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fldigi (3.22.06) on Raspberry PI 2

Hello,
   I just thought I would pass this along for what its worth.  The 
latest source release of fldigi was downloaded and compiled on my new 
Raspberry PI 2.  Fldigi is working great.  The utilization of a single 
core is 25% to 30% with an average CPU utilization of no more than 25% 
(that was a peak).  This was working with the Olivia, and PSK modes.

The only down side I have found is that remote X11 servers crash when I 
start Fldigi.  When I run it using the locally attached HDMI interface 
(and monitor) everything is fine.  There may be in bug in the X11 
implementation for Raspbian.   (Raspbian is up to date).

--

-- 
73
Ron / W4MMP

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Posted by: Ron <w4mmp@...>
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On Air Testing - VHF



Anyone in the Southwest NH, Southeast Vermont, Northern Central Mass area interested in doing some fldigi testing on VHF?
--
KA1VGM
Larry Levesque


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Posted by: Larry Levesque <ka1vgm-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org>



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sending pics using Macintosh OS



How do you send pics in MFSK16 in FLDIGI when using a Macintosh? The instructions are for Windows users (there is no right-click or any dialogs in the instructions that match what I am seeing in the App).

Thanks and 73 de K3URT, Curt



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Posted by: curtis-Rg0ssGFAvAtNRY0utay9jw@public.gmane.org



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WSJT-X v1.5 / KVASD-Installer Available for: Ubuntu / Mint

Hello All,

Bill (G4WJS) has done an extraordinary amount of work on the WSJT-X
Super Build script, which enables compiling WSJT-X and Hamlib3 from
various Tags and Branches with minimal effort. Working with Bill, we (
users of Ubuntu / Mint Linux distro's ) now have a proper Debian package
that builds on Launchpad ( the Ubuntu Repository Staging
/ Infrastructure Build Server(s) ) which is up to date with the latest
development efforts. This is a major milestone as the current repository
version of WSJT-X is v1.1. However, please bare in mind, these packages
are development builds, and things may not always be 100%.

What does this mean to end-users?

You can, after enabling the PPA's, install the latest WSJT-X
development build through your normal system package manager (
apt-get ). No compiling is necessary.

The initial installation is performed in (2) parts, however, subsequent
updates are via traditional methods:

sudo apt-get update && sudo apt-get upgrade.

Part-#1:
Due to the fact the KVASD binary is *non-FOSS* ( Non Free Open Source
Software ), the user must install the KVASD decoder by first agreeing to
Joe's ( K1JT ) EULA ( End User License Agreement ). This is a simple,
quick, menu driven installation. Subsequent updates of WSJT-X, on the
same system build, do not require re-installation of the KVASD Binary.

Part-#2:
After KVASD installation, install WSJT-X Dev from the PPA as you would
any other Debian/Ubuntu package, using ( apt-get )

Bare in mind, this is the first round of combining both the
KVASD-Installer with the WSJTX-Dev package. If you have
issues, report them to the wsjtx-devel list:

<wsjt-devel@...> so we can address them.

SUPPORTED DISTRIBUTIONS:
* Ubuntu: 14.04-Trusty, 14.10-Utopic and Testing on 15.05 Vivid.
* Mint: 17.1-Rebecca ( may work on 17.0 also )
* Debian, not tested from launchpad.

NOTE: On Mint-17, due to their customization of the audio sub-chains,
you may need to install a couple additional packages. You should test
first, then install if you have issues: libjack-dev libjack0

ADD PPA's and PERFORM INSTALLATION:
To add the PPA's and install the applications, follow the steps below:

Note: These are one time events. Subsequent updates happen normally
through regular system updates.

* Open a terminal (Ctrl+Alt+T)
* sudo add-apt-repository ppa:ki7mt/kvasd-installer
* --> Accept the PGP Key
* sudo add-apt-repository ppa:ki7mt/wsjtx-dev
* --> Accept the PGP Key
* sudo apt-get update

INSTALL and RUN KVASD Installer
* Open a terminal (Ctrl+Alt+T) if you closed it.
* sudo apt-get install kvasd-installer
* When complete, type: kvasd-installer
* At the main Menu, Select "I Install decoder", follow the prompts.
* After install, test the decoder or just exit kvasd-installer

INSTALL and RUN WSJTX-DEV

NOTES: The new WSJT-X package *does not / will not* overwrite any v1.1
files. However, you may want to Uninstall first just to be safe. None of
your data will be lost either way.

* Open a terminal (Ctrl+Alt+T), if you closed it.
* sudo apt-get install wsjtx-dev
* Using Unity Dash: Search for wsjtx-dev, then click the icon.
* To run from the command line, type: wsjtx
* If you did not remove the original WSJTX v1.1, you may need to run
WSJT-X from the command line by typing:

/usr/bin/wsjtx

NOTE: For Mint and other menu based Desktops ( non-Unity ), many
Ham Radio applications put their launchers ( shortcuts ) in the network
/ audio section of your menus, as most do not include a specific section
for Ham Radio.

USER DATA LOCATIONS:
* WSJTX v1.1 ( repo version ) saves data to: ~/.wsjtx
* WSJTX-DEV saves data to: ~/.local/share/WSJT-X
* KVASD-Installer saves data to: ~/.local/share/kvasd-installer

73's
Greg, KI7MT

----------------------------------------------------------------
JTSDK........: https://sourceforge.net/projects/jtsdk/
Launchpad....: https://launchpad.net/~ki7mt
Ubuntu Hams..: https://launchpad.net/~ubuntu-hams-devel
Debian Hams..: https://alioth.debian.org/projects/pkg-hamradio/
OpenPGP......: C177 6630 7115 78FE 9A2B 9F7F 18C0 F6B7 0DA2 F991

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Posted by: KI7MT <ki7mt@...>
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wiki

I just finished updating the wiki. All comments are welcomed.

Thanks

Ed W3NR

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Posted by: Ed <autek@...>
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Vanity calls and different QTH



I have search for solution but not a clue.

If i have different calls like /P or a vanity calls, how can I switch between them without changing everything manuelly? QTH and antennas etc are different as well as some of the Macros.





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Posted by: ingemarforsstroem-/E1597aS9LQAvxtiuMwx3w@public.gmane.org



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Re: Digest Number 3406

Morning...

> 1b. Re: Mint 17 Source Repository
>     Posted by: "Ed" autek@... edw3nr
>     Date: Fri Mar 20, 2015 6:14 am ((PDT))

<Snipped>

> Fail?
> 
> The link is good, unless you mean something else failed.

Sorry, lost in translation :)

What I meant was that the details shown in the photo's (that I did find in 
Yahoo's attachement store of course) showed a different click route to get to that 
setting.

> 
> >
> > I've just done a fresh/cold install of Mint 17(32 bit) and don't get
> > those
> menu's.
> > Specifically the "Control center" is missing.   (Using the XFCE
> > desktop on a
> VM.)
> 
> The wiki was written with Mate desktop.

So I gather, I used XFCE for the VM, as it's less intensive, for something that is 
already running in ever decreasing circles.   It's a shame such a lot of the menu 
structure is tied to the desktop itself.   Just my view.

I've also installed it using XFCE on a laptop at home, as it was not at all happy 
with MATE, for some reason.  (An older XP/Visa era Celeron machine.   Now 
running 17.1 XFCE 32 bit very well, even if it did take several attempts to get a 
successful install.)

> > However, "Software Sources" is directly accessable from the main
> > "System" entry after clicking the "Mint button" bottom Left.
> >
> > Ed, I can't find the screenshot images in the wiki.   Any chance you
> > could
> put a
> > link to them on the "How To" page?
> 
> Look in the Articles section on the wiki and here under Files >
> Attachments

Ah...  But what is needed for someone (usually a "beginner") following those 
instructions, is a link (or links behind thumbnails if the Wiki can do that) to the 
example screen shots, linked from "within" the textual instructions they are 
following.

If no one else figures it out before I get a chance to, I'll see what I can do.

> 
> > Anyhow, after doing that enable sources tweak.
> >
> > $ sudo apt-get build-dep fldigi        Does seem to work.
> >
> > Next step, to get FLTK built etc.

That (FLTK dowload and build) went as described, no issues at all.

And, as elsewhere, I managed to build Flrig OK too, and it run's.

I now just need enough of the right sort of contiguious time again to do what I 
want to do.  (Sort out the detailed behaviour between Flrig and a KX3 radio, the 
K3 code is only close-ish...)

> >
> > Cheers.
> >
> > Dave G0WBX.
> >
> >
> 
> Ed W3NR

73 Ed.

	Dave G0WBX.

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Posted by: "Dave B" <g8kbvdave@...>
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fldigi 3.22.06 -- PortAudio error: invalid number of channels



Since installing fldigi 3.22.06 on my desktop mac (OS X 10.9.5) I get this error message.  When I open configuration, soundcard, Capture: shows my microphone, and Playback: is blank.  When I try to open Playback:  the program crashes.


The new program on my macbook works fine.  The PortAudio error message appears briefly, but I can configure the soundcard and use the program.


Both machines are used primarily for audio coupling; I use Windoze 7 for connecting to my radios via usb or signalink.


Not sure where I should be posting this question, but it seems more closely related to linux than windows.


Thanks/73


Bart/KH7C



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Posted by: bart-0UDz38MK/Mo@public.gmane.org



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FLDIGI Application Build Scripts Available for Testing

Hello All,

As promised, I've converted several scripts to enable building 8 of
Dave's applications from a simple Dialog menu. Bare in mind, these were
/ are my personal build scripts that I converted over for use with a
wider audience. I have no plans on making this a formal package, so
updates will be directly from SVN on Sourceforge ; a simple svn update
and rebuild is all that's required. With that in mind, *expect frequent
updates*. Also, they are not all singing and all dancing scripts, they
are no frills, get the job done scripts. Error handling is at a bare
minimum, so please do bare that in mind during testing.

At present, you can build (8) apps (FLDIGI, FLAMP, FLWRAP, FLMSG,
FLWKEY, FLRIG, FLLOG and FLNET. The collection also includes a script I
use to check local-builds, posted Alpha tar.gz and the formal release
tar.gz versions from Dave's website. Currently, each build pulls
directly from Dave's Git Master Tree. As time goes on I'll add the
ability to choose what build to process ( Git, Release or Alpha tar.gz )
through a menu selection. Few screen shows:

Man Menu Screenshot:
https://sourceforge.net/p/ki7mt-builds/screenshot/flsdk-main-menu.png

Version Check Screenshot
https://sourceforge.net/p/ki7mt-builds/screenshot/flsdk-version-check.png

FLDIGI Build Finish Screenshot
https://sourceforge.net/p/ki7mt-builds/screenshot/fldigi-build.png

All builds are Static with -optimizations=native. I'll also be adding
Linked (shared) and enabling the various build options for each app.
I've no set time frame in mind to do this as I have other obligations
that may slow things down over the next few weeks.

For lack of a better name, I choose flsdk as the package name. As the
name states, the installation will provide a fairly robust development
environment if a user chooses to work on Dave's applications themselves.
I did not add Fluid ( the FLTK Design Interface ) to the package list as
it is not required to build the apps. It's a one line command to install
of you want it.

SUPPORTED DISTRO's

- Ubuntu 14.04* / 14.10*
- Mint 17..0 / 17.1
- Debian Jessie (8.0*)

Others can be added, but I'd need a comprehensive list of development
packages to start working on it.

INSTALL PREREQUISITES

You *do not* need to enable deb-src repositories nor does the install
use build-dep in any way. If you've already done so, it will not cause
any problems. All the needed packages are installed during the FLSDK
install process.

Two packages are needed to install FLSDK:

sudo apt-get subversion autoconf

then follow the install below.

INSTALLATION

* Open a terminal (Ctrl+Alt+T)
* mkdir -p ~/Projects
* cd ~/Projects
* svn co https://svn.code.sf.net/p/ki7mt-builds/code/branches/flsdk-nix
* cd ./flsdk-nix

For Ubuntu, type:
./autogen.sh --with-distro=ubuntu --enable-parallel=yes

For Mint, type:
./autogen.sh --with-distro=mint --enable-parallel=yes

For Debian, type:
./autogen.sh --with-distro=debian --enable-parallel=yes

* The type: make

* After $(make) is finished, re-run the autogen command you used above
*a second time* to ensure all packages were installed and the scripts
were configured properly.

* At the final prompt ...: sudo make install
* After Install, type ...: flsdk

UPDATING FLSDK FORM SVN

Updating and rebuild is fairly painless.

* Open a terminal (Ctrl+Alt+T)
* cd ~/Projects/flsdk-nix
* svn update
* Run the autogen.sh command you used above
* At the final prompt ...: sudo make install
* After Install, type ...: flsdk

BUILDING APPS and VERSION CHECK

* Open a terminal (Ctrl+Alt+T)
* Select what you want to do.

That's it.

INSTALL LOCATIONS

* FLSDK Installs to /usr/local/bin
* FLSDK working directory: /home/≤user-name>/flsdk
* App Install Dir's: /home/≤user-name>/flsdk/{fldigi, flamp, flmsg, etc}

Note, if you uninstall FLSDK, none of your builds will be removed, this
is by design.

That's it. If you have any problems / questions / suggestions etc, post
them to < linuxham@... > so others can provide input or
benefit from the dialog as well.

73's
Greg, KI7MT

----------------------------------------------------------------
JTSDK........: https://sourceforge.net/projects/jtsdk/
Launchpad....: https://launchpad.net/~ki7mt
Ubuntu Hams..: https://launchpad.net/~ubuntu-hams-devel
Debian Hams..: https://alioth.debian.org/projects/pkg-hamradio/
OpenPGP......: C177 6630 7115 78FE 9A2B 9F7F 18C0 F6B7 0DA2 F991

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Posted by: KI7MT <ki7mt@...>
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fldigi / flrig new versions



http://www.w1hkj.com
  • fldigi-3.22.06
  • flrig-1.3.20
for changes view
73, Dave, W1HKJ


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Posted by: w1hkj <w1hkj-Bdlq13kUjeyLZ21kGMrzwg@public.gmane.org>



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FLmsg location



ThAnks to Ed & Larry, I now have FLdigi running under Ubuntu 14.04.


FLDigi Needs the location of FLmsg, and when I click on "locate" it doesn't. It opens the locate window, shows file name /usr/local/bin/ and in the selection box, there is no FLmsg reference, just ../


I cannot find FLmsg anywhere, to manually enter it.


Help again for an Ubuntu novice/appliance op?


Tnx es 73,

Howard  W1HO



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Posted by: w1ho-WYrOkVUspZo@public.gmane.org



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Gmane