Andrew Gillen | 1 Feb 01:28

Re: New Game - "Dave Invaders"

Hi LCD

I'd love to contribute but I fear I don't have the required expertise. I'm 
going to stick to releasing games while I grow my knowledge. I wish you luck 
with the endeavour though: it could open up the SAM to new development and 
that can only be a good thing.

Cheers

Andrew

--------------------------------------------------
From: "Leszek Chmielewski" <retrozx@...>
Sent: Monday, January 30, 2012 2:11 PM
To: <sam-users@...>
Subject: Re: New Game - "Dave Invaders"

> I wanted to note that Boriel want to expand his ZX BASIC Cross-Compiler to 
> support SAM Coupé in future too:
> http://www.boriel.com/wiki/en/index.php/Other_architectures
> But he will surely need help to finish it. His ZX BASIC is already great 
> for coding games on Spectrum because he expanded the Spectrum syntax a lot 
> and allow to use InLine Assembly, and I miss a good BASIC Compiler for SAM 
> Coupé, with support of Strings and similar stuff. This would surely allow 
> more people to write new Software for this machine.
> Anyone of assembly wizards willing to help him in this task?
>
> LCD
>
> Am 29.01.2012 19:45, schrieb Chris Pile:
(Continue reading)

Andrew Gillen | 1 Feb 01:36

Re: New Game - "Dave Invaders"

Hi Thomas

I originally intended to release the source, but then assumed no one in 
their right mind would be interested. I don't have any objections to still 
doing so, but you'll have to wait for me to get it cleaned up. I will also 
remove the graphics and music data as I'd rather keep those from the public.

Tonight I've also uploaded a new bug fixed version of the game. The game 
features bonus levels that are accessed by grabbing the keys in a specific 
order on each level, only on many levels it was not possible to get them in 
the right order. I've also tweaked the running order very slightly to move 
the Easter themed level slightly as feedback has suggested this is much 
trickier than the level directly after (the halloween one). There is also a 
couple of minor graphical tweaks here and there, and finally to address the 
problem that the keys are not always obvious I've inserted a nice little 
flash sequence that runs on level startup.

I hope you enjoy the changes, and I look forward to hearing any more 
feedback you might have.

Same place as before: http://www.joua.net

Cheers

Andrew

--------------------------------------------------
From: "Thomas Harte" <tomh.retrospec@...>
Sent: Saturday, January 28, 2012 4:17 PM
To: <sam-users@...>
(Continue reading)

Balor Price | 1 Feb 01:57

Re: New Game - "Dave Invaders"

Yesss like it even more now.  The level swap seems to have helped (although I couldn't get past the Easter level before - I'm that bad), and flashing the collectables in the right order has fixed two problems in one.  Good work for 3 days beta testing!

I'm getting itchy feet to get stuck in again myself now.  Don't panic, I always say this without ever doing anything about it... :)

Howard (=Tobermory)

On 01-Feb-12 00:36, Andrew Gillen wrote:
Hi Thomas

I originally intended to release the source, but then assumed no one in their right mind would be interested. I don't have any objections to still doing so, but you'll have to wait for me to get it cleaned up. I will also remove the graphics and music data as I'd rather keep those from the public.

Tonight I've also uploaded a new bug fixed version of the game. The game features bonus levels that are accessed by grabbing the keys in a specific order on each level, only on many levels it was not possible to get them in the right order. I've also tweaked the running order very slightly to move the Easter themed level slightly as feedback has suggested this is much trickier than the level directly after (the halloween one). There is also a couple of minor graphical tweaks here and there, and finally to address the problem that the keys are not always obvious I've inserted a nice little flash sequence that runs on level startup.

I hope you enjoy the changes, and I look forward to hearing any more feedback you might have.

Same place as before: http://www.joua.net

Cheers

Andrew

--------------------------------------------------
From: "Thomas Harte" <tomh.retrospec-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org>
Sent: Saturday, January 28, 2012 4:17 PM
To: <sam-users-w01uWLE43QoXWF+eFR7m5Q@public.gmane.org>
Subject: Re: New Game - "Dave Invaders"

I'm also going to out myself as a fan — though it took me about five
goes to get to the second screen! As a career non-finisher I also have
to agree with Andrew's comments on seeing a project through.

My only observation would be that sometimes the collectibles aren't
obvious because of the nice, detailed and colourful backgrounds. Is
there any way they could periodically do a little sparkle or
something?

And would attempting to prod you towards an open source release have any effect?

On 28 January 2012 11:41, Andrew Collier <andrew-bEQTdmQ1Sl0DlOO3R9LGog@public.gmane.org> wrote:
On 27 Jan 2012, at 13:49, Andrew Gillen wrote:

Hi folks

I've finished writing my first game for the SAM. In fact it is pretty much the first game I've ever programmed in assembler (certainly on the SAM anyway) . I've tinkered with various high level languages over the years but have nothing to show for it.

Nice work! I particularly like the graphics. The Sam's 16 colours can be a bit limiting and a lot of games have very sparse backgrounds because of that, so it's great to see yours with lots of detail and different themes.

Most especially though, congratulations for taking a project and seeing it through until its released. I know from experience how difficult this can be.

Andrew


Balor Price | 1 Feb 02:19
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Gravatar

JAM Assembler 1.13 problems?



So, hmmm... while I'm fired up... 

Anyone having problems with the GUI in Jam Assembler?  It's been a while since I tinkered, but now I'm getting gobbledygook instead of English in the dropdown menus and dialogue boxes... At a guess I'd say the font lookups had gone askew, it's a JAR file that's executed so it's not relying on Windows API calls or anything.  David?

Howard
david brant | 1 Feb 08:59
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Favicon

Re: JAM Assembler 1.13 problems?

People do use it then, not had much in the way of feedback.

Jam Assembler does not doing anything special with the font or anything like that. It would be using Windows
API for fonts and messages etc. i.e. anything standard windows stuff. 

Jam Assembler not been tested on anything newer than XP though. 

What version of Java is your computer using? Have you tried re loading Jam Assembler? I have a newer version
on my computer which sorts out some project view issues and does method inheritance I'll upload it tonight
with a bit of luck.

Otherwise can you send me a screen shot please.

On 1 Feb 2012, at 01:19, Balor Price wrote:

> 
> 
> So, hmmm... while I'm fired up...  
> 
> Anyone having problems with the GUI in Jam Assembler?  It's been a while since I tinkered, but now I'm
getting gobbledygook instead of English in the dropdown menus and dialogue boxes... At a guess I'd say the
font lookups had gone askew, it's a JAR file that's executed so it's not relying on Windows API calls or
anything.  David?
> 
> Howard

Andrew Gillen | 1 Feb 10:05

Re: JAM Assembler 1.13 problems?

Hi David,

I have used JAM and found it to be an excellent environment. Much of the original code I wrote for Dave was
developed  using it but I found the default build to address $8000 a limitation, so I ended up with a
context/pasmo setup  where I could do what I wanted and build to any address.

Cheers
Andrew

On 1 Feb 2012, at 07:59, david brant <davidcbrant@...> wrote:

> People do use it then, not had much in the way of feedback.
> 
> Jam Assembler does not doing anything special with the font or anything like that. It would be using
Windows API for fonts and messages etc. i.e. anything standard windows stuff. 
> 
> Jam Assembler not been tested on anything newer than XP though. 
> 
> What version of Java is your computer using? Have you tried re loading Jam Assembler? I have a newer version
on my computer which sorts out some project view issues and does method inheritance I'll upload it tonight
with a bit of luck.
> 
> Otherwise can you send me a screen shot please.
> 
> On 1 Feb 2012, at 01:19, Balor Price wrote:
> 
>> 
>> 
>> So, hmmm... while I'm fired up...  
>> 
>> Anyone having problems with the GUI in Jam Assembler?  It's been a while since I tinkered, but now I'm
getting gobbledygook instead of English in the dropdown menus and dialogue boxes... At a guess I'd say the
font lookups had gone askew, it's a JAR file that's executed so it's not relying on Windows API calls or
anything.  David?
>> 
>> Howard
> 

Balor Price | 1 Feb 10:21

Re: JAM Assembler 1.13 problems?

Ah, well the feedback is probably my fault then as it's the only cross-assembler I've been using for SAM stuff.  I tried PASMO and AS8080 but so far haven't really streamlined my compile-test-debug phases, so it was a natural choice.  I'll send you the details off-list... :)
Howard

On 01-Feb-12 07:59, david brant wrote:
People do use it then, not had much in the way of feedback. Jam Assembler does not doing anything special with the font or anything like that. It would be using Windows API for fonts and messages etc. i.e. anything standard windows stuff. Jam Assembler not been tested on anything newer than XP though. What version of Java is your computer using? Have you tried re loading Jam Assembler? I have a newer version on my computer which sorts out some project view issues and does method inheritance I'll upload it tonight with a bit of luck. Otherwise can you send me a screen shot please. On 1 Feb 2012, at 01:19, Balor Price wrote:
So, hmmm... while I'm fired up... Anyone having problems with the GUI in Jam Assembler? It's been a while since I tinkered, but now I'm getting gobbledygook instead of English in the dropdown menus and dialogue boxes... At a guess I'd say the font lookups had gone askew, it's a JAR file that's executed so it's not relying on Windows API calls or anything. David? Howard
david | 1 Feb 10:25
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Favicon

Re: JAM Assembler 1.13 problems?

Quoting Balor Price <tobermory@...>:

> Ah, well the feedback is probably my fault then as it's the only
> cross-assembler I've been using for SAM stuff.  I tried PASMO and
> AS8080 but so far haven't really streamlined my compile-test-debug
> phases, so it was a natural choice.  I'll send you the details
> off-list... :)
> Howard

I've never seen JAM myself (will avoid strawberry related puns!) but  
will certainly have a look at this too when I have time!

Balor Price | 1 Feb 10:53
Picon
Gravatar

Re: JAM Assembler 1.13 problems?

Ah.  I am a moron.  Updated from Java 6 update 21 to update 30 and the problem went away.

Must say, though, I would never have expected that to have been a problem, especially because your binaries are all JAR files instead of JAD midlets.  Okay I'm confused again now!

Howard


On 01-Feb-12 07:59, david brant wrote:
People do use it then, not had much in the way of feedback. Jam Assembler does not doing anything special with the font or anything like that. It would be using Windows API for fonts and messages etc. i.e. anything standard windows stuff. Jam Assembler not been tested on anything newer than XP though. What version of Java is your computer using? Have you tried re loading Jam Assembler? I have a newer version on my computer which sorts out some project view issues and does method inheritance I'll upload it tonight with a bit of luck. Otherwise can you send me a screen shot please. On 1 Feb 2012, at 01:19, Balor Price wrote:
So, hmmm... while I'm fired up... Anyone having problems with the GUI in Jam Assembler? It's been a while since I tinkered, but now I'm getting gobbledygook instead of English in the dropdown menus and dialogue boxes... At a guess I'd say the font lookups had gone askew, it's a JAR file that's executed so it's not relying on Windows API calls or anything. David? Howard
warren | 1 Feb 11:39
Picon

Re: JAM Assembler 1.13 problems?

On a related but slightly different note... Sometime in the near  
future, I want to get back into a fairly major SAM gaming project I  
was working on. I'm going to give JAM a go (Just quickly tested it on  
my machine running Windows 7, and seemks to work fine!). :-) I made  
the mistake of working in GamesMaster again when I started it last  
year, but I hit a bit of an annoying brick wall with it (Yes, I  
know... but it worked so well for my first few games! :-D )  
Unfortunately those limitations AREN'T because of the limitations of  
the SAM, so I don't want to compromise the game from what it could do,  
simply because of GamesMaster.

So my plan is to re-program it in Assembly. And my question is... (I  
think I may have asked this before, but for the life of me I can't  
remember, so sorry if I have!) what's the best resource for learning  
it?? ;-)

Dave, I love what you've done with "Dave Invaders" :-D What did you  
read for learning how to program it?

Quoting Balor Price <tobermory@...>:

> Ah.  I am a moron.  Updated from Java 6 update 21 to update 30 and  
> the problem went away.
>
> Must say, though, I would never have expected that to have been a  
> problem, especially because your binaries are all JAR files instead  
> of JAD midlets.  Okay I'm confused again now!
>
> Howard
>
>
> On 01-Feb-12 07:59, david brant wrote:
>> People do use it then, not had much in the way of feedback.
>>
>> Jam Assembler does not doing anything special with the font or  
>> anything like that. It would be using Windows API for fonts and  
>> messages etc. i.e. anything standard windows stuff.
>>
>> Jam Assembler not been tested on anything newer than XP though.
>>
>> What version of Java is your computer using? Have you tried re  
>> loading Jam Assembler? I have a newer version on my computer which  
>> sorts out some project view issues and does method inheritance I'll  
>> upload it tonight with a bit of luck.
>>
>> Otherwise can you send me a screen shot please.
>>
>> On 1 Feb 2012, at 01:19, Balor Price wrote:
>>
>>>
>>> So, hmmm... while I'm fired up...
>>>
>>> Anyone having problems with the GUI in Jam Assembler?  It's been a  
>>> while since I tinkered, but now I'm getting gobbledygook instead  
>>> of English in the dropdown menus and dialogue boxes... At a guess  
>>> I'd say the font lookups had gone askew, it's a JAR file that's  
>>> executed so it's not relying on Windows API calls or anything.   
>>> David?
>>>
>>> Howard
>>
>


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