Re: [pygame] Robustness of OSX support
Bob Ippolito <
bob@...>
2003-10-15 22:02:25 GMT
On Wednesday, Oct 15, 2003, at 17:27 America/New_York, Jeff Mallett
wrote:
> I'm currently investigating cross-platform solutions (need Windows and
> OS X) for developing a commercial, full-screen, 2D game. I would like
> to start on a demo ASAP. I've been playing around with pygame on
> Windows, but haven't tried it on Mac OSX yet. What I've read makes me
> think MacOSX support is lagging behind in some areas.
Just SysFont support right now, as far as I know. You shouldn't really
count on that working anywhere in the first place, it's not very well
tested. Switching between full screen and windowed mode is also
problematic (seems to work on OS X 10.2, but not 10.3), but that's true
for more platforms than just OS X. Doesn't sound like this issue would
concern you, as your app is full screen.
I've heard nothing but good things about my distribution of Pete's
SolarWolf 1.3 (full screen pygame), which was released at the end of
last month. It's been downloaded almost 4000 times (over 13 gigs of
traffic!). Approximately half of that was directly through
versiontracker (the only place I announced it), but there's a trickle
down effect for popular software so it ended up on a few similar sites
accounting for the other half.
> * Is pygame/OSX "ready" as a platform for commercially distributed
> games? (stability, speed, support of pygame API set, etc.) Are there
> OSX-specific issues to be aware of and what targets (OS versions,
> hardware) are supported?
OS Versions: Mac OS X 10.2+ (I've tested on 10.3 builds up to 7B74, no
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