1 Jan 2009 01:14
Re: <at>
It is always possible to write game specific languages(Continue reading)Like AI languages. ----- Original Message ----- From: "Noah Kantrowitz" <noah@...> To: <pygame-users@...> Sent: Wednesday, December 31, 2008 1:58 PM Subject: Re: [pygame] <at> > Python _is_ the scripting language to use in your game. > > --Noah > > On Dec 31, 2008, at 4:56 PM, Lin Parkh wrote: > >> Thanks. The game context is I would like to write a scripting language >> on top of pygame/python for my game. >> ----- Original Message ----- From: "Lenard Lindstrom" <len- l <at> telus.net> >> To: <pygame-users@...> >> Sent: Wednesday, December 31, 2008 1:32 PM >> Subject: Re: [pygame] <at> >> >> >>> This is getting off topic for a game oriented mailing list, but many of >>> the things other languages use macro to accomplish come naturally to >>> Python because it is dynamically typed. For instance the function: >>> >>> def do_add(x, y): >>> return x + y >>> >>> will work with integers, floats, complex numbers, lists and any other
Like AI
languages.
----- Original Message -----
From: "Noah Kantrowitz" <
RSS Feed