Re: SDL causing BSODs on Vista
fungos <fungos <at> gmail.com>
2009-10-02 02:18:07 GMT
Christoph, I can test your samples on some Vistas here. When I get
some time I can try to write a minimum crashing sample. About the open
1 - Does the Compiler matter? (Exe, libs, options, version)
- I think yes, the compiler have a big role in this problem - but I'm
not sure, I just would give greater attention to this item.
2- Does the compiling OS matter? (Someone claimed GCC: XP-> Vista bad,
- I don't think so, but what I can remember is that Vista->Vista has
a lower crashing rate than XP->Vista.
3- Does target OS/Service Pack/DirectX matter?
- I don't think so, but a Service Pack may fix the problem. My app
was not using DirectX, only OpenGL. I had not tested with pure sdl. :(
4- Are there bad driver/GPUs?
- Maybe, but I think it's binary loader related, not a driver problem.
5- Are there applications which had the same problem and got it fixed
- I remember finding some bug reports on other SDL software with the
same problem, including TuxPaint.
Please, anybody here that already saw the same problem, can add new
information to this thread?
I'm willing to research and give more information about this problem,
but I need finish some work first, If anybody wan't we can talk on
IRC/gtalk/msn to try do some "real-time" testing soon.
Thank you and sorry about the delay to reply the messages, we're
deadline right now.
On Wed, Sep 30, 2009 at 6:22 PM, Christoph Nelles
<evilazrael <at> evilazrael.de> wrote:
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> Hash: SHA1
> Torsten Giebl schrieb:
>> Hello !
>>> Christoph Nelles wrote some tests
>>> (http://libgame.evilazrael.net/files/testcase.7z) that I ran here and
>>> both of them crashed my Vistas.
>>> How long will people still use Vista, this is insane! :(
>> The people here, really would like to help you, but
>> there is no sourcecode available that shows the BSOD or is it ?
>> The link in the older message does not work anymore.
>> If there is an example source that crashes on some systems, people
>> can investigate, why, how and when.
> I found a site of a programmer who claimed to have fixed the problem by
> stripping the exe file, so i stripped even a -g0 compiled exe. At that
> time i personally had no access to Vista PCs where my program crashed.
> Two friends of me tried the programs (relunctantly, who likes to crash
> his PC?). While the unstripped versions crashed them 100%, the stripped
> one crashed them rather undeterministic. But still they crashed. BTW The
> one is an Intel+Radeon system, so it's not nVidia specific.
> Earlier I debugged my program on the vista notebook of my brother's
> girlfriend. I think this system was virus-infested. The program crashed
> the system all the time, except when run in gdb.. Nice Heisenbug
> (timing??) ;) But the notebook got reinstalled and stopped showing this
> At https://evilazrael.net/repos/libgame/trunk/ you can get the source
> code if you really want it, but i think it's to much to check.
> If i get time this weekend, i will try the mess with VC++ and try to get
> some guinea pigs.
> Open questions from this the and the earlier discussion
> - - Does the Compiler matter? (Exe, libs, options, version)
> - - Does the compiling OS matter? (Someone claimed GCC: XP-> Vista bad,
> Vista->Vista good)
> - - Does target OS/Service Pack/DirectX matter?
> - - Are there bad driver/GPUs?
> - - Are there applications which had the same problem and got it fixed
> Any comments?
> - --
> Christoph Nelles
> E-Mail : evilazrael <at> evilazrael.de
> Jabber : eazrael <at> evilazrael.net ICQ : 78819723
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> or http://evilazrael.net/pgp.txt
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