SourceForge.net | 2 Nov 20:26 2003
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[ mesa3d-Bugs-834673 ] GL.h: functions assigned to wrong extensions

Bugs item #834673, was opened at 2003-11-02 19:26
Message generated for change (Tracker Item Submitted) made by Item Submitter
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=100003&aid=834673&group_id=3

Category: mesa-core
Group: other
Status: Open
Resolution: None
Priority: 5
Submitted By: Ben Woodhouse (elf-stone)
Assigned to: Nobody/Anonymous (nobody)
Summary: GL.h: functions assigned to wrong extensions

Initial Comment:
The GL.h file included in mesa 5.0.2 has a number of
bugs which are causing my extension loading library not
to work with mesa's headers. 

These problems are due to the fact that a number of
extension functions are defined as being part of the
wrong extensions. 

The bugs are as follows:
- glCopyTexSubImage3DEXT is part of
GL_EXT_copy_texture, not GL_EXT_texture3D (line 2189)

- glColorSubTableEXT is part of GL_EXT_color_subtable,
not GL_EXT_paletted_texture (line 2394)

(Continue reading)

Jon Smirl | 3 Nov 17:23 2003
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SSE fix

Did this get back into the Mesa source?

=====
Jon Smirl
jonsmirl <at> yahoo.com

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Mike A. Harris | 3 Nov 18:14 2003
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Re: SSE fix

On Mon, 3 Nov 2003, Jon Smirl wrote:

>Date: Mon, 3 Nov 2003 08:23:56 -0800 (PST)
>From: Jon Smirl <jonsmirl <at> yahoo.com>
>To: mesa3d-dev <mesa3d-dev <at> lists.sourceforge.net>
>Content-Type: text/plain; charset=us-ascii
>List-Id: Mesa developer's list <mesa3d-dev.lists.sourceforge.net>
>Subject: [Mesa3d-dev] SSE fix
>
>Did this get back into the Mesa source?

Actually... I pulled it out of Mesa source with cvs rdiff.  ;o)

--

-- 
Mike A. Harris     ftp://people.redhat.com/mharris
OS Systems Engineer - XFree86 maintainer - Red Hat

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SourceForge.net | 3 Nov 20:18 2003
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[ mesa3d-Bugs-834673 ] GL.h: functions assigned to wrong extensions

Bugs item #834673, was opened at 2003-11-02 11:26
Message generated for change (Comment added) made by idr
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=100003&aid=834673&group_id=3

Category: mesa-core
Group: other
Status: Open
Resolution: None
Priority: 5
Submitted By: Ben Woodhouse (elf-stone)
Assigned to: Nobody/Anonymous (nobody)
Summary: GL.h: functions assigned to wrong extensions

Initial Comment:
The GL.h file included in mesa 5.0.2 has a number of
bugs which are causing my extension loading library not
to work with mesa's headers. 

These problems are due to the fact that a number of
extension functions are defined as being part of the
wrong extensions. 

The bugs are as follows:
- glCopyTexSubImage3DEXT is part of
GL_EXT_copy_texture, not GL_EXT_texture3D (line 2189)

- glColorSubTableEXT is part of GL_EXT_color_subtable,
not GL_EXT_paletted_texture (line 2394)

(Continue reading)

SourceForge.net | 3 Nov 21:06 2003
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[ mesa3d-Bugs-508473 ] GLX causes segmentation fault

Bugs item #508473, was opened at 2002-01-25 06:45
Message generated for change (Comment added) made by idr
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=100003&aid=508473&group_id=3

Category: X11-driver
Group: Fatal Error
Status: Open
Resolution: None
Priority: 5
Submitted By: Nobody/Anonymous (nobody)
Assigned to: Nobody/Anonymous (nobody)
Summary: GLX causes segmentation fault

Initial Comment:
In my application, I do something like the following:

XOpenDisplay
glXCreateContext
XCreateWindow
glXMakeCurrent(Display, Window, Context)
... openGL
glXMakeCurrent(Display, None, NULL)
glXDestroyContext
XDestroyWindow
XCloseDisplay

Now, at this point, that seems valid to me.. and in 
fact it works. It's when I do this that it segfaults:

(Continue reading)

SourceForge.net | 3 Nov 21:14 2003
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[ mesa3d-Bugs-834673 ] GL.h: functions assigned to wrong extensions

Bugs item #834673, was opened at 2003-11-02 19:26
Message generated for change (Comment added) made by elf-stone
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=100003&aid=834673&group_id=3

Category: mesa-core
Group: other
Status: Open
Resolution: None
Priority: 5
Submitted By: Ben Woodhouse (elf-stone)
Assigned to: Nobody/Anonymous (nobody)
Summary: GL.h: functions assigned to wrong extensions

Initial Comment:
The GL.h file included in mesa 5.0.2 has a number of
bugs which are causing my extension loading library not
to work with mesa's headers. 

These problems are due to the fact that a number of
extension functions are defined as being part of the
wrong extensions. 

The bugs are as follows:
- glCopyTexSubImage3DEXT is part of
GL_EXT_copy_texture, not GL_EXT_texture3D (line 2189)

- glColorSubTableEXT is part of GL_EXT_color_subtable,
not GL_EXT_paletted_texture (line 2394)

(Continue reading)

SourceForge.net | 3 Nov 22:15 2003
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[ mesa3d-Bugs-834673 ] GL.h: functions assigned to wrong extensions

Bugs item #834673, was opened at 2003-11-02 11:26
Message generated for change (Comment added) made by idr
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=100003&aid=834673&group_id=3

Category: mesa-core
Group: other
Status: Open
Resolution: None
Priority: 5
Submitted By: Ben Woodhouse (elf-stone)
Assigned to: Nobody/Anonymous (nobody)
Summary: GL.h: functions assigned to wrong extensions

Initial Comment:
The GL.h file included in mesa 5.0.2 has a number of
bugs which are causing my extension loading library not
to work with mesa's headers. 

These problems are due to the fact that a number of
extension functions are defined as being part of the
wrong extensions. 

The bugs are as follows:
- glCopyTexSubImage3DEXT is part of
GL_EXT_copy_texture, not GL_EXT_texture3D (line 2189)

- glColorSubTableEXT is part of GL_EXT_color_subtable,
not GL_EXT_paletted_texture (line 2394)

(Continue reading)

SourceForge.net | 3 Nov 22:59 2003
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[ mesa3d-Bugs-834673 ] GL.h: functions assigned to wrong extensions

Bugs item #834673, was opened at 2003-11-02 19:26
Message generated for change (Comment added) made by elf-stone
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=100003&aid=834673&group_id=3

Category: mesa-core
Group: other
Status: Open
Resolution: None
Priority: 5
Submitted By: Ben Woodhouse (elf-stone)
Assigned to: Nobody/Anonymous (nobody)
Summary: GL.h: functions assigned to wrong extensions

Initial Comment:
The GL.h file included in mesa 5.0.2 has a number of
bugs which are causing my extension loading library not
to work with mesa's headers. 

These problems are due to the fact that a number of
extension functions are defined as being part of the
wrong extensions. 

The bugs are as follows:
- glCopyTexSubImage3DEXT is part of
GL_EXT_copy_texture, not GL_EXT_texture3D (line 2189)

- glColorSubTableEXT is part of GL_EXT_color_subtable,
not GL_EXT_paletted_texture (line 2394)

(Continue reading)

SourceForge.net | 4 Nov 01:05 2003
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[ mesa3d-Bugs-834673 ] GL.h: functions assigned to wrong extensions

Bugs item #834673, was opened at 2003-11-02 11:26
Message generated for change (Comment added) made by idr
You can respond by visiting: 
https://sourceforge.net/tracker/?func=detail&atid=100003&aid=834673&group_id=3

Category: mesa-core
Group: other
Status: Open
Resolution: None
Priority: 5
Submitted By: Ben Woodhouse (elf-stone)
Assigned to: Nobody/Anonymous (nobody)
Summary: GL.h: functions assigned to wrong extensions

Initial Comment:
The GL.h file included in mesa 5.0.2 has a number of
bugs which are causing my extension loading library not
to work with mesa's headers. 

These problems are due to the fact that a number of
extension functions are defined as being part of the
wrong extensions. 

The bugs are as follows:
- glCopyTexSubImage3DEXT is part of
GL_EXT_copy_texture, not GL_EXT_texture3D (line 2189)

- glColorSubTableEXT is part of GL_EXT_color_subtable,
not GL_EXT_paletted_texture (line 2394)

(Continue reading)

Brian Paul | 4 Nov 01:10 2003

Re: Re: TC

Keith Whitwell wrote:
> Daniel Borca wrote:
> 
>> Hello, Keith!
>>
>>
>>>> Anyway, I have the ctx->Driver.IsCompressed and 
>>>> ctx->Driver.GetCompressedTextureSize callbacks ready! What do you say?
>>>
>>>
>>> I don't know a lot about the issues with compressed textures.  You'll 
>>> have more luck asking the Mesa list.
>>
>>
>>
>> Well, I know exactly what I am doing! ... or I think so! I already tested
>> the OpenGL compression routines, based on the changes I have. The 
>> point is,
>> I didn't really touched the core until now... I asked Brian the very same
>> Qs, but he hasn't replied yet...
>>
>> The main mods would be two callbacks in "dd.h", mainly:
>>
>>    /**
>>     * Called by glCompressedTexSubImage3D().
>>     *
>>     * \sa dd_function_table::CompressedTexImage3D.
>>     */
>>    void (*CompressedTexSubImage3D)(GLcontext *ctx, GLenum target, 
>> GLint level,
(Continue reading)


Gmane