1 Mar 2012 01:04
Re: Mesa llvmpipe for WebGL software rendering
Benoit Jacob <bjacob <at> mozilla.com>
2012-03-01 00:04:13 GMT
2012-03-01 00:04:13 GMT
----- Original Message ----- > On Tue, 28 Feb 2012 09:08:39 -0800 (PST), Benoit Jacob > <bjacob <at> mozilla.com> wrote: > > Hi List, > > > > At Mozilla we've been wondering if we could get a good software > > fallback for users who can't get hardware-accelerated WebGL. Mesa > > llvmpipe seems like the best open source OpenGL renderer, right? > > At least, it performed superbly in our quick tests. > > > > Questions: > > > > 1. Is it possible for the application to choose between Mesa > > renderers? Ideally I would like to be able to evaluate the driver > > blacklist, and depending on that, use either the default renderer > > or Mesa llvmpipe. Is that possible? > > > > 2. Related question: are you planning to update OSMesa, base it on > > llvmpipe? Last I checked, OSMesa was based on swrast from an old > > Mesa > > version. An updated OSMesa would offer a great solution to > > question > > 1. > > I'd rather see us create a software-only EGL platform. It seems like > it > ought to be easier to maintain than the special OSMesa system that > developers other than Brian Paul break, and provides a better-known > API(Continue reading)
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