AJAY GAUTAM | 1 Jan 2009 05:37
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Re: Call me!

Happy New Year to all SDL family............

On Thu, Jan 1, 2009 at 12:10 AM, Jonathan Dearborn <grimfang4 <at> gmail.com> wrote:
Hey honey,

If you're online, could you disconnect and give me a call?

Jon

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Ajay Gautam
+91-9717785580
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Sam Lantinga | 1 Jan 2009 06:11

Happy New Year!

I want to wish everyone a safe and happy New Year!

This is a very exciting new year as SDL 1.3 is gaining momentum and
I've founded a company to support and license the new version of SDL.

SDL 1.3 and future versions will continue to be available under the
free LGPL license, but you will also have the option of licensing SDL
under a commercial license.

Check back to the website for development updates and details:
http://www.galaxygameworks.com/

See ya!
	-Sam Lantinga, Founder and President, Galaxy Gameworks LLC
Jesse P. | 1 Jan 2009 12:40
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Keep SDL Free Sam

Hi,

In case you missed it go here:
http://www.galaxygameworks.com/

I think SDL should remain free.

How do you feel about this?

JeZ+Lee
SLNTHERO <at> aol.com
Silent Hero Productions (R)
Video Game Design Studio
www.SilentHeroProductions.com
Edgar Simo | 1 Jan 2009 13:21
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Re: Keep SDL Free Sam


Hello,

SDL will be just like now.  The only difference is there will be an
alternative license if you want to do stuff the current SDL license
(LGPL) doesn't allow.  This does not take anything away from how SDL 1.2
behaves, it only adds alternatives for people working in certain
environments that wouldn't be able to use SDL normally.

Basically, you can use SDL as you always have and get the option to use
it in different ways.

Edgar

Jesse P. wrote:
> Hi,
> 
> In case you missed it go here:
> http://www.galaxygameworks.com/
> 
> I think SDL should remain free.
> 
> How do you feel about this?
> 
> 
> JeZ+Lee
> SLNTHERO <at> aol.com
> Silent Hero Productions (R)
> Video Game Design Studio
> www.SilentHeroProductions.com
> 
> _______________________________________________
> SDL mailing list
> SDL <at> lists.libsdl.org
> http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Chris Herborth | 1 Jan 2009 15:02
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Re: Keep SDL Free Sam

On 1/1/09 6:40 AM, Jesse P. wrote:
> In case you missed it go here:
> http://www.galaxygameworks.com/
>
> I think SDL should remain free.
>
> How do you feel about this?
I think it's a great idea, assuming that Sam's OK'd it with his day job 
bosses (or if he's making this his day job).  It's still free, the 
commercial license is for specific "challenging" targets (embedded, 
iPhone, etc.) and support.

Isn't this the FOSS Holy Grail of "how to make money with open source 
software"?

--

-- 
Chris Herborth (chrish <at> pobox.com) -- http://www.pobox.com/~chrish/
Marooned, the survival game! -- http://marooned-game.livejournal.com/
Never send a monster to do the work of an evil scientist.
Rick R | 1 Jan 2009 17:03
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Re: Happy New Year!

Congrats on getting the company launched. I wish you all the best on your new endeavor.
I hope it is tremendously fruitful and it repays you tenfold for all of the hard work you've put into SDL.

On Thu, Jan 1, 2009 at 12:11 AM, Sam Lantinga <slouken <at> devolution.com> wrote:
I want to wish everyone a safe and happy New Year!

This is a very exciting new year as SDL 1.3 is gaining momentum and
I've founded a company to support and license the new version of SDL.

SDL 1.3 and future versions will continue to be available under the
free LGPL license, but you will also have the option of licensing SDL
under a commercial license.

Check back to the website for development updates and details:
http://www.galaxygameworks.com/

See ya!
       -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
_______________________________________________
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SDL <at> lists.libsdl.org
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Jonathan Dearborn | 1 Jan 2009 17:25
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Re: Happy New Year!

If you had more time on your hands, I would think this company could make some good money in advertising SDL games.

Jonny D


On Thu, Jan 1, 2009 at 11:03 AM, Rick R <rick.richardson <at> gmail.com> wrote:
Congrats on getting the company launched. I wish you all the best on your new endeavor.
I hope it is tremendously fruitful and it repays you tenfold for all of the hard work you've put into SDL.

On Thu, Jan 1, 2009 at 12:11 AM, Sam Lantinga <slouken <at> devolution.com> wrote:
I want to wish everyone a safe and happy New Year!

This is a very exciting new year as SDL 1.3 is gaining momentum and
I've founded a company to support and license the new version of SDL.

SDL 1.3 and future versions will continue to be available under the
free LGPL license, but you will also have the option of licensing SDL
under a commercial license.

Check back to the website for development updates and details:
http://www.galaxygameworks.com/

See ya!
       -Sam Lantinga, Founder and President, Galaxy Gameworks LLC
_______________________________________________
SDL mailing list
SDL <at> lists.libsdl.org
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David Olofson | 1 Jan 2009 18:17
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Re: Keep SDL Free Sam

On Thursday 01 January 2009, Jesse P. wrote:
> Hi,
> 
> In case you missed it go here:
> http://www.galaxygameworks.com/
> 
> I think SDL should remain free.
> 
> How do you feel about this?

Who said SDL won't remain free...?

Even in the unlikely case that Sam and co-authors actually withdraw 
the LGPL option for some future release, the versions released so far 
are still covered by the LGPL, so you're free to fork a "new" LGPLed 
library off of any one of those. Your rights to use that code are 
protected forever; that's one of the major points of licenses like 
the LGPL.

Either way, from what I understand, Sam is trying to add something for 
those who are willing to pay for it. Apart from official personal 
email support, we'll be able to use SDL on platforms that an LGPLed 
library cannot support for legal reasons.

This should be most welcomed by those of us who may want to make their 
SDL based products available on more platforms, but cannot really 
afford directly supporting a bunch of different APIs.

<rant>

You could argue that this is supporting "locked in" platforms, but I 
don't really think a minority of developers refusing to support such 
platforms is going to change anything. These platforms still get 
enough attention to be worthwhile, so we might as well support them 
for the extra $ and/or publicity.

You know, make the misguided customers happy, to avoid them blaming 
*us* for not supporting their platforms...

In the long run, we might even nudge things in the right direction, by 
luring users over to our preferred platforms, where our software is 
available at a lower price. *hehe*

</rant>

Happy New Year, and my best wishes to Sam with Galaxy Gameworks!

//David Olofson - Programmer, Composer, Open Source Advocate

.-------  http://olofson.net - Games, SDL examples  -------.
|        http://zeespace.net - 2.5D rendering engine       |
|       http://audiality.org - Music/audio engine          |
|     http://eel.olofson.net - Real time scripting         |
'--  http://www.reologica.se - Rheology instrumentation  --'
Ricky | 1 Jan 2009 18:20
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SDL without X11

Hi,
I'm going to use SDL on a embedded system, using the native Linux frame buffer,
i.e. without neither using X11, nor OpengGL.
Is there a setting on configure for easily achieving this? I mean: I've disabled
the X11 stuff in the configure while XCompiling, and all seems to work. IF I do
the same on my Ubuntu distro, the SDL samples won't work anymore, while they
did, before disabling X11 stuff.
So I guess this is the problem, when I used a long time ago NanoX I've disabled
the X11 stuff and used the NanoX framebuffer.
Is there a similar concept here in SDL, i.e. a option which must be enabled
during library configure phase?
Thank you and sorry if this may sound dumb.

Ricky
Ken Rogoway | 1 Jan 2009 19:32

Re: Keep SDL Free Sam

> From: sdl-bounces <at> lists.libsdl.org [mailto:sdl-bounces <at> lists.libsdl.org] On Behalf Of David Olofson
> Sent: Thursday, January 01, 2009 11:17 AM
> To: sdl <at> lists.libsdl.org
> Subject: Re: [SDL] Keep SDL Free Sam

>

 

> On Thursday 01 January 2009, Jesse P. wrote:

> Hi,

>

> In case you missed it go here:

> http://www.galaxygameworks.com/

>

> I think SDL should remain free.

>

> How do you feel about this?

>

 

> Who said SDL won't remain free...?

>

 

> Even in the unlikely case that Sam and co-authors actually withdraw

> the LGPL option for some future release, the versions released so far

> are still covered by the LGPL, so you're free to fork a "new" LGPLed

> library off of any one of those. Your rights to use that code are

> protected forever; that's one of the major points of licenses like

> the LGPL.

>

 

> Either way, from what I understand, Sam is trying to add something for

> those who are willing to pay for it. Apart from official personal

> email support, we'll be able to use SDL on platforms that an LGPLed

> library cannot support for legal reasons.

>

 

> This should be most welcomed by those of us who may want to make their

> SDL based products available on more platforms, but cannot really

> afford directly supporting a bunch of different APIs.

>

 

>

 

> <rant>

>

 

> You could argue that this is supporting "locked in" platforms, but I

> don't really think a minority of developers refusing to support such

> platforms is going to change anything. These platforms still get

> enough attention to be worthwhile, so we might as well support them

> for the extra $ and/or publicity.

>

 

> You know, make the misguided customers happy, to avoid them blaming

> *us* for not supporting their platforms...

>

 

> In the long run, we might even nudge things in the right direction, by

> luring users over to our preferred platforms, where our software is

> available at a lower price. *hehe*

>

 

> </rant>

>

 

 

I agree with David.  There are a lot of similar software packages that use this model.  Look at MySQL, you can use it for free, but if you want the latest and greatest with added support you have to buy a license.  Consider it a “premium” option.  You can still use SDL 1.3 for Linux, PC, Mac, etc. for free.  If you want to use it in the iPhone/iPod or have static linking you can pay for a commercial license.  Hopefully this will also open the door for other console support that Sam cannot currently include for legal reasons (as David mentions).

 

The only thing I would ask Sam is for him to post the license fees on his new website so those of us who are interested can order a commercial license.

 

- Ken Rogoway

 

 

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