Jonathan Wilkes | 1 Feb 2009 02:30
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Re: Pd-list Digest, Vol 46, Issue 108

Maybe there could be a menu item that toggles between a) making pasted objects dangle from the mouse
(similar to what happens when hitting ctrl-1), or b) shifting 10x10 for the same window and leaving
everything as is for different windows.

(Hopefully I didn't double post this...)

-Jonathan

--- On Sat, 1/31/09, Hans-Christoph Steiner <hans <at> eds.org> wrote:

> From: Hans-Christoph Steiner <hans <at> eds.org>
> Subject: Re: [PD] Pd-list Digest, Vol 46, Issue 108
> To: "Ingo Scherzinger" <ingo <at> miamiwave.com>
> Cc: pd-list <at> iem.at
> Date: Saturday, January 31, 2009, 10:16 PM
> Yeah, I thought some people might do that.  As it is now,
> newbies get  
> really annoyed and frustrated, as well as some experienced
> users.  I  
> figure it is easy enough for someone in your position to
> hit shift- 
> left-arrow, then shift-up-arrow and it'll be back to
> the original  
> position.  That's much easier than recovering from
> pasting a copy  
> right on top of itself.
> 
> Maybe someone can come up with an even better idea that
> solves both  
> issues.
(Continue reading)

Hans-Christoph Steiner | 1 Feb 2009 05:56
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cv.jit is now open source


http://www.iamas.ac.jp/~jovan02/cv/download.html

Perhaps this is a bit off topic, but it seems that cv.jit, the opencv  
library for Max/MSP/Jitter, is now open source. It seems that this  
code could serve as a good example of how to use aspects of opencv in  
a dataflow environment, like for pix_opencv or pdp_opencv.

.hc

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I have the audacity to believe that peoples everywhere can have three  
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and dignity, equality and freedom for their spirits.      - Martin  
Luther King, Jr.

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Hans-Christoph Steiner | 1 Feb 2009 06:01
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Re: multiple undo ctrl-z


One thing I like about Emacs a lot is that it remembers the undo/redo states across saves.  I think that saving should not wipe out the undo possibilities.  Didn't Photoshop go back to single undo?  I think they replaced multiple undo with a sort of editable history log.  I think that would be even better than multiple undo.

.hc

On Jan 31, 2009, at 11:57 AM, Kyle Klipowicz wrote:

I know that the Ableton programmers have joked about the challenges of designing their endless undo system. I am guessing that it relies upon keeping track of every change between state saves, since they also have a nifty feature that will rescue unsaved changes if the system crashes for some reason. This is stored in a temporary file location specified in the preferences menu of the program.

So basically the multiple undo system would have to keep a running log in some temporary file, documenting each state change in the software. Beyond me, but I agree that this feature is much-desired!

~Kyle

On Sat, Jan 31, 2009 at 10:04 AM, Mathieu Bouchard <matju <at> artengine.ca> wrote:
On Sat, 31 Jan 2009, Enrique Erne wrote:

there has been many good ideas about usability features, so here come my most beloved ones: multiple undo be a great improvement. would that be difficult?

When I originally harassed Miller so that he implements undo, I thought he'd go for multiple undo. Instead, he went for single. Basically there's not much more you have to do to get multiple undo if the single undo was done "right", but that means "if the single undo has been implemented with a future multiple undo in mind". The undo-system is one of the rare parts of pd source-code that I haven't read, because I wanted to reimplement it from scratch anyway. So I can't really tell you right away whether Miller's system could be adapted or not.

My own multiple-undo code doesn't really work well, but that's not because it's multiple, it's because it's implemented in the client instead, and there were too many things that had to be changed in the server to get that working, and I have other excuses as well ;)

 _ _ __ ___ _____ ________ _____________ _____________________ ...
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Hans-Christoph Steiner | 1 Feb 2009 06:05
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copy-paste vs. duplicate behavior (was Re: Pd-list Digest, Vol 46, Issue 108)


Yeah, I was thinking something similar.  Perhaps paste should always  
just leave the whole thing dangling on the mouse pointer until you  
click to put it down.   Or maybe paste just does the 10x10 shift and  
Duplicate does the dangling behavior.

.hc

On Jan 31, 2009, at 8:30 PM, Jonathan Wilkes wrote:

> Maybe there could be a menu item that toggles between a) making  
> pasted objects dangle from the mouse (similar to what happens when  
> hitting ctrl-1), or b) shifting 10x10 for the same window and  
> leaving everything as is for different windows.
>
> (Hopefully I didn't double post this...)
>
> -Jonathan
>
> --- On Sat, 1/31/09, Hans-Christoph Steiner <hans <at> eds.org> wrote:
>
>> From: Hans-Christoph Steiner <hans <at> eds.org>
>> Subject: Re: [PD] Pd-list Digest, Vol 46, Issue 108
>> To: "Ingo Scherzinger" <ingo <at> miamiwave.com>
>> Cc: pd-list <at> iem.at
>> Date: Saturday, January 31, 2009, 10:16 PM
>> Yeah, I thought some people might do that.  As it is now,
>> newbies get
>> really annoyed and frustrated, as well as some experienced
>> users.  I
>> figure it is easy enough for someone in your position to
>> hit shift-
>> left-arrow, then shift-up-arrow and it'll be back to
>> the original
>> position.  That's much easier than recovering from
>> pasting a copy
>> right on top of itself.
>>
>> Maybe someone can come up with an even better idea that
>> solves both
>> issues.
>>
>> .hc
>>
>> On Jan 31, 2009, at 5:34 AM, Ingo Scherzinger wrote:
>>
>>> I agree with pasting to the same window the cursor
>> position would be
>>> the
>>> best solution. But please leave it the way it is for
>> different
>>> windows.
>>> I always copy objects that have been changed to almost
>> identical
>>> windows and
>>> they are right in the spot where they belong. Changing
>> this
>>> behaviour would
>>> be very annoying if you're doing things like this.
>>>
>>> Ingo
>>>
>>>
>>>> well, the current behavior is helpful when pasting
>> into a different
>>>> window
>>>> if it has similar dimensions, but if we are
>> copying a piece of a
>>>> patch
>>>> which
>>>> was way down in a window into a new window, then
>> the pasted code
>>>> ends up
>>>> in
>>>> the same place too and one has to go look for it.
>> This also happens
>>>> because
>>>> the window doesn't focus in the pasted
>> section, but keeps the 0,0
>>>> coordinates.
>>>> I think in general, (or when pasting to the same
>> window) it would
>>>> be nice
>>>> to
>>>> paste into the last clicked coordinate.
>>>>
>>>> In any case I am so used to it by now that I can
>> survive in these
>>>> conditions.
>>>>
>>>> J
>>>>
>>>> On Fri, Jan 30, 2009 at 4:03 PM, Miller Puckette
>>>> <mpuckett <at> imusic1.ucsd.edu>wrote:
>>>>
>>>>> I think if pasting to the same window this
>> would be reasonable - but
>>>> I've
>>>>> always had in mind, instead, to paste the
>> objects to a new place
>>>> determined
>>>>> by current cursor position, which would be far
>> better.  Just haven't
>>>> been
>>>>> able to think it through and do it.
>>>>>
>>>>> M
>>>>> On Fri, Jan 30, 2009 at 06:53:22PM -0500,
>> Hans-Christoph Steiner
>>>>> wrote:
>>>>>>
>>>>>> Hey all,
>>>>>>
>>>>>> I was thinking that it would be nice if
>> copy-paste had the same
>>>>>> response and duplicate, i.e. shifting the
>> position over by 10
>>>>>> pixels
>>>>>> in x and y, then pasting.  I can't see
>> a good reason why paste
>>>>>> doesn't
>>>>>> do that.  Anyone know of any?  Newbies get
>> very frustrated by the
>>>>>> current behavior.  Regular users get used
>> to the Duplicate command,
>>>>>> but I don't know of any other programs
>> where you can't just copy-
>>>>>> paste
>>>>>> and you need a special function.
>>>>>>
>>>>>> .hc
>>>
>>>
>>>
>>> _______________________________________________
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>> http://lists.puredata.info/listinfo/pd-list
>>
>>
>> _______________________________________________
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>
>

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Ingo Scherzinger | 1 Feb 2009 08:27

copy-paste vs. duplicate behavior (was Re: Pd-list Digest, Vol 46, Issue 108)

Well, what if someone hits paste twice by mistake? Then you still have two
copies on top of each other. Both 10x10 pixels moved from the original but
still on top of each other.
Maybe a more obvious solution would be that two objects on top of each other
change color so you know there is something underneath it?

I know that's a totally different thing to implement and definitely not as
easy as just moving the pasted objects by ten pixels or to the cursor.

For the simple solution: I would prefer to use the mouse cursor in the same
window and leave the position for other windows. That's because the same
window already contains the original objects so the copies need to be moved
anyway. Another window probably does not contain identical objects up until
now otherwise you wouldn't copy them there. So they should stay in the
original position.

Ingo

> Yeah, I was thinking something similar.  Perhaps paste should always
> just leave the whole thing dangling on the mouse pointer until you
> click to put it down.   Or maybe paste just does the 10x10 shift and
> Duplicate does the dangling behavior.
> 
> .hc

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Luke Iannini | 1 Feb 2009 09:43
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Crasher bug found...

Well, I'll let you all confirm that before I truly say so : ).

But, by sheer luck, I'm hoping I've found the memory-corruption bug
causing my pd abstractions to be so unstable (as I've lamented quite a
few times).

Hopefully this is narrowed down enough to be useful Miller! (I'm happy
to pare it down further if there are too many extraneous objects)

Basically, open ds-slider-o-help.pd (which contains 10 copies of the
GOP ds-slider-o.pd abstraction) and click the [CLICK TO CRASH( message
which is connected to a [send] object with no destination.

Assigning a destination prevents the crash.

This would certainly make sense for my issues, as I use a ton of [s ]
objects without arguments and it's likely that somewhere, one of them
isn't being set properly.

I attached one of the crashlogs as well, which starts at "0 pd
0x00039cbe pd_typedmess + 142 (m_class.c:696)", but note that I also
saw the "0   ??? ..." style crash as well that I'm assuming is
indicative of corrupted memory?

I've tested this in Pd-extended 0.40 and in the latest Pd 0.42-3.

Best
Luke
Process:         pd [25140]
Path:            /Applications/Pd-extended.app/Contents/Resources/Scripts/../bin/pd
Identifier:      pd
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  Pd-extended [25139]

Date/Time:       2009-02-01 00:26:38.233 -0800
OS Version:      Mac OS X 10.5.6 (9G55)
Report Version:  6

Exception Type:  EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x000000006573552f
Crashed Thread:  0

Thread 0 Crashed:
0   pd                            	0x00039cbe pd_typedmess + 142 (m_class.c:696)
1   pd                            	0x00038c0a bindlist_anything + 49 (m_pd.c:107)
2   pd                            	0x00039f64 pd_typedmess + 820 (m_class.c:805)
3   pd                            	0x00039f64 pd_typedmess + 820 (m_class.c:805)
4   pd                            	0x0003b50e outlet_anything + 78 (m_obj.c:438)
5   pd                            	0x00039f64 pd_typedmess + 820 (m_class.c:805)
6   pd                            	0x0003d7df binbuf_eval + 1043 (m_binbuf.c:677)
7   pd                            	0x00009b22 message_float + 55 (g_text.c:309)
8   pd                            	0x00009dd6 message_click + 33 (g_text.c:391)
9   pd                            	0x0000b4b9 text_click + 209 (g_text.c:1091)
10  pd                            	0x0001ff20 canvas_doclick + 555 (g_editor.c:1094)
11  pd                            	0x000208a2 canvas_mousedown + 61 (g_editor.c:1257)
12  pd                            	0x0003a02a pd_typedmess + 1018 (m_class.c:779)
13  pd                            	0x00039f64 pd_typedmess + 820 (m_class.c:805)
14  pd                            	0x0003d7df binbuf_eval + 1043 (m_binbuf.c:677)
15  pd                            	0x000448ca socketreceiver_read + 1016 (s_inter.c:553)
16  pd                            	0x00043983 sys_domicrosleep + 367 (s_inter.c:193)
17  pd                            	0x000439e8 sys_microsleep + 19 (s_inter.c:216)
18  pd                            	0x0004185e m_scheduler + 658 (m_sched.c:492)
19  pd                            	0x00043770 sys_main + 1524 (s_main.c:320)
20  pd                            	0x000021ae _start + 216
21  pd                            	0x000020d5 start + 41

Thread 1:
0   libSystem.B.dylib             	0x92df71c6 mach_msg_trap + 10
1   libSystem.B.dylib             	0x92dfe9bc mach_msg + 72
2   com.apple.audio.midi.CoreMIDI 	0x00625f0f XServerMachPort::ReceiveMessage(int&, void*, int&) + 101
3   com.apple.audio.midi.CoreMIDI 	0x00618477 MIDIInPortThread::Run() + 111
4   com.apple.audio.midi.CoreMIDI 	0x0061c07d XThread::RunHelper(void*) + 17
5   com.apple.audio.midi.CoreMIDI 	0x006269ee CAPThread::Entry(CAPThread*) + 96
6   libSystem.B.dylib             	0x92e28095 _pthread_start + 321
7   libSystem.B.dylib             	0x92e27f52 thread_start + 34

Thread 2:
0   libSystem.B.dylib             	0x92dfe3ae __semwait_signal + 10
1   libSystem.B.dylib             	0x92e28d0d pthread_cond_wait$UNIX2003 + 73
2   libGLProgrammability.dylib    	0x93e3ab32 glvmDoWork + 162
3   libSystem.B.dylib             	0x92e28095 _pthread_start + 321
4   libSystem.B.dylib             	0x92e27f52 thread_start + 34

Thread 3:
0   libSystem.B.dylib             	0x92df720e semaphore_wait_signal_trap + 10
1   libSystem.B.dylib             	0x92e29206 _pthread_cond_wait + 1267
2   libSystem.B.dylib             	0x92e6e539 pthread_cond_wait + 48
3   py.pd_darwin                  	0x1371aa68 flext_multi::ThrCond::Wait() + 34
4   py.pd_darwin                  	0x1371ab32 flext_multi::ThrHelper(void*) + 178
5   libSystem.B.dylib             	0x92e28095 _pthread_start + 321
6   libSystem.B.dylib             	0x92e27f52 thread_start + 34

Thread 4:
0   libSystem.B.dylib             	0x92df7226 semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib             	0x92e291ef _pthread_cond_wait + 1244
2   libSystem.B.dylib             	0x92e73aaf pthread_cond_timedwait + 47
3   py.pd_darwin                  	0x1371a638 flext_multi::ThrCond::TimedWait(double) + 204
4   py.pd_darwin                  	0x1371f84a flext_base_multi::QWorker(flext_multi::thr_params*) + 62
5   py.pd_darwin                  	0x1371a945 flext_multi::ThreadRegistryWorker() + 197
6   libSystem.B.dylib             	0x92e28095 _pthread_start + 321
7   libSystem.B.dylib             	0x92e27f52 thread_start + 34

Thread 5:
0   libSystem.B.dylib             	0x92e2e30a select$DARWIN_EXTSN$NOCANCEL + 10
1   time.so                       	0x13c1589d time_sleep + 182 (timemodule.c:910)
2   org.python.python             	0x1374f278 PyObject_Call + 45 (abstract.c:1860)
3   org.python.python             	0x137d35b2 PyEval_CallObjectWithKeywords + 112 (ceval.c:3433)
4   org.python.python             	0x1374f249 PyObject_CallObject + 32 (abstract.c:1852)
5   py.pd_darwin                  	0x13712b17 pybase::pyworker(flext_multi::thr_params*) + 103
6   py.pd_darwin                  	0x1371a945 flext_multi::ThreadRegistryWorker() + 197
7   libSystem.B.dylib             	0x92e28095 _pthread_start + 321
8   libSystem.B.dylib             	0x92e27f52 thread_start + 34

Thread 6:
0   libSystem.B.dylib             	0x92df720e semaphore_wait_signal_trap + 10
1   libSystem.B.dylib             	0x92e29206 _pthread_cond_wait + 1267
2   libSystem.B.dylib             	0x92e6e539 pthread_cond_wait + 48
3   py.pd_darwin                  	0x1371aa68 flext_multi::ThrCond::Wait() + 34
4   py.pd_darwin                  	0x13712d4e pybase::quworker(flext_multi::thr_params*) + 190
5   py.pd_darwin                  	0x1371a945 flext_multi::ThreadRegistryWorker() + 197
6   libSystem.B.dylib             	0x92e28095 _pthread_start + 321
7   libSystem.B.dylib             	0x92e27f52 thread_start + 34

Thread 0 crashed with X86 Thread State (32-bit):
  eax: 0x1441d920  ebx: 0x00039c41  ecx: 0x0008b7a8  edx: 0x6573552f
  edi: 0x00000002  esi: 0x0008b7b0  ebp: 0xbfffd9c8  esp: 0xbfffd920
   ss: 0x0000001f  efl: 0x00010206  eip: 0x00039cbe   cs: 0x00000017
   ds: 0x0000001f   es: 0x0000001f   fs: 0x00000000   gs: 0x00000037
  cr2: 0x6573552f

Binary Images:
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  0x649000 -   0x672fff +Jackmp ??? (???) <d530656f6cf4e6a750239321a03157a1> /Library/Frameworks/Jackmp.framework/Versions/A/Jackmp
  0x696000 -   0x6b4fe3  libexpat.1.dylib ??? (???) <caa6d7f83f7e0a3fe26aa5904c6f98a9> /usr/lib/libexpat.1.dylib
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Attachment (ds-slider-o-help.pd): application/octet-stream, 1134 bytes
Attachment (ds-slider-o.pd): application/octet-stream, 3270 bytes
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matohawk | 1 Feb 2009 19:23
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Music Made with Pure Data

Hello Pd-list,

Aide Auditive made music with Pure Data and today we diffuse on a 
web-radio, radio KKWNE a live with Arboreal.
We are only in Linux
See this e-mail for more infos :

..:: TODAY Concert ::..
01.02.2009: Live at radio KKWNE with Arboreal at 8:pm utc/gmt + 1
Listen : http://stream.cannibalcaniche.com

..:: Support Aide Auditive ::..
Buy a microphone for only 13 euros
More Infos :
http://aide-auditive.org/

..:: New Album ::..
New Album released on IKULTURA netlabel : L'Embobineuse.
Download it at : http://ikultura.net

..:: More Infos ::..
Ikultura    : http://ikultura.net
Embobineuse : http://www.lembobineuse.biz
KKWNE       : http://stream.cannibalcaniche.com
AA          : http://aide-auditive.org
Arboreal    : http://www.dogmazic.net/arboreal
Aide Auditive joined Formes Floues

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danomatika | 1 Feb 2009 20:30
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Re: seq24 + pd

>
> On Fri, Jan 30, 2009 at 8:16 AM, danomatika <danomatika at gmail.com>
wrote:
>
>>
>> In regards to the whole Ableton vs/compared to Ardour+pd+etc, I find I
>> like using seq24 to do sequencing
>> outside of pd and pd to make all audio.  It is simple and does the job
>> without getting in my way and trying to
>> do too much for me.
>>
>> A few weeks ago I added midi song export to seq4 as a branch on
Launchpad<https://code.launchpad.net/%7Edanomatika/seq24/midi-export>.
>> Now I can make a song in
>> seq24 and then load and play it in pd using the mrpeach midifile object.
>>
>> Anyone else using seq24+pd may find this ability useful.  Please message
>> the seq24 devs on Launchpad to
>> get them to test and merge my changes to the main branch so it will go
>> into the next version of Ubuntu.
>> (that would be nice)
>>

looks like a nice approach, so I tried it today.
unfortunately i got the same result as similar things I tried before and
which involve midi sent over alsa or jack to/from pd: poor timing
(irregular)
I uploaded this little test file so you can hear what I mean:
http://www.archive.org/download/TestTimingJackSeq24Pd/test_jack_timing_seq24_pd.ogg
I connected seq24 to pd by selecting the 'midi bus' for the sequences.
I ran pd -jack and qjackctl, but i did not make any midi connections in
qjackctl itself, so I'm not sure if jack even has anything to do with
it...
I did this on ubuntustudio (hardy)
do you get better results ?

Tim

I've never noticed this before because I don't do any super strict/fast sequencing.  Mainly I'm planning
on using seq24 to create the midi control sequences that are read and played in pd using the
midifile object at show time.  Basically I want the flexibility of the interface for composing as opposed to
my gop toggle/slider sequence objects but with the same playback directly within pd for live performance.
I do not use seq24 on my wearable, the patches should just read the midi songfiles to control whatever
is in the patch.

hi again,
I did a second test, this time in pure:dyne.
I took an even simpler pattern and switch between [metro 60] and the 32nd
notes coming from [notein] to make the difference more apparent:
http://www.archive.org/download/TestTimingJackSeq24Pd2/test_timing_pd_seq24_2.ogg
gr,
Tim
So thats about 166.6 bpm with streams of 32nd notes?  I did the same test and the seq24 noteons seem to
"roll".  The devs are working on adding jack midi to seq24 which is sample accurate so that should help wait
a bit I believe, otherwise jump in and add it.

It seems this is a common problem with alsa-based midi anywho.

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robotcowboy.com
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Kyle Klipowicz | 1 Feb 2009 20:35
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Re: multiple undo ctrl-z

Yeah that would be nice to have a little history inspector in Pd that would label each task by name and allow you to click to it directly rather than cycling through.

~Kyle

On Sat, Jan 31, 2009 at 11:01 PM, Hans-Christoph Steiner <hans <at> eds.org> wrote:

One thing I like about Emacs a lot is that it remembers the undo/redo states across saves.  I think that saving should not wipe out the undo possibilities.  Didn't Photoshop go back to single undo?  I think they replaced multiple undo with a sort of editable history log.  I think that would be even better than multiple undo.

.hc

On Jan 31, 2009, at 11:57 AM, Kyle Klipowicz wrote:

I know that the Ableton programmers have joked about the challenges of designing their endless undo system. I am guessing that it relies upon keeping track of every change between state saves, since they also have a nifty feature that will rescue unsaved changes if the system crashes for some reason. This is stored in a temporary file location specified in the preferences menu of the program.

So basically the multiple undo system would have to keep a running log in some temporary file, documenting each state change in the software. Beyond me, but I agree that this feature is much-desired!

~Kyle

On Sat, Jan 31, 2009 at 10:04 AM, Mathieu Bouchard <matju <at> artengine.ca> wrote:
On Sat, 31 Jan 2009, Enrique Erne wrote:

there has been many good ideas about usability features, so here come my most beloved ones: multiple undo be a great improvement. would that be difficult?

When I originally harassed Miller so that he implements undo, I thought he'd go for multiple undo. Instead, he went for single. Basically there's not much more you have to do to get multiple undo if the single undo was done "right", but that means "if the single undo has been implemented with a future multiple undo in mind". The undo-system is one of the rare parts of pd source-code that I haven't read, because I wanted to reimplement it from scratch anyway. So I can't really tell you right away whether Miller's system could be adapted or not.

My own multiple-undo code doesn't really work well, but that's not because it's multiple, it's because it's implemented in the client instead, and there were too many things that had to be changed in the server to get that working, and I have other excuses as well ;)

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Hans-Christoph Steiner | 1 Feb 2009 20:55
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Re: Crasher bug found...


Nice work isolating it!  It crashed for me with Pd-0.41.4-extended  
too.  It's strange since making a patch with just the [s] and a  
message doesn't crash.

.hc

On Feb 1, 2009, at 3:43 AM, Luke Iannini wrote:

> Well, I'll let you all confirm that before I truly say so : ).
>
> But, by sheer luck, I'm hoping I've found the memory-corruption bug
> causing my pd abstractions to be so unstable (as I've lamented quite a
> few times).
>
> Hopefully this is narrowed down enough to be useful Miller! (I'm happy
> to pare it down further if there are too many extraneous objects)
>
> Basically, open ds-slider-o-help.pd (which contains 10 copies of the
> GOP ds-slider-o.pd abstraction) and click the [CLICK TO CRASH( message
> which is connected to a [send] object with no destination.
>
> Assigning a destination prevents the crash.
>
> This would certainly make sense for my issues, as I use a ton of [s ]
> objects without arguments and it's likely that somewhere, one of them
> isn't being set properly.
>
> I attached one of the crashlogs as well, which starts at "0 pd
> 0x00039cbe pd_typedmess + 142 (m_class.c:696)", but note that I also
> saw the "0   ??? ..." style crash as well that I'm assuming is
> indicative of corrupted memory?
>
> I've tested this in Pd-extended 0.40 and in the latest Pd 0.42-3.
>
> Best
> Luke
> <crashlog.txt><ds-slider-o-help.pd><ds-slider- 
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