John Eriksson | 1 Mar 06:16 2006
Picon

SV: Pixel Editor

Hi,

I find the GIMP to be very usefull for both small and large stuff. I use it
for background and logo-works as well as for sprites and tiles.

http://www.gimp.org/

And hey...you can use it on Windows, Linux and Mac!

Best Regards
/John Eriksson

>
> Quick question all.  I currently, actively develop in both Macintosh
> and Windows operating systems.  I have finally found my favorite
> freeware for text editing for both (textwrangler on mac, pspad on
> windows), but my big question is, what are the best pixel editors for
> each system.  I have found Pixen2 for the mac, though I have not had
> much time to play around with it, but as of now I am just using Pain
> on windows.  I know my questions are very technical like some (youll
> get those when I settle down to write some code), but right now I am
> just getting all my ideas to form and the tools necessary to start the
> project.  So, favorite free pixel editors anyone?  I do have access to
> the full CS2 suite, but that is often, not overkill, but not always
> appropriate for what I want to do (if that makes sense).
>
> Thanks again all,
> Unteer
>
>
(Continue reading)

Richard Norton | 1 Mar 08:30 2006
Picon
Picon

Re: Mac cursors broken

On 2006-Feb-28, at 15:29, Kamilche wrote:
> Bob Ippolito wrote:
>> On Feb 28, 2006, at 2:50 PM, Kamilche wrote:
>>> I tried my app on the Mac today, and everything works fine (go me!)  
>>> except the cursors. Some of them are cut in half, some of them are  
>>> wrapping around funny. I'm compiling custom cursors in a variety of  
>>> sizes, but all multiples of 8x8. Is there a limitation on the Mac  
>>> platform regarding cursors, that I'm unaware of?
>> It would be useful to come up with a reproducible example of this so  
>> that if it is indeed broken, someone can figure out why and fix it.
>> -bob
>
> Here ya go. Run this under Mac and Windows.
>
> --Kamilche
>
> import pygame
>
>
> arrow = ( "xX                      ",
>           "X.X                     ",
>           "X..X                    ",
>           "X...X                   ",
>           "X....X                  ",
>           "X.....X                 ",
>           "X......X                ",
>           "X.......X               ",
>           "X........X              ",
>           "X.........X             ",
>           "X......XXXXX            ",
(Continue reading)

Patrick Mullen | 1 Mar 19:54 2006
Picon

Re: Pixel Editor

Hi, I also use gimp.  Here is a list of setting changes/tools to make it nicer for pixel editing:

 * Set the new image to whatever format you are working with most of the time.  I don't like working with a transparent background so much, because it's harder to erase to transparent than to just press "x" to switch to my transparent color and paint with that; but if I am working with 64x64 or higher res than I use transparency instead
 * Set the default grid in preferences to whatever sized tiles/sprites you are working with, and I like dashed lines
 * Under Image Windows, under Mouse Cursors, make sure to select "show brush outline" and DEselect "show paint cursor - this way you will have a nice little pixel box instead of a mouse cursor
 * Check "show grid" in the View menu
 * Also in the view menu, choose new view - that way you can set up a window that shows a zoomed out view while you work zoomed in
 * Use the pencil tool mostly
 * And don't forget, if you want to draw a line, you have to click the first point on the line; hold shift; and then click the second point. 

Once all of that is set up, gimp is really nice for editing pixel images, and it can scale up and do fancy things like filters and layers too, which sometimes comes in handy!

James Paige | 1 Mar 20:32 2006

Re: Pixel Editor

On Wed, Mar 01, 2006 at 10:54:34AM -0800, Patrick Mullen wrote:
>    Hi, I also use gimp.  Here is a list of setting changes/tools to make it
>    nicer for pixel editing:
> 
>     * Set the new image to whatever format you are working with most of the
>    time.  I don't like working with a transparent background so much, because
>    it's harder to erase to transparent than to just press "x" to switch to my
>    transparent color and paint with that; but if I am working with 64x64 or
>    higher res than I use transparency instead
>     * Set the default grid in preferences to whatever sized tiles/sprites you
>    are working with, and I like dashed lines
>     * Under Image Windows, under Mouse Cursors, make sure to select "show
>    brush outline" and DEselect "show paint cursor - this way you will have a
>    nice little pixel box instead of a mouse cursor
>     * Check "show grid" in the View menu
>     * Also in the view menu, choose new view - that way you can set up a
>    window that shows a zoomed out view while you work zoomed in
>     * Use the pencil tool mostly
>     * And don't forget, if you want to draw a line, you have to click the
>    first point on the line; hold shift; and then click the second point. 
> 
>    Once all of that is set up, gimp is really nice for editing pixel images,
>    and it can scale up and do fancy things like filters and layers too, which
>    sometimes comes in handy!

I concur. I often use the Gimp for pixel art for games-- although I have 
always found the lack of keyboard-based palette navigation to be a 
weakness. This is hopefully going to be fixed in a future release, see: 
http://bugzilla.gnome.org/show_bug.cgi?id=130123

---
James Paige

Kris Schnee | 1 Mar 21:59 2006
Picon

Re: Pixel Editor

It's worth pointing out this tutorial:
http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/
This series of lessons goes into a lot of detail about pixel-by-pixel 
design of graphics, starting with "the Almighty Grass Tile."

Kris

Rene Dudfield | 1 Mar 23:22 2006
Picon

Re: Mac cursors broken

Thanks, this has been added to examples/ in cvs.

Cheers,

On 3/1/06, Kamilche <klachemin@...> wrote:
> Rene Dudfield wrote:
> > The cursors look ok on linux, X11.
> >
> > Kamilche:  Would you mind if I added this example to the pygame examples?
> >
>
> I don't mind, go ahead.
>

Kamilche | 1 Mar 23:26 2006
Picon
Picon

Re: Mac cursors broken

Rene Dudfield wrote:
> Thanks, this has been added to examples/ in cvs.
> 
How do you get there? I'd like to see it, but don't know how to access it.

Rene Dudfield | 1 Mar 23:38 2006
Picon

Re: Mac cursors broken

You can see how to use pygame cvs here:  http://www.pygame.org/wiki/cvs

On 3/2/06, Kamilche <klachemin@...> wrote:
> Rene Dudfield wrote:
> > Thanks, this has been added to examples/ in cvs.
> >
> How do you get there? I'd like to see it, but don't know how to access it.
>
>

Richard Jones | 2 Mar 07:22 2006
Picon

Re: Pixel Editor

On Thursday 02 March 2006 07:59, Kris Schnee wrote:
> It's worth pointing out this tutorial:
> http://www.petesqbsite.com/sections/tutorials/tuts/tsugumo/
> This series of lessons goes into a lot of detail about pixel-by-pixel
> design of graphics, starting with "the Almighty Grass Tile."

I've added a link to that tutorial to the pyweek rules page, next to the one 
other tute on isometric art.

    Richard

ps. http://media.pyweek.org/static/rules.html

Richard Jones | 2 Mar 07:31 2006
Picon

Re: Pixel Editor

I just found this incredible list of resources:

  http://graphicssoft.about.com/od/pixelart/

   Richard


Gmane