2 Sep 2004 14:54
Re: using opengl in pygame?
On Thu, 24 Jun 2004, Jasper Phillips wrote: > >On Thu, 24 Jun 2004, Jan Ekholm wrote: > >> On Wed, 23 Jun 2004, Jasper Phillips wrote: >> >> >> > Fantasy Strategy in a homebrew world. Simultaneous Turns. Battles >> >> > reminscent of miniatures games. Strategic aspects reminiscent of >> >> > various boardgames. Plot and adventure reminiscent of King of Dragon >> >> > Pass. Magic and research distinct from traditional "shopping" tech >> >> > trees. Extensible. Victory conditions beyond "beat everyone else". >> >> > Dynamic episodic campaigns. >> >> Good luck with your project! I've always loved strategy games, so some >> discussions about those on this list wouldn't be too bad. :) What kind of >> networking solution do you have? > >Thanks, I hope it comes off well! Still a long haul until I'm done however. >I'm avoiding talking much about my game until it nears completion, as I >don't want to get forgotten in the sea of mediocre and unfinished games. >I'd much rather come out guns blazing (well, as much as one man shop can!) > >For networking I use Twisted, which works nicely. I've stumbled across a >couple of bugs, but it's good stuff. Certainly worlds better than socket >programming! A late reply to this post... Anyway, how have your experiments with Twisted worked out? Still using it?(Continue reading)
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