0:
> 1, 0, 0, 0, 0, 0.0117807, -0.999931, 0, 0, 0.999931, 0.0117807, 0,
> 1.5, 0, -7, 1
> [7630:7630:93328562164:INFO:gles2_implementation.cc(2496)]
> [0x4a413610] glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)
> [7630:7630:93328566345:INFO:gles2_implementation_autogen.h(37)]
> [0x4a413610] glBindFramebuffer(GL_FRAMEBUFFER, 1)
> [7630:7630:93328566864:INFO:gles2_implementation.cc(2300)]
> [0x4a413610] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328567047:INFO:gles2_implementation_autogen.h(61)]
> [0x4a413610] glBindTexture(GL_TEXTURE_2D, 1)
> [7630:7630:93328567199:INFO:gles2_implementation_autogen.h(175)]
> [0x4a413610] glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 500,
> 500, 0)
> [7630:7630:93328567352:INFO:gles2_implementation_autogen.h(61)]
> [0x4a413610] glBindTexture(GL_TEXTURE_2D, 0)
> [7630:7630:93328567504:INFO:gles2_implementation.cc(2300)]
> [0x4a413610] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328567657:INFO:gles2_implementation.cc(1104)]
> [0x4a413610] glFlush()
> [7630:7630:93328576599:INFO:gles2_implementation_autogen.h(1347)]
> [0x4a43eea0] glViewport(0, 0, 900, 495)
> [7630:7630:93328578155:INFO:gles2_implementation_autogen.h(26)]
> [0x4a43eea0] glBindBuffer(GL_ARRAY_BUFFER, 2049)
> [7630:7630:93328578430:INFO:gles2_implementation_autogen.h(26)]
> [0x4a43eea0] glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2050)
> [7630:7630:93328578674:INFO:gles2_implementation.cc(1430)]
> [0x4a43eea0] glVertexAttribPointer(0, 3, GL_FLOAT, false, 20, 0)
> [7630:7630:93328578948:INFO:gles2_implementation.cc(1430)]
> [0x4a43eea0] glVertexAttribPointer(1, 2, GL_FLOAT, false, 20, 0xc)
> [7630:7630:93328579162:INFO:gles2_implementation.cc(2485)]
> [0x4a43eea0] glEnableVertexAttribArray(0)
> [7630:7630:93328579376:INFO:gles2_implementation.cc(2485)]
> [0x4a43eea0] glEnableVertexAttribArray(1)
> [7630:7630:93328579559:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_DEPTH_TEST)
> [7630:7630:93328579772:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_CULL_FACE)
> [7630:7630:93328580078:INFO:gles2_implementation_autogen.h(153)]
> [0x4a43eea0] glColorMask(true, true, true, true)
> [7630:7630:93328580322:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93328580535:INFO:gles2_implementation_autogen.h(90)]
> [0x4a43eea0] glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
> [7630:7630:93328580749:INFO:gles2_implementation_autogen.h(131)]
> [0x4a43eea0] glClearColor(0, 0, 1, 1)
> [7630:7630:93328581054:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93328581268:INFO:gles2_implementation_autogen.h(125)]
> [0x4a43eea0] glClear(16384)
> [7630:7630:93328581451:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93328581665:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93328581878:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93328582092:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93328582336:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93328582519:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93328582733:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328582977:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2049)
> [7630:7630:93328583190:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93328583465:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93328583923:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, 0, 1, 1)
> [7630:7630:93328584442:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93328584655:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93328584960:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93328585113:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 0
> [7630:7630:93328585296:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 0
> [7630:7630:93328585540:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 1
> [7630:7630:93328586242:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 1
> [7630:7630:93328586517:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93328587005:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93328588195:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93328590362:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93328590637:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93328590789:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93328590942:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328591094:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2050)
> [7630:7630:93328591308:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93328591522:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93328591735:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -1, 0, 1, 1)
> [7630:7630:93328592071:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93328592285:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93328592559:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93328592773:INFO:gles2_implementation_autogen.h(1116)]   0:
> 1, 0
> [7630:7630:93328592956:INFO:gles2_implementation_autogen.h(1116)]   1:
> 2, 0
> [7630:7630:93328593109:INFO:gles2_implementation_autogen.h(1116)]   2:
> 2, 1
> [7630:7630:93328593231:INFO:gles2_implementation_autogen.h(1116)]   3:
> 1, 1
> [7630:7630:93328593414:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93328593658:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93328593963:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93328594207:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93328594726:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93328594909:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93328595062:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328595214:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2051)
> [7630:7630:93328595397:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93328595550:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93328595703:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -2, 0, 1, 1)
> [7630:7630:93328595977:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93328596191:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93328596618:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93328596801:INFO:gles2_implementation_autogen.h(1116)]   0:
> 2, 0
> [7630:7630:93328596984:INFO:gles2_implementation_autogen.h(1116)]   1:
> 3, 0
> [7630:7630:93328597442:INFO:gles2_implementation_autogen.h(1116)]   2:
> 3, 1
> [7630:7630:93328597656:INFO:gles2_implementation_autogen.h(1116)]   3:
> 2, 1
> [7630:7630:93328597930:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93328598266:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93328598510:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93328598663:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93328598846:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93328598999:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93328599121:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328599304:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2052)
> [7630:7630:93328599731:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93328602630:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93328602935:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -3, 0, 0.457031, 1)
> [7630:7630:93328603302:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93328603546:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.26, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93328603912:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93328604522:INFO:gles2_implementation_autogen.h(1116)]   0:
> 6.5641, 0
> [7630:7630:93328604736:INFO:gles2_implementation_autogen.h(1116)]   1:
> 7.5641, 0
> [7630:7630:93328604919:INFO:gles2_implementation_autogen.h(1116)]   2:
> 7.5641, 1
> [7630:7630:93328605438:INFO:gles2_implementation_autogen.h(1116)]   3:
> 6.5641, 1
> [7630:7630:93328606231:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93328606964:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93328607543:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93328608093:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93328608764:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93328609375:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93328610046:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328610687:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2053)
> [7630:7630:93328611267:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93328611633:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93328611816:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, -1, 1, 0.933594)
> [7630:7630:93328612091:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93328612976:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93328616485:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93328616699:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 1.07113
> [7630:7630:93328616943:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 1.07113
> [7630:7630:93328617126:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 2.07113
> [7630:7630:93328617523:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 2.07113
> [7630:7630:93328617828:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93328618041:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93328618499:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93328619018:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93328619598:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93328620422:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93328620971:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328621612:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2054)
> [7630:7630:93328621826:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93328622009:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93328622253:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -1, -1, 1, 0.933594)
> [7630:7630:93328622650:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93328622894:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93328623413:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93328623657:INFO:gles2_implementation_autogen.h(1116)]   0:
> 1, 1.07113
> [7630:7630:93328623901:INFO:gles2_implementation_autogen.h(1116)]   1:
> 2, 1.07113
> [7630:7630:93328624114:INFO:gles2_implementation_autogen.h(1116)]   2:
> 2, 2.07113
> [7630:7630:93328624328:INFO:gles2_implementation_autogen.h(1116)]   3:
> 1, 2.07113
> [7630:7630:93328624542:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93328624847:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93328625274:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93328625579:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93328625823:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93328626037:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93328628570:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328628845:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2055)
> [7630:7630:93328629089:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93328629302:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93328629516:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -2, -1, 1, 0.933594)
> [7630:7630:93328629852:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93328630096:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93328630432:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93328630615:INFO:gles2_implementation_autogen.h(1116)]   0:
> 2, 1.07113
> [7630:7630:93328630828:INFO:gles2_implementation_autogen.h(1116)]   1:
> 3, 1.07113
> [7630:7630:93328631042:INFO:gles2_implementation_autogen.h(1116)]   2:
> 3, 2.07113
> [7630:7630:93328631256:INFO:gles2_implementation_autogen.h(1116)]   3:
> 2, 2.07113
> [7630:7630:93328631469:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93328631713:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93328631927:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93328632141:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93328632385:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93328632568:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93328632781:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328633361:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2056)
> [7630:7630:93328633850:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93328634124:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93328634307:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -3, -1, 0.457031, 0.933594)
> [7630:7630:93328634582:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93328634765:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.26, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93328635070:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93328635437:INFO:gles2_implementation_autogen.h(1116)]   0:
> 6.5641, 1.07113
> [7630:7630:93328635833:INFO:gles2_implementation_autogen.h(1116)]   1:
> 7.5641, 1.07113
> [7630:7630:93328635986:INFO:gles2_implementation_autogen.h(1116)]   2:
> 7.5641, 2.07113
> [7630:7630:93328636322:INFO:gles2_implementation_autogen.h(1116)]   3:
> 6.5641, 2.07113
> [7630:7630:93328636840:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93328637115:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93328637298:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93328637542:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93328637847:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328638885:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 1)
> [7630:7630:93328640960:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9729)
> [7630:7630:93328641235:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9729)
> [7630:7630:93328641387:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2060)
> [7630:7630:93328641632:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(6, 0)
> [7630:7630:93328641937:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(4, 1, false, 0x47d78830)
> [7630:7630:93328642211:INFO:gles2_implementation_autogen.h(1269)]   0:
> 1.11111, 0, 0, 0, 0, -2.0202, 0, 0, 0, 0, 0, 0, -0.426667, -0.119192,
> 0, 1
> [7630:7630:93328642730:INFO:gles2_implementation_autogen.h(1063)]
> [0x4a43eea0] glUniform1f(5, 1)
> [7630:7630:93328643066:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93328643432:INFO:gles2_implementation_autogen.h(90)]
> [0x4a43eea0] glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
> [7630:7630:93328643768:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93328644073:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93328644470:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2054)
> [7630:7630:93328644775:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93328645080:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93328645446:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2057)
> [7630:7630:93328645812:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9729)
> [7630:7630:93328646148:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9729)
> [7630:7630:93328646484:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, 0, 1, 1)
> [7630:7630:93328647003:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93328647338:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.0333333, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0.966667, 1, 0, 1
> [7630:7630:93328648406:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93328648895:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 0
> [7630:7630:93328649414:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 0
> [7630:7630:93328655456:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 1
> [7630:7630:93328656372:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 1
> [7630:7630:93328657257:INFO:gles2_implementation_autogen.h(1063)]
> [0x4a43eea0] glUniform1f(12, 1)
> [7630:7630:93328657684:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93328657989:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93328658172:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93328658569:INFO:gles2_implementation.cc(1126)]
> [0x4a43eea0] glSwapBuffers()
> [7630:7630:93329162994:INFO:gles2_implementation_autogen.h(1347)]
> [0x4a413610] glViewport(0, 0, 500, 500)
> [7630:7630:93329168090:INFO:gles2_implementation_autogen.h(355)]
> [0x4a413610] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93329168792:INFO:gles2_implementation_autogen.h(131)]
> [0x4a413610] glClearColor(0, 0, 0, 1)
> [7630:7630:93329169403:INFO:gles2_implementation_autogen.h(153)]
> [0x4a413610] glColorMask(true, true, true, true)
> [7630:7630:93329169982:INFO:gles2_implementation_autogen.h(337)]
> [0x4a413610] glDepthMask(true)
> [7630:7630:93329170440:INFO:gles2_implementation_autogen.h(143)]
> [0x4a413610] glClearStencil(0)
> [7630:7630:93329171142:INFO:gles2_implementation_autogen.h(1010)]
> [0x4a413610] glStencilMaskSeparate(GL_FRONT, 4294967295)
> [7630:7630:93329171752:INFO:gles2_implementation_autogen.h(125)]
> [0x4a413610] glClear(17664)
> [7630:7630:93329172515:INFO:gles2_implementation_autogen.h(131)]
> [0x4a413610] glClearColor(0, 0, 0, 1)
> [7630:7630:93329173156:INFO:gles2_implementation_autogen.h(153)]
> [0x4a413610] glColorMask(true, true, true, true)
> [7630:7630:93329175384:INFO:gles2_implementation_autogen.h(137)]
> [0x4a413610] glClearDepthf(1)
> [7630:7630:93329176147:INFO:gles2_implementation_autogen.h(143)]
> [0x4a413610] glClearStencil(0)
> [7630:7630:93329176513:INFO:gles2_implementation_autogen.h(1010)]
> [0x4a413610] glStencilMaskSeparate(GL_FRONT, 4294967295)
> [7630:7630:93329176818:INFO:gles2_implementation_autogen.h(337)]
> [0x4a413610] glDepthMask(true)
> [7630:7630:93329180175:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 1)
> [7630:7630:93329181243:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0)
> [7630:7630:93329182006:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 2)
> [7630:7630:93329182708:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(1, 4, GL_FLOAT, false, 0, 0)
> [7630:7630:93329183593:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(4, 1, false, 0x497bcc28)
> [7630:7630:93329184143:INFO:gles2_implementation_autogen.h(1269)]   0:
> 2.41421, 0, 0, 0, 0, 2.41421, 0, 0, 0, 0, -1.002, -1, 0, 0, -0.2002, 0
> [7630:7630:93329185302:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(6, 1, false, 0x17de548)
> [7630:7630:93329187255:INFO:gles2_implementation_autogen.h(1269)]   0:
> -0.969744, 0, 0.244123, 0, 0, 1, 0, 0, -0.244123, 0, -0.969744, 0,
> -1.5, 0, -7, 1
> [7630:7630:93329189270:INFO:gles2_implementation.cc(2496)]
> [0x4a413610] glDrawArrays(GL_TRIANGLES, 0, 3)
> [7630:7630:93329190612:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 3)
> [7630:7630:93329190948:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0)
> [7630:7630:93329191955:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 4)
> [7630:7630:93329192199:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(1, 4, GL_FLOAT, false, 0, 0)
> [7630:7630:93329192443:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(4, 1, false, 0x497bcc28)
> [7630:7630:93329192626:INFO:gles2_implementation_autogen.h(1269)]   0:
> 2.41421, 0, 0, 0, 0, 2.41421, 0, 0, 0, 0, -1.002, -1, 0, 0, -0.2002, 0
> [7630:7630:93329193023:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(6, 1, false, 0x17de600)
> [7630:7630:93329193176:INFO:gles2_implementation_autogen.h(1269)]   0:
> 1, 0, 0, 0, 0, 0.745767, 0.666207, 0, 0, -0.666207, 0.745767, 0, 1.5,
> 0, -7, 1
> [7630:7630:93329193481:INFO:gles2_implementation.cc(2496)]
> [0x4a413610] glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)
> [7630:7630:93329200012:INFO:gles2_implementation_autogen.h(37)]
> [0x4a413610] glBindFramebuffer(GL_FRAMEBUFFER, 1)
> [7630:7630:93329201080:INFO:gles2_implementation.cc(2300)]
> [0x4a413610] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329201293:INFO:gles2_implementation_autogen.h(61)]
> [0x4a413610] glBindTexture(GL_TEXTURE_2D, 1)
> [7630:7630:93329201477:INFO:gles2_implementation_autogen.h(175)]
> [0x4a413610] glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 500,
> 500, 0)
> [7630:7630:93329203094:INFO:gles2_implementation_autogen.h(61)]
> [0x4a413610] glBindTexture(GL_TEXTURE_2D, 0)
> [7630:7630:93329203674:INFO:gles2_implementation.cc(2300)]
> [0x4a413610] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329203857:INFO:gles2_implementation.cc(1104)]
> [0x4a413610] glFlush()
> [7630:7630:93329208282:INFO:gles2_implementation_autogen.h(1347)]
> [0x4a43eea0] glViewport(0, 0, 900, 495)
> [7630:7630:93329208679:INFO:gles2_implementation_autogen.h(26)]
> [0x4a43eea0] glBindBuffer(GL_ARRAY_BUFFER, 2049)
> [7630:7630:93329208953:INFO:gles2_implementation_autogen.h(26)]
> [0x4a43eea0] glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2050)
> [7630:7630:93329209259:INFO:gles2_implementation.cc(1430)]
> [0x4a43eea0] glVertexAttribPointer(0, 3, GL_FLOAT, false, 20, 0)
> [7630:7630:93329209503:INFO:gles2_implementation.cc(1430)]
> [0x4a43eea0] glVertexAttribPointer(1, 2, GL_FLOAT, false, 20, 0xc)
> [7630:7630:93329209686:INFO:gles2_implementation.cc(2485)]
> [0x4a43eea0] glEnableVertexAttribArray(0)
> [7630:7630:93329209808:INFO:gles2_implementation.cc(2485)]
> [0x4a43eea0] glEnableVertexAttribArray(1)
> [7630:7630:93329209930:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_DEPTH_TEST)
> [7630:7630:93329210083:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_CULL_FACE)
> [7630:7630:93329210235:INFO:gles2_implementation_autogen.h(153)]
> [0x4a43eea0] glColorMask(true, true, true, true)
> [7630:7630:93329210388:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93329210571:INFO:gles2_implementation_autogen.h(90)]
> [0x4a43eea0] glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
> [7630:7630:93329216247:INFO:gles2_implementation_autogen.h(131)]
> [0x4a43eea0] glClearColor(0, 0, 1, 1)
> [7630:7630:93329219024:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93329219665:INFO:gles2_implementation_autogen.h(125)]
> [0x4a43eea0] glClear(16384)
> [7630:7630:93329219970:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329220153:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329220367:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329220764:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329221313:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329221557:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329221801:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329222320:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2049)
> [7630:7630:93329222564:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329222778:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329222991:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, 0, 1, 1)
> [7630:7630:93329223358:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329223632:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329224212:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329224670:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 0
> [7630:7630:93329225219:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 0
> [7630:7630:93329225769:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 1
> [7630:7630:93329226287:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 1
> [7630:7630:93329227020:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329228057:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329230407:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329231597:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329231903:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329232177:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329232452:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329232757:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2050)
> [7630:7630:93329233245:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329233703:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329234039:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -1, 0, 1, 1)
> [7630:7630:93329234619:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329235015:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329235534:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329235870:INFO:gles2_implementation_autogen.h(1116)]   0:
> 1, 0
> [7630:7630:93329236206:INFO:gles2_implementation_autogen.h(1116)]   1:
> 2, 0
> [7630:7630:93329236541:INFO:gles2_implementation_autogen.h(1116)]   2:
> 2, 1
> [7630:7630:93329236816:INFO:gles2_implementation_autogen.h(1116)]   3:
> 1, 1
> [7630:7630:93329237182:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329237548:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329238098:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329238677:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329240997:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329246154:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329246978:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329247467:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2051)
> [7630:7630:93329247711:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329247894:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329248046:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -2, 0, 1, 1)
> [7630:7630:93329248321:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329248474:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329248748:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329248931:INFO:gles2_implementation_autogen.h(1116)]   0:
> 2, 0
> [7630:7630:93329249145:INFO:gles2_implementation_autogen.h(1116)]   1:
> 3, 0
> [7630:7630:93329249389:INFO:gles2_implementation_autogen.h(1116)]   2:
> 3, 1
> [7630:7630:93329249847:INFO:gles2_implementation_autogen.h(1116)]   3:
> 2, 1
> [7630:7630:93329250122:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329250366:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329250518:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329250671:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329250854:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329250976:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329251159:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329251434:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2052)
> [7630:7630:93329251678:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329251922:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329252136:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -3, 0, 0.457031, 1)
> [7630:7630:93329252807:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329253509:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.26, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329254302:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329256896:INFO:gles2_implementation_autogen.h(1116)]   0:
> 6.5641, 0
> [7630:7630:93329258789:INFO:gles2_implementation_autogen.h(1116)]   1:
> 7.5641, 0
> [7630:7630:93329259582:INFO:gles2_implementation_autogen.h(1116)]   2:
> 7.5641, 1
> [7630:7630:93329260162:INFO:gles2_implementation_autogen.h(1116)]   3:
> 6.5641, 1
> [7630:7630:93329260833:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329261596:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329261932:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329262207:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329262481:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329262695:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329262908:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329263153:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2053)
> [7630:7630:93329263366:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329263580:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329264007:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, -1, 1, 0.933594)
> [7630:7630:93329264312:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329264495:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329264770:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329264892:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 1.07113
> [7630:7630:93329265045:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 1.07113
> [7630:7630:93329265197:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 2.07113
> [7630:7630:93329265380:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 2.07113
> [7630:7630:93329265563:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329265899:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329266143:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329266296:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329266479:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329266632:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329267028:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329267303:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2054)
> [7630:7630:93329268218:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329269500:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329270294:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -1, -1, 1, 0.933594)
> [7630:7630:93329270935:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329271514:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329272552:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329273284:INFO:gles2_implementation_autogen.h(1116)]   0:
> 1, 1.07113
> [7630:7630:93329274108:INFO:gles2_implementation_autogen.h(1116)]   1:
> 2, 1.07113
> [7630:7630:93329274688:INFO:gles2_implementation_autogen.h(1116)]   2:
> 2, 2.07113
> [7630:7630:93329275238:INFO:gles2_implementation_autogen.h(1116)]   3:
> 1, 2.07113
> [7630:7630:93329275878:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329276519:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329276977:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329278289:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329280975:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329282867:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329283142:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329283660:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2055)
> [7630:7630:93329284210:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329284759:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329285308:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -2, -1, 1, 0.933594)
> [7630:7630:93329286163:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329286712:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329287658:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329287902:INFO:gles2_implementation_autogen.h(1116)]   0:
> 2, 1.07113
> [7630:7630:93329288146:INFO:gles2_implementation_autogen.h(1116)]   1:
> 3, 1.07113
> [7630:7630:93329288360:INFO:gles2_implementation_autogen.h(1116)]   2:
> 3, 2.07113
> [7630:7630:93329288574:INFO:gles2_implementation_autogen.h(1116)]   3:
> 2, 2.07113
> [7630:7630:93329288818:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329289062:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329289398:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329289764:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329297302:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329297882:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329298370:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329298583:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2056)
> [7630:7630:93329298736:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329298919:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329299133:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -3, -1, 0.457031, 0.933594)
> [7630:7630:93329299468:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329299682:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.26, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329300140:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329300354:INFO:gles2_implementation_autogen.h(1116)]   0:
> 6.5641, 1.07113
> [7630:7630:93329300628:INFO:gles2_implementation_autogen.h(1116)]   1:
> 7.5641, 1.07113
> [7630:7630:93329303863:INFO:gles2_implementation_autogen.h(1116)]   2:
> 7.5641, 2.07113
> [7630:7630:93329304168:INFO:gles2_implementation_autogen.h(1116)]   3:
> 6.5641, 2.07113
> [7630:7630:93329304443:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329304687:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329305053:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329305267:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93329305480:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329305725:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 1)
> [7630:7630:93329305938:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9729)
> [7630:7630:93329306152:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9729)
> [7630:7630:93329306335:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2060)
> [7630:7630:93329306549:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(6, 0)
> [7630:7630:93329306762:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(4, 1, false, 0x47d78830)
> [7630:7630:93329306976:INFO:gles2_implementation_autogen.h(1269)]   0:
> 1.11111, 0, 0, 0, 0, -2.0202, 0, 0, 0, 0, 0, 0, -0.426667, -0.119192,
> 0, 1
> [7630:7630:93329307342:INFO:gles2_implementation_autogen.h(1063)]
> [0x4a43eea0] glUniform1f(5, 1)
> [7630:7630:93329307556:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329307769:INFO:gles2_implementation_autogen.h(90)]
> [0x4a43eea0] glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
> [7630:7630:93329313568:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93329313934:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93329314208:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2054)
> [7630:7630:93329314422:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329314605:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329317596:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2057)
> [7630:7630:93329318054:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9729)
> [7630:7630:93329318298:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9729)
> [7630:7630:93329318511:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, 0, 1, 1)
> [7630:7630:93329318847:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329319091:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.0333333, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0.966667, 1, 0, 1
> [7630:7630:93329324554:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329324829:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 0
> [7630:7630:93329325103:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 0
> [7630:7630:93329325317:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 1
> [7630:7630:93329325531:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 1
> [7630:7630:93329325866:INFO:gles2_implementation_autogen.h(1063)]
> [0x4a43eea0] glUniform1f(12, 1)
> [7630:7630:93329326110:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329326446:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93329326690:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329327270:INFO:gles2_implementation.cc(1126)]
> [0x4a43eea0] glSwapBuffers()
> [7630:7630:93329746612:INFO:gles2_implementation_autogen.h(1347)]
> [0x4a413610] glViewport(0, 0, 500, 500)
> [7630:7630:93329747283:INFO:gles2_implementation_autogen.h(355)]
> [0x4a413610] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93329747467:INFO:gles2_implementation_autogen.h(131)]
> [0x4a413610] glClearColor(0, 0, 0, 1)
> [7630:7630:93329747680:INFO:gles2_implementation_autogen.h(153)]
> [0x4a413610] glColorMask(true, true, true, true)
> [7630:7630:93329747833:INFO:gles2_implementation_autogen.h(337)]
> [0x4a413610] glDepthMask(true)
> [7630:7630:93329748016:INFO:gles2_implementation_autogen.h(143)]
> [0x4a413610] glClearStencil(0)
> [7630:7630:93329748291:INFO:gles2_implementation_autogen.h(1010)]
> [0x4a413610] glStencilMaskSeparate(GL_FRONT, 4294967295)
> [7630:7630:93329748626:INFO:gles2_implementation_autogen.h(125)]
> [0x4a413610] glClear(17664)
> [7630:7630:93329748901:INFO:gles2_implementation_autogen.h(131)]
> [0x4a413610] glClearColor(0, 0, 0, 1)
> [7630:7630:93329749420:INFO:gles2_implementation_autogen.h(153)]
> [0x4a413610] glColorMask(true, true, true, true)
> [7630:7630:93329750061:INFO:gles2_implementation_autogen.h(137)]
> [0x4a413610] glClearDepthf(1)
> [7630:7630:93329751129:INFO:gles2_implementation_autogen.h(143)]
> [0x4a413610] glClearStencil(0)
> [7630:7630:93329751434:INFO:gles2_implementation_autogen.h(1010)]
> [0x4a413610] glStencilMaskSeparate(GL_FRONT, 4294967295)
> [7630:7630:93329754608:INFO:gles2_implementation_autogen.h(337)]
> [0x4a413610] glDepthMask(true)
> [7630:7630:93329760314:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 1)
> [7630:7630:93329761077:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0)
> [7630:7630:93329761444:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 2)
> [7630:7630:93329761779:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(1, 4, GL_FLOAT, false, 0, 0)
> [7630:7630:93329762298:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(4, 1, false, 0x497bcc28)
> [7630:7630:93329762512:INFO:gles2_implementation_autogen.h(1269)]   0:
> 2.41421, 0, 0, 0, 0, 2.41421, 0, 0, 0, 0, -1.002, -1, 0, 0, -0.2002, 0
> [7630:7630:93329762908:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(6, 1, false, 0x17ee1d0)
> [7630:7630:93329763061:INFO:gles2_implementation_autogen.h(1269)]   0:
> -0.326888, 0, 0.945063, 0, 0, 1, 0, 0, -0.945063, 0, -0.326888, 0,
> -1.5, 0, -7, 1
> [7630:7630:93329763519:INFO:gles2_implementation.cc(2496)]
> [0x4a413610] glDrawArrays(GL_TRIANGLES, 0, 3)
> [7630:7630:93329766052:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 3)
> [7630:7630:93329766815:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(0, 3, GL_FLOAT, false, 0, 0)
> [7630:7630:93329767120:INFO:gles2_implementation_autogen.h(26)]
> [0x4a413610] glBindBuffer(GL_ARRAY_BUFFER, 4)
> [7630:7630:93329767364:INFO:gles2_implementation.cc(1430)]
> [0x4a413610] glVertexAttribPointer(1, 4, GL_FLOAT, false, 0, 0)
> [7630:7630:93329767730:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(4, 1, false, 0x497bcc28)
> [7630:7630:93329767974:INFO:gles2_implementation_autogen.h(1269)]   0:
> 2.41421, 0, 0, 0, 0, 2.41421, 0, 0, 0, 0, -1.002, -1, 0, 0, -0.2002, 0
> [7630:7630:93329768402:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a413610] glUniformMatrix4fv(6, 1, false, 0x17ede60)
> [7630:7630:93329768554:INFO:gles2_implementation_autogen.h(1269)]   0:
> 1, 0, 0, 0, 0, 0.0157073, 0.999877, 0, 0, -0.999877, 0.0157073, 0,
> 1.5, 0, -7, 1
> [7630:7630:93329768981:INFO:gles2_implementation.cc(2496)]
> [0x4a413610] glDrawArrays(GL_TRIANGLE_STRIP, 0, 4)
> [7630:7630:93329773345:INFO:gles2_implementation_autogen.h(37)]
> [0x4a413610] glBindFramebuffer(GL_FRAMEBUFFER, 1)
> [7630:7630:93329774139:INFO:gles2_implementation.cc(2300)]
> [0x4a413610] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329774353:INFO:gles2_implementation_autogen.h(61)]
> [0x4a413610] glBindTexture(GL_TEXTURE_2D, 1)
> [7630:7630:93329774597:INFO:gles2_implementation_autogen.h(175)]
> [0x4a413610] glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 0, 0, 500,
> 500, 0)
> [7630:7630:93329774780:INFO:gles2_implementation_autogen.h(61)]
> [0x4a413610] glBindTexture(GL_TEXTURE_2D, 0)
> [7630:7630:93329774902:INFO:gles2_implementation.cc(2300)]
> [0x4a413610] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329775085:INFO:gles2_implementation.cc(1104)]
> [0x4a413610] glFlush()
> [7630:7630:93329779754:INFO:gles2_implementation_autogen.h(1347)]
> [0x4a43eea0] glViewport(0, 0, 900, 495)
> [7630:7630:93329780609:INFO:gles2_implementation_autogen.h(26)]
> [0x4a43eea0] glBindBuffer(GL_ARRAY_BUFFER, 2049)
> [7630:7630:93329780822:INFO:gles2_implementation_autogen.h(26)]
> [0x4a43eea0] glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2050)
> [7630:7630:93329781341:INFO:gles2_implementation.cc(1430)]
> [0x4a43eea0] glVertexAttribPointer(0, 3, GL_FLOAT, false, 20, 0)
> [7630:7630:93329782012:INFO:gles2_implementation.cc(1430)]
> [0x4a43eea0] glVertexAttribPointer(1, 2, GL_FLOAT, false, 20, 0xc)
> [7630:7630:93329782623:INFO:gles2_implementation.cc(2485)]
> [0x4a43eea0] glEnableVertexAttribArray(0)
> [7630:7630:93329783142:INFO:gles2_implementation.cc(2485)]
> [0x4a43eea0] glEnableVertexAttribArray(1)
> [7630:7630:93329783660:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_DEPTH_TEST)
> [7630:7630:93329785644:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_CULL_FACE)
> [7630:7630:93329787170:INFO:gles2_implementation_autogen.h(153)]
> [0x4a43eea0] glColorMask(true, true, true, true)
> [7630:7630:93329787994:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93329788177:INFO:gles2_implementation_autogen.h(90)]
> [0x4a43eea0] glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
> [7630:7630:93329788330:INFO:gles2_implementation_autogen.h(131)]
> [0x4a43eea0] glClearColor(0, 0, 1, 1)
> [7630:7630:93329788604:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93329788848:INFO:gles2_implementation_autogen.h(125)]
> [0x4a43eea0] glClear(16384)
> [7630:7630:93329789184:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329789550:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329789886:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329790191:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329791748:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329792144:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329792449:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329792816:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2049)
> [7630:7630:93329793182:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329793518:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329793823:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, 0, 1, 1)
> [7630:7630:93329794342:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329794708:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329795227:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329795745:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 0
> [7630:7630:93329796325:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 0
> [7630:7630:93329798309:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 1
> [7630:7630:93329799560:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 1
> [7630:7630:93329800292:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329801177:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329803100:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329803863:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329804595:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329805450:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329805694:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329806854:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2050)
> [7630:7630:93329807067:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329807220:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329807373:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -1, 0, 1, 1)
> [7630:7630:93329807617:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329807800:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329808166:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329808410:INFO:gles2_implementation_autogen.h(1116)]   0:
> 1, 0
> [7630:7630:93329808807:INFO:gles2_implementation_autogen.h(1116)]   1:
> 2, 0
> [7630:7630:93329809082:INFO:gles2_implementation_autogen.h(1116)]   2:
> 2, 1
> [7630:7630:93329810058:INFO:gles2_implementation_autogen.h(1116)]   3:
> 1, 1
> [7630:7630:93329810302:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329810546:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329810791:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329811309:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329811523:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329811706:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329811828:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329812011:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2051)
> [7630:7630:93329812164:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329812316:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329812500:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -2, 0, 1, 1)
> [7630:7630:93329812988:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329813262:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329814361:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329815002:INFO:gles2_implementation_autogen.h(1116)]   0:
> 2, 0
> [7630:7630:93329815185:INFO:gles2_implementation_autogen.h(1116)]   1:
> 3, 0
> [7630:7630:93329815338:INFO:gles2_implementation_autogen.h(1116)]   2:
> 3, 1
> [7630:7630:93329815490:INFO:gles2_implementation_autogen.h(1116)]   3:
> 2, 1
> [7630:7630:93329815673:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329815826:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329816009:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329816192:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329816528:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329817016:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329817199:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329817474:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2052)
> [7630:7630:93329818176:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329818389:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329818542:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -3, 0, 0.457031, 1)
> [7630:7630:93329818786:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329818939:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.26, 0, 0, 0, 0, -1.03434, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329819274:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329819458:INFO:gles2_implementation_autogen.h(1116)]   0:
> 6.5641, 0
> [7630:7630:93329819702:INFO:gles2_implementation_autogen.h(1116)]   1:
> 7.5641, 0
> [7630:7630:93329819946:INFO:gles2_implementation_autogen.h(1116)]   2:
> 7.5641, 1
> [7630:7630:93329820953:INFO:gles2_implementation_autogen.h(1116)]   3:
> 6.5641, 1
> [7630:7630:93329821624:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329822204:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329822784:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329823364:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329823974:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329824493:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329825866:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329827087:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2053)
> [7630:7630:93329827758:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329828430:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329828857:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, -1, 1, 0.933594)
> [7630:7630:93329829528:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329830017:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329830749:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329832580:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 1.07113
> [7630:7630:93329832885:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 1.07113
> [7630:7630:93329833129:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 2.07113
> [7630:7630:93329833343:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 2.07113
> [7630:7630:93329833587:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329833953:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329834503:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329835021:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329835662:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329836242:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329836883:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329838775:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2054)
> [7630:7630:93329839141:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329839385:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329839599:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -1, -1, 1, 0.933594)
> [7630:7630:93329839965:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329840209:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329840576:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329841186:INFO:gles2_implementation_autogen.h(1116)]   0:
> 1, 1.07113
> [7630:7630:93329841522:INFO:gles2_implementation_autogen.h(1116)]   1:
> 2, 1.07113
> [7630:7630:93329841949:INFO:gles2_implementation_autogen.h(1116)]   2:
> 2, 2.07113
> [7630:7630:93329842407:INFO:gles2_implementation_autogen.h(1116)]   3:
> 1, 2.07113
> [7630:7630:93329844726:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329845031:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329845275:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329845611:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329845886:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329846099:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329846435:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329846984:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2055)
> [7630:7630:93329847534:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329849090:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329850372:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -2, -1, 1, 0.933594)
> [7630:7630:93329851165:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329851409:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.568889, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329851989:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329852203:INFO:gles2_implementation_autogen.h(1116)]   0:
> 2, 1.07113
> [7630:7630:93329852416:INFO:gles2_implementation_autogen.h(1116)]   1:
> 3, 1.07113
> [7630:7630:93329852630:INFO:gles2_implementation_autogen.h(1116)]   2:
> 3, 2.07113
> [7630:7630:93329852844:INFO:gles2_implementation_autogen.h(1116)]   3:
> 2, 2.07113
> [7630:7630:93329853027:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329853240:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329853424:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329853576:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329853759:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2057)
> [7630:7630:93329853912:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329854217:INFO:gles2_implementation_autogen.h(61)Surface-
>>resolveBits=0x4949ac80, bits=0x4949ac80
> [7630:7630:93329855133:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9728)
> [7630:7630:93329855499:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9728)
> [7630:7630:93329855743:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, -3, -1, 0.457031, 0.933594)
> [7630:7630:93329856079:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329856262:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.26, 0, 0, 0, 0, -0.965657, 0, 0, 0, 0, 0, 0, -1, 1, 0, 1
> [7630:7630:93329856597:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329856811:INFO:gles2_implementation_autogen.h(1116)]   0:
> 6.5641, 1.07113
> [7630:7630:93329857025:INFO:gles2_implementation_autogen.h(1116)]   1:
> 7.5641, 1.07113
> [7630:7630:93329857238:INFO:gles2_implementation_autogen.h(1116)]   2:
> 7.5641, 2.07113
> [7630:7630:93329857421:INFO:gles2_implementation_autogen.h(1116)]   3:
> 6.5641, 2.07113
> [7630:7630:93329857666:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329857879:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_SCISSOR_TEST)
> [7630:7630:93329858093:INFO:gles2_implementation_autogen.h(971)]
> [0x4a43eea0] glScissor(0, 0, 885, 495)
> [7630:7630:93329858306:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93329858581:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329858795:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 1)
> [7630:7630:93329859008:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9729)
> [7630:7630:93329859252:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9729)
> [7630:7630:93329859527:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2060)
> [7630:7630:93329859771:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(6, 0)
> [7630:7630:93329859985:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(4, 1, false, 0x47d78830)
> [7630:7630:93329860198:INFO:gles2_implementation_autogen.h(1269)]   0:
> 1.11111, 0, 0, 0, 0, -2.0202, 0, 0, 0, 0, 0, 0, -0.426667, -0.119192,
> 0, 1
> [7630:7630:93329861114:INFO:gles2_implementation_autogen.h(1063)]
> [0x4a43eea0] glUniform1f(5, 1)
> [7630:7630:93329861633:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329861907:INFO:gles2_implementation_autogen.h(90)]
> [0x4a43eea0] glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA)
> [7630:7630:93329862121:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93329862335:INFO:gles2_implementation_autogen.h(367)]
> [0x4a43eea0] glEnable(GL_BLEND)
> [7630:7630:93329862579:INFO:gles2_implementation_autogen.h(1279)]
> [0x4a43eea0] glUseProgram(2054)
> [7630:7630:93329862792:INFO:gles2_implementation_autogen.h(1084)]
> [0x4a43eea0] glUniform1i(7, 0)
> [7630:7630:93329862976:INFO:gles2_implementation.cc(2300)]
> [0x4a43eea0] glActiveTexture(GL_TEXTURE0)
> [7630:7630:93329863220:INFO:gles2_implementation_autogen.h(61)]
> [0x4a43eea0] glBindTexture(GL_TEXTURE_2D, 2057)
> [7630:7630:93329863433:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,
> 9729)
> [7630:7630:93329863647:INFO:gles2_implementation_autogen.h(1046)]
> [0x4a43eea0] glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,
> 9729)
> [7630:7630:93329863861:INFO:gles2_implementation_autogen.h(1189)]
> [0x4a43eea0] glUniform4f(5, 0, 0, 1, 1)
> [7630:7630:93329864166:INFO:gles2_implementation_autogen.h(1264)]
> [0x4a43eea0] glUniformMatrix4fv(6, 1, false, 0x47d78830)
> [7630:7630:93329864349:INFO:gles2_implementation_autogen.h(1269)]   0:
> 0.0333333, 0, 0, 0, 0, -2, 0, 0, 0, 0, 0, 0, 0.966667, 1, 0, 1
> [7630:7630:93329864654:INFO:gles2_implementation_autogen.h(1111)]
> [0x4a43eea0] glUniform2fv(4, 4, 0xbed59550)
> [7630:7630:93329864898:INFO:gles2_implementation_autogen.h(1116)]   0:
> 0, 0
> [7630:7630:93329865661:INFO:gles2_implementation_autogen.h(1116)]   1:
> 1, 0
> [7630:7630:93329866271:INFO:gles2_implementation_autogen.h(1116)]   2:
> 1, 1
> [7630:7630:93329866607:INFO:gles2_implementation_autogen.h(1116)]   3:
> 0, 1
> [7630:7630:93329866851:INFO:gles2_implementation_autogen.h(1063)]
> [0x4a43eea0] glUniform1f(12, 1)
> [7630:7630:93329867095:INFO:gles2_implementation.cc(1055)]
> [0x4a43eea0] glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, 0)
> [7630:7630:93329867340:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_SCISSOR_TEST)
> [7630:7630:93329867614:INFO:gles2_implementation_autogen.h(355)]
> [0x4a43eea0] glDisable(GL_BLEND)
> [7630:7630:93329868133:INFO:gles2_implementation.cc(1126)]
> [0x4a43eea0] glSwapBuffers()
> [7630:7630:93330343109:INFO:gles2_implementation_autogen.h(1347)]
> [0x4a413610] glViewport(0, 0, 500, 500)
>
>
> --
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Scott Graham | 1 Jun 2012 03:34

Sheriff swap 5/6th July

Could anyone swap with me for the 5th and 6th of July?

Should be a very quiet week => easy sheriffin'.

Thanks,
scott

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Mihai Parparita | 1 Jun 2012 06:21
Gravatar

PST sheriff swap for 6/19-6/20

Would anyone be interested in getting their sheriff duty out of the way early this cycle? I can take any PST slot after July 9.


Mihai

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ashjas | 1 Jun 2012 06:57
Picon

Any way to make a git bundle of chromium os repo?

Can i make a git bundle of the complete git repo?

Thanks.

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Dominic Mazzoni | 1 Jun 2012 07:52

Sheriff swap 11/12th July?

I'd prefer to sheriff anytime *after* that week, so July 16th or later - anyone up for a swap? I'm in MTV.


Thanks!
- Dominic

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Adam Barth | 1 Jun 2012 08:12

Can we remove the SearchBox API?

Can we remove http://dev.chromium.org/searchbox from Chromium?  We
added it originally for instant, but we don't appear to be using that
UI anymore.

Adam

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Darin Fisher | 1 Jun 2012 08:14
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Favicon

Re: Can we remove the SearchBox API?

+sky

On Thu, May 31, 2012 at 11:12 PM, Adam Barth <abarth <at> chromium.org> wrote:
Can we remove http://dev.chromium.org/searchbox from Chromium?  We
added it originally for instant, but we don't appear to be using that
UI anymore.

Adam

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Gideon Wald | 1 Jun 2012 08:35

Re: Re: Can we remove the SearchBox API?

+sreeram

On Thu, May 31, 2012 at 11:14 PM, Darin Fisher <darin <at> google.com> wrote:
+sky


On Thu, May 31, 2012 at 11:12 PM, Adam Barth <abarth <at> chromium.org> wrote:
Can we remove http://dev.chromium.org/searchbox from Chromium?  We
added it originally for instant, but we don't appear to be using that
UI anymore.

Adam

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Gmane