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Quick Query

Why doesn't the SDL development files from
www.libsdl.org don't work for Dev-C++? Though I found
cone3d.gamedev.net SDL development files work just
fine. What was the difference? Marius, how did you get
SDL development files working for Dev-C++ (with
respect to the files from www.libsdl.org)?

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Sam Lantinga | 1 Jul 2003 03:20

Re: Refresh rate?

> SDL_SetVideoMode chooses a low refresh rate (appears to be 60 Hz) for full
> screen windows.  SDL_ListModes and SLD_GetVideoInfo don't support refresh rate
> requests.

> How can I create a full-screen window with a high refresh rate?

What platform are you running on?

See ya,
	-Sam Lantinga, Software Engineer, Blizzard Entertainment
Rene Dudfield | 1 Jul 2003 03:31
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Re: Re: mmx blit patches. was [SDL] SDL 1.2.6 (or next release)

Stephane Marchesin wrote:

> Rene Dudfield wrote:
>
>> Sam Lantinga wrote:
>>
>>>> Has anyone gotten around to integrating the mmx bliting patches 
>>>> that have been submitted to the list?
>>>>   
>>>
>>>
>>>
>>> Could you refresh my memory on which message it was?  I can't seem to
>>> find the original message with the patches.
>>>
>>> See ya,
>>>     -Sam Lantinga, Software Engineer, Blizzard Entertainment
>>>  
>>>
>>
>> oops, I should have mentioned which messages.
>>
>> These are the subjects:
>> some faster alpha blitting code.
>> alpha blending code with mmx1 instructions
>>
>>
>> The first one was the one I did.  It's only using gcc inline asm, as 
>> I don't have msvc to test with.  Also it doesn't detect if mmx is 
>> available.  So it needs someone to integrate it better.
(Continue reading)

Dinand Vanvelzen | 1 Jul 2003 10:12
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Re: 2D with openGL/SDL

> Create all your textures during init. This is when images are transferred
> over the AGP bus to the graphics card. Then free the images from main
> memory.

Offcourse it's not garanteed that A particular texture is in texture memory
and thus has been transfferd over the AGP bus. You can make it more likely
by
setting texture priority to high for a texture,.. but there are no
garantees.
when you call glBindTexture() it transferres the textures from system memory
if not present in video memory. Needles to say,.. loading everything at init
is nice if possible but not always possible.
Don't make textures to big either or you might have relativly large chunks
of
video memory that you cannot use because the remaining chunck is to small
to house your texture.
One advantages of bigger textures is texture coordinate
mapping versus repeated calls to glBindTexture(). if you are rendering text
for
example then be sure to make a single font texture and use texture
coordinates
to acces the different glyphs.

On a side note:
When redering with OpenGL i recommend maintaining a standard cartesian
coordinate system with (0,0) in the bottom left corner. SDL mouse
coordinates
use top left as (0,0) wich is odd for a 3D API but not for a 2D API.

GreeTz
(Continue reading)

Florian Hufsky | 1 Jul 2003 15:45
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Re: Refresh rate?

i think the winXP refresh rate prob occures only with the nvidia detonator
drivers.
but theres a registry entry fix available.

i think you can get it from www.rivastation.com
s
----- Original Message -----
From: "<- Chameleon ->" <cham_gss <at> hotmail.com>
To: <sdl <at> libsdl.org>
Sent: Monday, June 30, 2003 9:30 PM
Subject: Re: [SDL] Refresh rate?

> hmm....
> I suppose you have WinXP...
> It is a Microsoft WinXP problem but it is a problem...
>
> How can we fix it?
>
> ----- Original Message -----
> From: "Morgan McGuire" <morgan3d <at> yahoo.com>
> To: <sdl <at> libsdl.org>
> Sent: Monday, June 30, 2003 8:01 PM
> Subject: [SDL] Refresh rate?
>
>
> > SDL_SetVideoMode chooses a low refresh rate (appears to be 60 Hz) for
full
> > screen windows.  SDL_ListModes and SLD_GetVideoInfo don't support
refresh
> rate
(Continue reading)

Florian Hufsky | 1 Jul 2003 15:42
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Re: widgets in C

and sdl_console?
what about writing your own?

----- Original Message -----
From: "Roger D. Vargas" <roger <at> eht.scu.tur.cu>
To: <sdl <at> libsdl.org>
Sent: Monday, June 30, 2003 3:05 PM
Subject: Re: [SDL] widgets in C

> On Sat, 28 Jun 2003, Florian Hufsky wrote:
>
> > i think paraGUI or sdl_console has what you need.
> > take a look at the sdl libraries page:
> > http://www.libsdl.org/libraries.php
> Paragui is C++.
>
> --
> Roger D. Vargas
> ICQ: 117641572
> Linux User: 180787
> * Much to learn you still have *
> Master Yoda, AOTC
>
>
> --
> Este mensaje ha sido analizado por MailScanner
> en busca de virus y otros contenidos peligrosos,
> y se considera que está limpio.
>
>
(Continue reading)

Roger D. Vargas | 1 Jul 2003 16:11
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Re: widgets in C

On Tue, 1 Jul 2003, Florian Hufsky wrote:

> and sdl_console?
> what about writing your own?
Im thinking about writing my own, but if i can have some work done, that 
would spare me a lot of time.

-- 
Roger D. Vargas 
ICQ: 117641572  
Linux User: 180787      
* Much to learn you still have *
Master Yoda, AOTC

--

-- 
Este mensaje ha sido analizado por MailScanner
en busca de virus y otros contenidos peligrosos,
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Damien Damien | 1 Jul 2003 16:19
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Any good GUI???

Hi

Is there any good solid GUI classes/libs for SDL? The ones on the libs page 
at libsdl.org seem to be half done a few of them etc.

I want to use it to make GUI for games etc... Like menus, button, text 
etc...

Best regards
Daniel

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Roger D. Vargas | 1 Jul 2003 16:40
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Re: Any good GUI???

On Tue, 1 Jul 2003, Damien Damien wrote:

> Hi
> 
> Is there any good solid GUI classes/libs for SDL? The ones on the libs page 
> at libsdl.org seem to be half done a few of them etc.
> 
> I want to use it to make GUI for games etc... Like menus, button, text 
> etc...
Paragui, for C++ (AFAIK, there is no GUI for plain C, except old sdl_gui 
versions and the one Im planning to write).

-- 
Roger D. Vargas 
ICQ: 117641572  
Linux User: 180787      
* Much to learn you still have *
Master Yoda, AOTC

--

-- 
Este mensaje ha sido analizado por MailScanner
en busca de virus y otros contenidos peligrosos,
y se considera que está limpio.
Florian Hufsky | 1 Jul 2003 16:47
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Re: Any good GUI???

i think paragui is quite complete.
it can also be found on the sdl libs page

----- Original Message -----
From: "Damien Damien" <damien_ <at> hotmail.com>
To: <sdl <at> libsdl.org>
Sent: Tuesday, July 01, 2003 4:19 PM
Subject: [SDL] Any good GUI???

> Hi
>
> Is there any good solid GUI classes/libs for SDL? The ones on the libs
page
> at libsdl.org seem to be half done a few of them etc.
>
> I want to use it to make GUI for games etc... Like menus, button, text
> etc...
>
>
> Best regards
> Daniel
>
> _________________________________________________________________
> STOP MORE SPAM with the new MSN 8 and get 2 months FREE*
> http://join.msn.com/?page=features/junkmail
>
>
> _______________________________________________
> SDL mailing list
> SDL <at> libsdl.org
(Continue reading)


Gmane