Re: Game idea revised
Charles Joseph Christie II <
sonicbhoc@...>
2007-03-01 02:16:03 GMT
On Wed, 28 Feb 2007 14:27:45 -0800
"Bob Ippolito" <bob@...> wrote:
> On 2/28/07, Charles Joseph Christie II <sonicbhoc@...> wrote:
> > On Wed, 28 Feb 2007 10:55:30 -0800
> > "Bob Ippolito" <bob@...> wrote:
> >
> > > On 2/28/07, Kordova <kordova@...> wrote:
> > > >
> > > > On Feb 28, 2007, at 8:27 AM, Charles Christie wrote:
> > > >
> > > > > This idea seems more and more feasible, and better for pygame,
> > > > > every time I think about it, and my previous idea of making a
> > > > > danmaku shoot-em-up game out of this typing thing gets less
> > > > > savory due to the speed and accuracy limitations of python
> > > > > (which isn't exactly a bad thing, it's easy to program in for
> > > > > a newbie like me).
> > > >
> > > > I do not know what danmaku is (actually thanks to google I
> > > > think I now do), but I have had success at work and at home
> > > > with intensive 3d applications written primarily in Python. If
> > > > you feel you are able to develop this and are interested in
> > > > doing so, you should try it. In my experience most complaints
> > > > against Python tend to be based on poor design and/or
> > > > implementation of algorithms rather than the language running
> > > > dog slow. (And you can make the plunge into C extensions or
> > > > whatever if it really becomes an issue.)
> > > >
> > >
> > > Python having "accuracy limitations" seems very suspect as well.
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