Re: When can we see SDL on PS3 or XB360?
Stea Greene <stea <at> cs.binghamton.edu>
2006-04-02 05:11:52 GMT
On Sat, Apr 01, 2006 at 11:45:12PM -0500, Patrick McFarland wrote:
> On Saturday 01 April 2006 14:58, Ryan C. Gordon wrote:
> > > Just wondering if anyone who works for some of the game development
> > > companies has had the chane to port SDL to either PS3 or XB360?
> >
> > If we did, we would be violating NDAs to post the code, or violating the
> > LGPL since you wouldn't be able to recompile it without a devkit.
>
> Actually, not LGPL violation. It says you can link to libraries that are
> required to compile anything on a system. Anything in the devkit is covered
> under that.
No, it says:
For an executable, the required form of the "work that uses the
Library" must include any data and utility programs needed for
reproducing the executable from it. However, as a special
exception, the materials to be distributed need not include
anything that is normally distributed (in either source or
binary form) with the major components (compiler, kernel, and so
on) of the operating system on which the executable runs, unless
that component itself accompanies the executable.
Since the devkit is not distributed with the normal operating system
for those machines, that would be a LSDL violation.
...unless I'm missing something.
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Steaphan Greene <sgreene <at> cs.binghamton.edu>
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