16 May 2013 16:28
[PATCH 1/7] rendermode-feedback: Simple test of glFeedbackBuffer() types.
We had no testing of this in piglit at all, so I wrote this in the process of debugging: https://bugs.freedesktop.org/show_bug.cgi?id=34154 v2: Rebase to master, move to GL 1.0 test group. --- tests/all.tests | 1 + tests/spec/gl-1.0/CMakeLists.gl.txt | 1 + tests/spec/gl-1.0/rendermode-feedback.c | 190 ++++++++++++++++++++++++++++++++ 3 files changed, 192 insertions(+) create mode 100644 tests/spec/gl-1.0/rendermode-feedback.c diff --git a/tests/all.tests b/tests/all.tests index 0f80e0b..5643919 100644 --- a/tests/all.tests +++ b/tests/all.tests <at> <at> -574,6 +574,7 <at> <at> add_concurrent_test(gl10, 'gl-1.0-dlist-beginend') add_concurrent_test(gl10, 'gl-1.0-dlist-shademodel') add_concurrent_test(gl10, 'gl-1.0-edgeflag') add_concurrent_test(gl10, 'gl-1.0-edgeflag-quads') +add_concurrent_test(gl10, 'gl-1.0-rendermode-feedback') gl12 = Group() spec['!OpenGL 1.2'] = gl12 diff --git a/tests/spec/gl-1.0/CMakeLists.gl.txt b/tests/spec/gl-1.0/CMakeLists.gl.txt index bdb212a..8d3111c 100644 --- a/tests/spec/gl-1.0/CMakeLists.gl.txt +++ b/tests/spec/gl-1.0/CMakeLists.gl.txt <at> <at> -14,5 +14,6 <at> <at> piglit_add_executable (gl-1.0-edgeflag edgeflag.c)(Continue reading)
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