1 Jan 2009 12:33
[Bug 11404] Nexuiz GLSL shader compilation fails
<bugzilla-daemon <at> freedesktop.org>
2009-01-01 11:33:29 GMT
2009-01-01 11:33:29 GMT
http://bugs.freedesktop.org/show_bug.cgi?id=11404 --- Comment #12 from Mateusz Kaduk <mateusz.kaduk <at> gmail.com> 2009-01-01 03:33:28 PST --- (In reply to comment #11) > > OK, I've raised the max samplers to 16 in Mesa. However, different GPUs will > > have different limits. The i965 driver is limited to 8 at this time, but I > > believe that could be increased. After latest commit mesa: increase max texture image units and GLSL samplers to 16 When I run nexuiz with "GLSL" and "GLSL color handling" I experience a freez. When I run just "GLSL" without "GLSL color handling" I get the following log ====== Log started (Thu Jan 01 12:26:42 2009) ====== developer 1 r_glsl 1 from disk... GLSL shader glsl/default.glsl generic diffuse compiled. from disk... GLSL shader glsl/default.glsl generic compiled. from disk... program link log: Too many texture samplers (9, max is 8) GLSL shader glsl/default.glsl lightmap fog failed! some features may not work properly. from disk... program link log: Too many texture samplers (9, max is 8) GLSL shader glsl/default.glsl lightmap failed! some features may not work properly. OpenGL 2.0 shaders disabled - unable to find a working shader permutation fallback on this driver (set r_glsl 1 if you want to try again) Server can't keep up: 100.0% CPU, 24.00% lost, offset avg 17.0ms, max 100.0ms,(Continue reading)
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