Alexandros Drymonitis | 20 May 2013 23:52
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Reactable using Pd and SuperCollider

I was reading some wikipedia stuff and reread after quite some time that the reactable engine is Pd and SuperCollider. My question is, what's the Pd side and how can you do all that stuff dynamically without any clicks or drop outs and when using Pd on your computer such a thing is not possible? Is it SuperCollider that takes care of adding nodes with the audio running smoothly? If so, how can Pd and SuperCollider be combined for such an outcome?
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Thomas Mayer | 20 May 2013 21:49
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[PD-announce] PuREST JSON 0.12 released

Hello,

I am happy to announce version 0.12 of PuREST JSON, code name: The
multitude came together

PuREST JSON is a library for working with RESTful HTTP webservices, and
JSON data.

Authentication and authorization for webservices are available with
basic HTTP auth, cookie authentication, and OAuth. As an example for
OAuth authenticated webservices, a Twitter client is included.

Changes in the new version:
- Disabling checking peer for SSL requests in [rest] and [oauth] possible
- [urlparams] does now overwrite previously set parameters
- RSA-SHA1 signature possible, otherwise info message is posted to Pd
console

- Bugfixes:
* SSL requests on Windows possible
* regression fixed for PUT requests

Github page: https://github.com/residuum/PuRestJson
Binary downloads for Windows and Debian:
http://ix.residuum.org/pd/purest_json.html
Build instructions: https://github.com/residuum/PuRestJson/wiki/Compilation	

Have fun,
Thomas
--

-- 
"Prisons are needed only to provide the illusion that courts and police
are effective. They're a kind of job insurance."
(Leto II. in: Frank Herbert, God Emperor of Dune)
http://www.residuum.org/

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tweak! | 20 May 2013 18:46
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[PD-announce] Invite to GLITCH: Run Computer, Run opening May 24

Apologies for cross posting

Please join us on May 24th, at 6.00pm, to celebrate the opening of Ireland's most ambitious New Media Arts Festival to date.

RUN COMPUTER RUN <at> GLITCH 2013 is an exhibition focused on examining artistic responses to cultural, economic, and social factors that currently affect the evolutionof the Internet. The festival features four exhibitions, eight workshops, a symposium featuring leading thinkers and curators in the field of New Media Art, and a showcase of short films. It will wrap up on July 13th with a party featuring live performances by Irish musicians Voids, Replete, and Richie K!, with more acts to be announced. 

Now in its third year, GLITCH is an opportunity for the public to engage with New art in an exciting and innovative way. With a huge range of events and a programme of exhibitions involving Internationally renowned artists including Casey Reas, Marius Watz, FIELD, Pixel Noizz, Constant Dullaart, Evan Roth and many more, this year's GLITCH festival is the most ambitious and largest to date. 

GLITCH: Run Computer, Run! is curated by Nora O' Murchú, Post-doctoral researcher at CRUMB, University of Sunderland. 

GLITCH is sponsored by: Arts Council Ireland, EU Presidency fund, CRUMB, University of Sunderland, Layar, EXHIBIT A, LUAS, Basic.fm, Select Digital Print Group, Bavaria
Media Partner: Totally Dublin

For more information, please see our PRESS RELEASE attached.



Attachment (GLITCH Release.pdf): application/pdf, 536 KiB
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tweak! | 20 May 2013 18:46
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[PD-announce] Invite to GLITCH: Run Computer, Run opening May 24

Apologies for cross posting

Please join us on May 24th, at 6.00pm, to celebrate the opening of Ireland's most ambitious New Media Arts Festival to date.

RUN COMPUTER RUN <at> GLITCH 2013 is an exhibition focused on examining artistic responses to cultural, economic, and social factors that currently affect the evolutionof the Internet. The festival features four exhibitions, eight workshops, a symposium featuring leading thinkers and curators in the field of New Media Art, and a showcase of short films. It will wrap up on July 13th with a party featuring live performances by Irish musicians Voids, Replete, and Richie K!, with more acts to be announced. 

Now in its third year, GLITCH is an opportunity for the public to engage with New art in an exciting and innovative way. With a huge range of events and a programme of exhibitions involving Internationally renowned artists including Casey Reas, Marius Watz, FIELD, Pixel Noizz, Constant Dullaart, Evan Roth and many more, this year's GLITCH festival is the most ambitious and largest to date. 

GLITCH: Run Computer, Run! is curated by Nora O' Murchú, Post-doctoral researcher at CRUMB, University of Sunderland. 

GLITCH is sponsored by: Arts Council Ireland, EU Presidency fund, CRUMB, University of Sunderland, Layar, EXHIBIT A, LUAS, Basic.fm, Select Digital Print Group, Bavaria
Media Partner: Totally Dublin

For more information, please see our PRESS RELEASE attached.



Attachment (GLITCH Release.pdf): application/pdf, 536 KiB
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Abel Jérôme | 20 May 2013 12:25
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Pduino + XBee

Hi,

I would like to know if I can use Pduino with a XBee connection :
Computer (Pduino) > usb-to-serial device > XBee#1 ----- XBee#2 > Arduino 
(Firmata)

I've tried this, but it seems not working. And why not sending data to 
some other XBee-Arduino(Firmata) ?

And thanks a million to [mrpeach/unpackxbee] and this thread 
(http://lists.puredata.info/pipermail/pd-list/2009-03/079021.html), I've 
success with a Network Star with XBee (receive datas into pd from few 
XBee modules).

Best,

Jerome

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J Oliver | 20 May 2013 05:47
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external: method to convert t_atom to c string.

Hello all, 

I need to create a textfile from inside an external and I need to give the computer a path with a message like:

path /home/path/file.txt

I am therefore creating a method for path with:

class_addmethod(testtext_class, (t_method)testtext_path, gensym("path"), A_GIMME, 0); 

Or should I use A_DEFSYMBOL ? 

But then how can I read the atom inside the external?

I am using:

void testtext_path(t_testtext *x, t_atom *s){
char teststring[1000];
atom_string(s, teststring, 1000);
post(teststring);
}

but then I get the following printout:

consistency check failed: atom_string
333333
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i go bananas | 19 May 2013 15:50
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error: New incompatible [pow~] object.

error: New incompatible [pow~] object.
For a backwards-compatible version, use [cyclone/pow~]


...
...
i haven't updated pd-extended since 0.42.5-extended-rc3
so, please excuse me if this has been addressed already.

but why does the vanilla [pow] object send me an error message telling me to use an external?

if this has not been fixed, can someone just cut that message out, please.


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Matthew Walsh | 18 May 2013 21:02
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Re: RPI + new canvas position

Since Raspbian uses LXDE (which uses the OpenBox WM), I used the new-window-positioning fix mentioned here:


The fix, to pdtk_canvas.tcl, involves changing:

set x [ expr $x % $screenwidth - $::windowframex]
set y [ expr $y % $screenheight - $::windowframey]

to:

set x [ expr max($x % $screenwidth - $::windowframex, 0)]
set y [ expr max($y % $screenheight - $::windowframey, 0)]

On my Pi, it works for both Vanilla and Extended.

Cheers!
Matt

>you can also right-click the icon in the taskbar and maximize.
>
>
>On Mon, May 6, 2013 at 8:45 AM, stéfan piat <stefanpiat at gmail.com> wrote:
>
> it does the trick
>
> thanks..!
>
>
>
> 2013/5/6 Cyrille Henry <ch at chnry.net>
>
>> i've noticed that also.
>> i just "alt click and drag" the windows to move it.
>>
>> cheers
>> c
>>
>> Le 06/05/2013 14:15, stéfan piat a écrit :
>>
>>> hello,
>>>
>>> I just installed pd 0.43.2 on linux raspberrypi 3.6.11+
>>> (from apt-get install puredata)
>>>
>>> And I have a problem when creating a new patch/canvas : it,s created
>>> half away in the top left corner of the screen, and I cannot move it as I
>>> cannot access to its menubar.
>>>
>>> I don't know if it a problem related to my configuration, or if itś pd
>>> related problem (I have only this problem with pd) but maybe there is a
>>> trick to change the default canvas position ?  cannot find it..
>>>
>>>
>>> thanks for your help
>>> stéfan
>>>
>>>
>>> ______________________________**_________________
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>>>
>>>
>
> _______________________________________________
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>
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me.grimm | 18 May 2013 17:44
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bytebeat~ external

i remembered i did a [bytebeat~] external a year and a half or so ago
and was just reminded of it when i saw claude's bitbreader program he
mentioned a couple of days ago. for those interested:

https://github.com/megrimm/bytebeat-

i had intention of doing something similar to bitbreader but never got
around to figuring it out.

m

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altern | 18 May 2013 15:57
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how to know if a file has more than one channel?

hi

I would like to be able to distinguish between mono and stereo files at loading time. I am loading the sound with soundfiler using this messages which works both for stereo and mono files

read -resize path_to_file table1 table2

any suggestions? maybe there is some way to check if the second table is full with zeros?

thanks

enrike


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Graeme McCaig | 18 May 2013 08:45
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[PD-announce] CFP - 2nd Int'l Workshop on Musical Metacreation (MUME2013)

======================
CALL FOR PARTICIPATION
======================

((( MUME 2013 )))
2nd International Workshop on Musical Metacreation
http://www.metacreation.net/mume2013/

Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital
Entertainment (AIIDE'13)
Northeastern University, Boston, Massachusetts, USA
October 14-15, 2013

----------------------

Deadline for Paper and Demo Submissions:
*** July 1, 2013 ***

======================

We are delighted to announce the 2nd International Workshop on Musical Metacreation (MUME2013) to be held
October 14 and 15, 2013, in conjunction with the Ninth Annual AAAI Conference on Artificial Intelligence
and Interactive Digital Entertainment (AIIDE'13). MUME2013 builds on the enthusiastic response and
participation we received for the inaugural workshop in 2012, which received 31 submissions, 17 of which
were accepted (a 55% acceptance rate). This year the workshop has expanded to 2 days. 

Thanks to continued progress in artistic and scientific research, a new possibility has emerged in our
musical relationship with technology: Generative Music or Musical Metacreation, the design and use of
computer music systems which are "creative on their own". Metacreation involves using tools and
techniques from artificial intelligence, artificial life, and machine learning, themselves often
inspired by cognitive and life sciences. Musical Metacreation suggests exciting new opportunities to
enter creative music making: discovery and exploration of novel musical styles and content,
collaboration between human performers and creative software "partners", and design of systems in
gaming and entertainment that dynamically generate or modify music.

MUME brings together artists, practitioners and researchers interested in developing systems that
autonomously (or interactively) recognize, learn, represent, compose, complete, accompany, or
interpret music. As such, we welcome contributions to the theory or practice of generative music systems
and their applications in new media, digital art, and entertainment at large. Join us at MUME2013 and take
part in this exciting, growing community!

Topics
======

We encourage paper and demo submissions on topics including the following:
    * Novel representations of musical information
    * Systems for autonomous or interactive music composition
    * Systems for automatic generation of expressive musical interpretation
    * Systems for learning or modelling music style and structure
    * Systems for intelligently remixing or recombining musical material
    * Advances or applications of AI, machine learning, and statistical techniques for musical purposes
    * Advances or applications of evolutionary computing or agent and multiagent-based systems for musical purposes
    * Computational models of human musical creativity
    * Techniques and systems for supporting human musical creativity
    * Online musical systems (i.e. systems with a real-time element)
    * Adaptive and generative music in video games
    * Methodologies for, and studies reporting on, evaluation of musical metacreations
    * Emerging musical styles and approaches to music production and performance involving the use of AI systems
    * Applications of musical metacreation for digital entertainment: sound design, soundtracks,
interactive art, etc.

Format and Submissions
======================

The workshop will be a two day event including:
    * Presentations of FULL TECHNICAL PAPERS (8 pages maximum)
    * Presentations of POSITION PAPERS and TECHNICAL IN-PROGRESS WORK (5 pages maximum)
    * Presentations of DEMONSTRATIONS (3 pages maximum)
    * One or more PANEL SESSIONS (potential topics include international and networked collaborations,
evaluation methodologies, industry engagement, generative music in art vs. games)

Workshop papers will be published in a Technical Report by AAAI Press and will be archived in the AAAI
digital library.
Submissions should be made in AAAI, 2-column format; see instructions here: http://www.aaai.org/Publications/Author/author.php

For complete details on attendance, submissions and formatting, please  
visit the workshop website:
*** http://www.metacreation.net/mume2013/ ***

Important Dates
===============

Submission deadline: July 1, 2013
Notification date: August 6, 2013
Accepted author CRC due to AAAI Press: August 14, 2013
Workshop date: October 14-15, 2013

Workshop Organizers
===================

Dr. Philippe Pasquier (Workshop Chair)
School of Interactive Arts and Technology (SIAT)
Simon Fraser University

Dr. Arne Eigenfeldt
School for the Contemporary Arts
Simon Fraser University

Dr. Oliver Bown
Design Lab, Faculty of Architecture, Design and Planning
The University of Sydney

----------------------

http://www.metacreation.net/mume2013/

======================
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Gmane