1 Oct 2003 01:33
Re: refresh rate
David Olofson <david <at> olofson.net>
2003-09-30 23:33:55 GMT
2003-09-30 23:33:55 GMT
On Tuesday 30 September 2003 19.07, wrote: > > >I don't know why people seem to believe there's no way to set > > > the OpenGL refresh rate from an application in Windows. There > > > is, and it's not even obscure; it's a trivial and documented > > > parameter change to ChangeDisplaySettings. > > This is a Windows specific solution and I know it. > If I use it , why we use SDL? For all the other stuff it makes nice and portable...? SDL is use in plenty of applications that do various things in platform specific ways. Kodo Deluxe (of course! As if I'd ever miss a chance to mention it!(Continue reading)is one of them - and it still runs on some 20 different OS/CPU combinations. No big deal - just a few #ifdefs, and some weird features that no one will miss, that work only on Linux. (Especially true if some of the platform specific code is contributed by others, so you don't have to hack it yourself!
> Personally I use SDL because it is cross-platfrom Sure, and I think the majority of us do. However, I don't see what's wrong with giving some users some bonus features - especially if it's stuff that could later be implemented on some other platforms as well. Platforms are not identical. Some just don't provide certain features at all. Does that mean you shouldn't use those features at all, on any platform...? //David Olofson - Programmer, Composer, Open Source Advocate
is one of them - and it still runs on some 20 different OS/CPU
combinations. No big deal - just a few #ifdefs, and some weird
features that no one will miss, that work only on Linux. (Especially
true if some of the platform specific code is contributed by others,
so you don't have to hack it yourself!
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