Mac Observations
Bob Ippolito wrote:
> There is a pygame installer at http://pythonmac.org/packages/
>
> You will need PyObjC, and you may also want PIL, PyOpenGL, and
> Numeric. PyOpenGL might need numarray, I don't recall.
>
I DID get it running, but boy, is it a pain to install on Macintosh
machines! I needed the developer tools from Apple to compile from
source, but my Mac had been updated to 10.4, and the 10.3 tools weren't
compatible. I would have had to download over 800 megs to get the latest
tools! I tried and failed, but it was soon a moot point because the Mac
blue screened and wouldn't even boot. I decided then to reformat it.
So, I reinstalled 10.3 from the DVD, and didn't update it. I also
installed the Apple developer tools, so I could install Python 2.4.2
from source. But it failed - I had to do a 'framework install' to get it
to run. Then, it ran, but typing 'python' in Terminal still brought up
the old version. That's apparently a known issue in Mac Python. What was
more serious, is I had no PythonIDE for the new version. The PythonIDE
was still using the old Python 2.3 binary, instead.
So, I found a binary package installer for Mac OSX Python 2.4.1, which
was faintly older than the 2.4.2 I was aiming for, but closer than 2.3.
After installing that, there were weird bugs where I would go to click
on an icon, and it would disappear out from under me. One folder, the
'bin' folder, had every icon disappear! But I was able to run PythonIDE
with a version of 2.4.1, so all was well despite the interface weirdness.
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