JeZ-l-Lee | 30 Jun 12:57 2016
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JeZxLee's "Pixel Artist™3" (:It's Not Tetris®:)...

JeZxLee's "Pixel Artist™3" (:It's Not Tetris®:)...

Hi,

So people say we should make something new and unique.
My team and I are about done with our current game project...

I have decided to make a sequel to our C++/SDL1/OpentGL game "Pixel Artistâ„¢".
This will be version 3 and it will be cross-platform with a primary target of Google Android smartphones/tablets.
We plan two versions on Google Play: one limited free version and one full featured paid version.

Development should start by August 2016.
We have had our "CPlusPlus" 2-dimensional Android game engine in the wild for a few weeks and it is operating 100%.

So that's the plan...
We were hoping some people here could play current version 2 and provide feedback?
You can download "Pixel Artistâ„¢2: Attack Of The Evil Polygons" at below URL link:
http://16bitsoft.com/files-V2a/PA2-WinLinux-Beta1.zip
(it's 100% cross-platform - Windows/Linux)

Here are screenshots of version 2:


Please post suggestions for upcoming version 3 in this forum thread.
Porting of C++/SDL1/OpenGL engine to Android engine would take a few weeks.
This game should work well with touch-only devices.

Thanks!

NOTE: You can press [Shift]+[D] on title screen to enable DEBUG mode with level skipping for testing/evaluation.
(also can when in DEBUG mode you can press [Shift]+[C] to clear high scores when in high scores screen)



JeZxLee
JessePalser <AT> GMail <DOT> com
16BitSoft Inc.
Video Game Design Studio
www.16BitSoft.com
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Timodor | 30 Jun 06:21 2016
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SDL 2.0 and new NDK R12

Hello People,

I just installed the new NDK and I'm getting this error.

C:/adt-bundle-windows-x86_64-20140702/android-ndk-r12/build//../platforms/android-21/arch-arm64/usr/include -c jni/SDL/src/SDL.c -o ./obj/local/arm64-v8a/objs/SDL2/src/SDL.o, ...) failed.
make (e=2): The system cannot find the file specified.

make: *** [obj/local/arm64-v8a/objs/SDL2/src/SDL.o] Error 2

I can't seem to figure out what it is.
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Jonas Ådahl | 27 Jun 15:01 2016
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Relative mouse mode in Wayland

Hi,

I have a couple of patches that make relative mouse mode work under
Wayland. You can find them here:
https://bugzilla.libsdl.org/show_bug.cgi?id=3266

They should work when running GNOME 3.20. There is still no weston
release with them included, but the next release is expected to support
the protocol used.

Would appreciate some code review from any maintainer. Let me know if
there are any questions about the patches.

Jonas
JeZ-l-Lee | 25 Jun 19:42 2016
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Feedback On A 100% FREE Android SmartPhone/Tablet Game?

Hi,

Can some people play the new beta of our free Android game on their smarthones and tablets?
The game is a work in progress so please post suggestions, bugs, and complaints to this forum post.

You can see the game live on Google Play at below URL link:
https://play.google.com/store/apps/details?id=com.sixteenBitSoft.TetrisAttackArmageddon

Thanks!



JeZxLee
JessePalser <AT> GMail <DOT> com
16BitSoft Inc.
Video Game Design Studio
www.16BitSoft.com
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Daniel V | 24 Jun 23:26 2016
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GUI with Cairo together with SDL, easy?

Hi!

I need some scalable 2D vector graphics for my GUI applications. I
want to make custom graphics as if it was like a automated version of
illustrator or Inkscape.

Is Cairo suitable for this? And is there a easy way to get started,
like some simple tutorial. I use GCC on Linux for my development.

Does anyone have experience using Cairo with SDL? And the question i
have is if Cairo is to low level to make user interfaces with it, or
if I have to make a library that uses Cairo, to make it usable in
practice for making GUI:s with C and SDL?

// Daniel
MattRobinson | 22 Jun 22:21 2016
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Why are VisualC projects in SDL2-2.0.4/VisualC in VS2008?

Hi Devs,
I was wondering why all the test projects in SDL2-2.0.4/VisualC directory are all VS2008 projects. I'm been using VS2013 community with no problems but I'm beginning to think that by using VS2008 express there will better program compatibility, because all Windows versions later than Vista are bound to support my application, (Will have .NET 3.5 installed etc). I know that VS2008 was released with Vista... https://en.wikipedia.org/wiki/Microsoft_Visual_Studio







Quote:
Visual Studio 2008 is focused on development of Windows Vista, 2007 Office system, and Web applications.
.
... so it there a reason for the example projects being VS2008 or something else?
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divad | 22 Jun 19:37 2016

Fire TV / android opengles

I'm trying to run my SDL app (which works on most android devices) on an Amazon Fire TV and I get:








Quote:
SDL Error

An error occurred while trying to start the application. Please try again and/or reinstall.

Error: dlopen failed: cannot locate symbol "glBindFramebufferOES"


Anyone run into this or know how to fix it?
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Davide Coppola | 22 Jun 15:34 2016
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SDL game released for Android

Hi,

I would like to invite you to check out the project I worked on for the past year: Sim Betting Football, the only football betting simulation game.

The game is now available for Android and you can download it for free on the Google Play store: http://goo.gl/BJeICU

The game is based on SDL2 for rendering and input. An iOS version is planned to be released next month.

Feedback and questions are more than welcome.

Also, it would be much appreciated if you could add it the "Made with SDL" gallery on the SDL website, please let me know if you need anything for that.

--
Davide Coppola

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JeZ-l-Lee | 22 Jun 15:09 2016
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[SDL2]-Windows Speed OK-Linux Speed Slow?

Hi,

Have a strange issue with my open-source SDL2 game.
On Windows 10 Pro 64Bit native the game runs full speed.
On Linux Mint 18 MATE 64bit native the game runs significantly slower compared to Windows?

You can download the game with full source code at below URL link:
http://16bitsoft.com/files-V2a/PDHSE-WinLinux-Beta.zip
Game includes a makefile to build on any Linux.
Game requires:
- G++
- SDL2 + dev
- SDL2_Image + dev
- SDL2_Mixer + dev
- SDL2_TTF + dev

Game was tested on same desktop for both Windows and Linux.
Desktop is mid-range and has:
- Intel Core i5 3GHz 4-core CPU
- 16GB RAM
- nVidia Geforce GTX 750 Ti 2GB GDDR5 PCIexpress GPU
(on Linux the nVidia proprietary display drive is installed v. 361)

I don't know how to fix this performance issue on Linux.
Any help would be appreciated, thanks!



JeZxLee
JessePalser <AT> GMail <DOT> com
16BitSoft Inc.
Video Game Design Studio
www.16BitSoft.com
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Kai Sterker | 22 Jun 00:18 2016
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Segfault in D3DRenderer

While porting my game to windows, I came across a problem when switching between window modes. I am using SDL from hg, compiled with mingw64. Here's the stacktrace

Thread 1 received signal SIGSEGV, Segmentation fault.
0x000000006c7b170b in D3D_RecreateTextureRep (device=0xd82220, texture=0x0,
    format=390076419, w=96, h=24) at src/render/direct3d/SDL_render_d3d.c:886
886         if (texture->texture) {
(gdb) bt
#0  0x000000006c7b170b in D3D_RecreateTextureRep (device=0xd82220,
    texture=0x0, format=390076419, w=96, h=24)
    at src/render/direct3d/SDL_render_d3d.c:886
#1  0x000000006c7b1bff in D3D_RecreateTexture (renderer=0x2c220,
    texture=0x58be7e0) at src/render/direct3d/SDL_render_d3d.c:1007
#2  0x000000006c7b0773 in D3D_Reset (renderer=0x2c220)
    at src/render/direct3d/SDL_render_d3d.c:425
#3  0x000000006c7b098b in D3D_ActivateRenderer (renderer=0x2c220)
    at src/render/direct3d/SDL_render_d3d.c:486
#4  0x000000006c7b2adf in D3D_RenderClear (renderer=0x2c220)
    at src/render/direct3d/SDL_render_d3d.c:1296
#5  0x000000006c7aa470 in SDL_RenderClear_REAL (renderer=0x2c220)
    at src/render/SDL_render.c:1403
#6  0x000000006c7901a1 in SDL_RenderClear (a=0x2c220)

From looking at the code, it appears that
((D3D_TextureData *)texture->driverdata)->texture is NULL for some reason.

I have not looked further yet, as I wanted to hear if somebody has any insight into this issue first. This time, I also did not find any suitable SDL test program to reproduce the crash. So I don't want to rule out that this is a fault on my side, though the program runs fine on both Linux and OSX (using the OpenGL renderer).

Please let me know if more information is required.

Regards,

Kai
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Michael | 21 Jun 11:36 2016
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Re: Cocoa mouse down/up event issues.

Hello, I am having a similar issue and I was hopping that you guys might be able to help.

What I am doing is the following:

Click inside SDL_Window, I get the mousedown event, I destroy the window to change the resolution. When the windows is created again the first click is always mouseup for some reason.

I tried to Flush all events before destroying the window but didn't work.

any suggestions?
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Gmane