1 Aug 01:08
Re: kiva GL backend
On Jul 31, 2007, at 5:33 PM, jelle wrote: > I just started to have a glance at Kiva, and it seems a real gem to > me! > The thing is that I'd like to use it for a realtime visualization > being able to > render lots of 2d polygons fast & anti aliased is the issue. The GL > backend > would be just the thing i need. It seems to me though that its > currently not > running (I'm running the 2.5 win32 egg...) > Simple because the Canvas & CanvasWindow classes aren't implemented > currently. > However, it seems that quite a bit of effort went into this, and I > think it > would be a very nice module. It would be great to get a status update! Hi Jelle, Kiva's Agg and Mac OS backends are actively used by Enable and Chaco. There are two GL backends: one that uses Agg to raster into a memory image, which is then used as a GL texture, and a native GL backend that sets up a viewport and the various model/projection matrices, and translates Kiva's DisplayPDF calls into GL equivalents. Both of these backends worked at one point and just need some updating. I took a pass at cleaning up the native GL one back in early june (revision 12125), but it needs probably a few more hours of work to get the base up and running. Is there a particular time frame you had in mind for your project? Alternatively, if you want to take a stab at it, I'd be happy to give you some pointers.. :)(Continue reading)
RSS Feed