Re: Student summer(or winter) of code projects, $5000 from google.
On 12-04-02 02:08 PM, Sam Bull wrote:
> On Fri, 2012-03-30 at 22:51 +0200, René Dudfield wrote:
>> If anyone needs help with a proposal, let us know.
> I'd like to do some more work on my GUI toolkit. I know it's not
> directly working on Pygame, but I think it will greatly benefit the
> I'm going to write a proposal with a brief overview of the project, and
> then link to my project specification. If anybody would like to review
> the specification, you can find it at
> The spec was initially written a couple of years ago, and much of the
> stuff on there has already been implemented. I've added an expansion
> point to the end to list additional things for GSoC 2012.
> As soon as I send this email, I'll be making another beta release of the
> project. So, if you would like to see the current state of the project,
> then please wait for my next email.
We need more concrete details for the proposal. Looking through the
code on Launchpad:
* you don't seem to have a setup.py or similar "traditional"
installer; that would be a requirement for broad acceptance
o even those who are going to copy your code into their trees
likely want to experiment with it first
* the selection of widgets is fairly sparse
o I don't know that that is really a *bad* thing, games do tend to
use a fairly sparse set of widgets
* there doesn't *seem* to be a theme/skinning mechanism
o that is, how would I go about making my buttons look like
flaming ovals instead of rectangles in order to match my
o how would I control menu layouts (position, adding preview
windows to the right side, etc)
* menus don't *seem* to have any keyboard control (at least, none I
was able to trigger in the test app)
Issues to address in the proposal (note: these are at least things you
need to address, I'm not saying "do or do not", but "provide your
* Reaching a 1.0 release is not a sufficiently well specified goal
(after all, you could increment the version number and upload to
o What will be accomplished (specifics, what $5000 worth of work
needs to be accomplished, on what approximate time schedule)?
+ What metrics will be used to judge the attainment of the goals?
+ What level of documentation is required?
+ Are you going to produce tutorials or just references?
+ What level of testing is required?
o Are you going to speculatively convert some open source games to
use the library to test it's ability to integrate into other
* I would like to see some real adoption/interest numbers. GSOC
implies creating something that a significant collection of people
are going to want to be using the project's results.
o Is there a strong interest from third-party developers in the
project [You say the library is ready to replace the other
toolkits, but don't mention how many people are planning to
switch from other libraries to yours as soon as it is stable]
o Are other people using the widgets already, if not, what is
stopping them? Do you have user feedback on this? If not, it
might be useful to ask the Pygame community to weigh in on it
over the next day or two.
* What is the rationale for a new library over refining an
existing/in-production library? That likely needs to be addressed
explicitly and in detail.
o Why not enhance PGU or the like with better keyboard support?
What are the *specific* failings that make it's approach
unworkable? Adding tab support or selection-in-text-boxes to an
existing library sounds fairly workable, if that is their only
o Why not branch/fork an existing library to bootstrap development?
o Why not borrow code from appropriately-licensed libraries?
* If I understand correctly there have been at least half a dozen
Pygame GUI libraries over the years. Devil's advocate says the
problem isn't so much getting a GUI library written as keeping it
o How does this project avoid "tossing it over the wall" (that is,
finishing and abandoning the project)?
o GSOC AFAIK prioritizes getting new developers into *existing*
projects, building the community of developers. How does this
project integrate into the larger community of Pygame developers?
Mike C. Fletcher
Designer, VR Plumber, Coder