1 Jun 2003 02:05
Re: Software 3D Engine
j_post <j_post <at> pacbell.net>
2003-06-01 00:05:24 GMT
2003-06-01 00:05:24 GMT
On Sunday 18 May 2003 12:23 pm, chris wrote: > If you're interested in writing one yourself, there's a great book out > by John De Goes called "Cutting-Edge 3D Game Programming with C++". > Newer editions are all about D3D/OGL I think, but if you can find the > edition from 1996, the first one I think, it's an entire book dedicated > to the math behind making an engine similiar to the quality of Descent. > Pretty fun stuff if you like math. :) > Unfortunately the book appears to be out of print. However... "Mathematics for 3D Game Programming & Computer Graphics", by Eric Lengyel, Charles River Media, 2002, appears to be an excellent text. Be forewarned, it's not a game programming text, it is a math textbook. If partial differentials scare you, or you think "eigenvector" is a mountain in Germany, then save your money ($50US). Otherwise, you can really have fun with this one. The last three chapters (10-12) are devoted to the physics that apply to game play. Jeff
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