Adam Bark | 1 Jun 01:18 2007
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Re: Slow performance in fullscreen mode

On 31/05/07, Brian Bull <Brian.Bull-lmTtMILVy1gb5X4v1pWTQB0XDYemiSaarekASC5BQkU@public.gmane.org> wrote:

Hi list,

My Pygame app runs fine in windowed mode, using

> pygame.display.set_mode((1024,768))

But when I switch to fullscreen mode with

> pygame.display.set_mode((1024,768),pygame.FULLSCREEN )

the display looks fine but the app speed slows down dramatically.
Perhaps the problem is that Pygame is emulating an absent video mode in
some form? 1024 x 768 is supposed to be one of the video modes of this
monitor...

Does anyone have any suggestions please? I would like to be able to use
fullscreen 1024x768 without the performance hit...

I found that fullscreen worked best when using the same resolution as the
screen is currently operating at but this was using opengl so I don't know if it
works the same normally.

HTH


René Dudfield | 1 Jun 01:29 2007
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Re: Slow performance in fullscreen mode

Oh yeah.  Sometimes that makes a difference.

There's soooo many variables with all the different video cards out
there.  Generally full screen is faster though.

Have you tried that event culling idea mentioned in the other email Brian?

On 6/1/07, Adam Bark <adam.jtm30@...> wrote:
> On 31/05/07, Brian Bull
> <Brian.Bull@...> wrote:
> > Hi list,
> >
> > My Pygame app runs fine in windowed mode, using
> >
> > > pygame.display.set_mode((1024,768))
> >
> > But when I switch to fullscreen mode with
> >
> > > pygame.display.set_mode((1024,768),pygame.FULLSCREEN )
> >
> > the display looks fine but the app speed slows down dramatically.
> > Perhaps the problem is that Pygame is emulating an absent video mode in
> > some form? 1024 x 768 is supposed to be one of the video modes of this
> > monitor...
> >
> > Does anyone have any suggestions please? I would like to be able to use
> > fullscreen 1024x768 without the performance hit...
>
> I found that fullscreen worked best when using the same resolution as the
> screen is currently operating at but this was using opengl so I don't know
> if it
> works the same normally.
>
> HTH
>
>
>

Brian Bull | 1 Jun 02:04 2007
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Picon

RE: Slow performance in fullscreen mode

I'll give it a shot (thanks Kamilche) and come back here for more ideas if it doesn't work

Cheers
Brian 

> -----Original Message-----
> From: owner-pygame-users@... 
> [mailto:owner-pygame-users@...] On Behalf Of René Dudfield
> Sent: Friday, 1 June 2007 11:29 a.m.
> To: pygame-users@...
> Subject: Re: [pygame] Slow performance in fullscreen mode
> 
> Oh yeah.  Sometimes that makes a difference.
> 
> There's soooo many variables with all the different video 
> cards out there.  Generally full screen is faster though.
> 
> Have you tried that event culling idea mentioned in the other 
> email Brian?
> 
> 
> On 6/1/07, Adam Bark <adam.jtm30@...> wrote:
> > On 31/05/07, Brian Bull
> > <Brian.Bull@...> wrote:
> > > Hi list,
> > >
> > > My Pygame app runs fine in windowed mode, using
> > >
> > > > pygame.display.set_mode((1024,768))
> > >
> > > But when I switch to fullscreen mode with
> > >
> > > > pygame.display.set_mode((1024,768),pygame.FULLSCREEN )
> > >
> > > the display looks fine but the app speed slows down dramatically.
> > > Perhaps the problem is that Pygame is emulating an absent 
> video mode 
> > > in some form? 1024 x 768 is supposed to be one of the 
> video modes of 
> > > this monitor...
> > >
> > > Does anyone have any suggestions please? I would like to 
> be able to 
> > > use fullscreen 1024x768 without the performance hit...
> >
> > I found that fullscreen worked best when using the same 
> resolution as 
> > the screen is currently operating at but this was using opengl so I 
> > don't know if it works the same normally.
> >
> > HTH
> >
> >
> >
> 
"The information contained in this transmission is confidential. It is intended for the named address
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Rikard Bosnjakovic | 1 Jun 07:54 2007
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Re: Buried In Game Ideas

On 5/30/07, kschnee@...
<kschnee@...> wrote:

> Quick question before this battery runs out: what would you want to be
> able to do in a village in this primitive island world, if the village is
> abstracted as a menu but the individual random tribesmen have names and
> hopefully some kind of individual personality? What mechanics?

This puts my mind back to Sid Meier's Pirates!, where you would get a
menu in each town you enter. I haven't follow your game idea to its
fullest extent, but possible actions for the above would be trade,
recruit people, bribe the tribe (no pun intended), etc.

Another possibility would be quests (in case your game is experience
based) as in some random tribesmen asking you for help, like finding
their missing cat or whatever.

--

-- 
- Rikard - http://bos.hack.org/cv/

Rikard Bosnjakovic | 1 Jun 10:07 2007
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Re: Slingshot 1.0

On 5/30/07, John Eriksson <john@...> wrote:

> If you could help me test it I would be very happy!

I would be happy to do so, if only you could provide an URL for it.

--

-- 
- Rikard - http://bos.hack.org/cv/

John Eriksson | 1 Jun 10:10 2007
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Re: Slingshot 1.0

fre 2007-06-01 klockan 10:07 +0200 skrev Rikard Bosnjakovic:
> On 5/30/07, John Eriksson <john@...> wrote:
> 
> > If you could help me test it I would be very happy!
> 
> I would be happy to do so, if only you could provide an URL for it.
> 

http://www.pygame.org/projects/20/428/?release_id=734

or 

http://arainyday.se/projects/python/Slingshot/

Thanks
/John

Paul Gries | 1 Jun 18:52 2007
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Re: Pygame Platform compatability and Numeric/Numpy support Question

James Paige <Bob <at> ...> writes:

> 
> On Thu, May 31, 2007 at 11:48:33AM -0400, Leo Kaliazine wrote:
> > 
> >    1. When will pygame support OSX? (Python 2.5)
> 
> It has worked fine for me on OSX ever since pygame 1.6 and python 2.3, 
> and maybe even longer ago.

I can't see a link to an installer here:

 http://pythonmac.org/packages/py25-fat/index.html

Do we need to install from source?  (I'm asking in part because we're hoping to
use it in a first-year course, and the command line can be daunting to new
programmers.)

Thank you,
--

-- 
Paul Gries
Senior Lecturer, Dept. of Computer Science
University of Toronto

Miriam English | 3 Jun 12:32 2007

getting pygame to work on Puppy Linux

Hi folks,

I've been gradually migrating everything on my machines from MSWindows 
to a few flavors of Linux. My favorite form of Linux so far is Puppy 
Linux, but I can't for the life of me get pygame working on it. Python 
was easy to install. I can get the main SDL library compiled, but not 
SDL_mixer, SDL_ttf, SDL_image, smpeg. So I've tried copying the 
appropriate libs from rpms (though I know that is fraught with problems 
of incompatible versions).

When I try to run any pygame program it simply fails with the message:

"Fatal Python error: (pygame parachute) Floating Point Exception
Aborted"

Can anybody give me any pointers?

If nothing else can anybody tell me how to compile the SDL libs 
(SDL_mixer, SDL_ttf, SDL_image, smpeg, etc) that pygame needs. The 
source downloadables don't give any clue that I can see, and simply 
dropping binaries in has yielded no joy.

Has anybody got pygame to work from start, without relying on python + 
SDL + other stuff already in the OS?

It is so easy to do on MS-Windows. I'm surprised it is so difficult in 
Linux.

Best wishes,

	- Miriam

--

-- 
---------=---------=---------=---------=---------=---------=------
A life! Cool! Where can I download one of those from?
---------=---------=---------=---------=---------=---------=------
Website: http://miriam-english.org
Blog: http://miriam-e.livejournal.com

Laura Creighton | 3 Jun 12:46 2007
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Re: getting pygame to work on Puppy Linux


This link: http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/web/installation/installation.html

walks you through the process of installing from sources.  You won't
need the OSG library.  #puppylinux on irc.freenode.net is a place
you can ask questions specific to puppylinux -- I am not familiar
with it.

Laura

Laura Creighton | 3 Jun 12:47 2007
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Re: getting pygame to work on Puppy Linux

In a message of Sun, 03 Jun 2007 12:46:33 +0200, Laura Creighton writes:
>
>This link: http://www.cs.clemson.edu/~malloy/courses/3dgames-2007/tutor/w
>eb/installation/installation.html
>
>walks you through the process of installing from sources.  You won't
>need the OSG library.  #puppylinux on irc.freenode.net is a place
>you can ask questions specific to puppylinux -- I am not familiar
>with it.
>
>Laura

Oh, and I forgot, make sure you delete all those binaries you tried to
install yourself.

Laura


Gmane