Christine Murakami | 10 Apr 2012 17:36
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Concentration game?

I remember this coming up a year or so ago, but I don’t remember the solution.

 

I have a student who’d like to create a concentration-type matching game where the cards that don’t match reveal an image temporarily, then “flip” back over. If they do match, then they stay revealed.

 

She has been able to have a temporary reveal, but this could get really complicated with just a few pairs of cards.

 

Thanks for your help! Sorry this is a repeat question!

 

Christine

 

Christine Murakami

Upper School Technology Integration Specialist

Columbus School for Girls

56 S. Columbia Avenue

Columbus, OH  43209
614.453.4538

 

For Girls. For Excellence. For the Future.

www.columbusschoolforgirls.org

csgolpc.2012.weebly.com

 

                     

 

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Steve Thomas | 10 Apr 2012 23:59

Re: Concentration game?

Hannah,


I created a sample project here to help folks create their own memorize/concentration games.

It has the functionality I believe Hannah is looking for.  If not, send and email to the list (so others can learn as well) and I will help however I can.

Stephen

On Tue, Apr 10, 2012 at 11:36 AM, Christine Murakami <cmurakami <at> columbusschoolforgirls.org> wrote:

I remember this coming up a year or so ago, but I don’t remember the solution.

 

I have a student who’d like to create a concentration-type matching game where the cards that don’t match reveal an image temporarily, then “flip” back over. If they do match, then they stay revealed.

 

She has been able to have a temporary reveal, but this could get really complicated with just a few pairs of cards.

 

Thanks for your help! Sorry this is a repeat question!

 

Christine

 

Christine Murakami

Upper School Technology Integration Specialist

Columbus School for Girls

56 S. Columbia Avenue

Columbus, OH  43209
614.453.4538

 

For Girls. For Excellence. For the Future.

www.columbusschoolforgirls.org

csgolpc.2012.weebly.com

 

                     

 


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Christine Murakami | 11 Apr 2012 13:31
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Re: Concentration game?

Thanks so much, Steve! We’ll give it a try!

 

From: stevesargon-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org [mailto:stevesargon-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org] On Behalf Of Steve Thomas
Sent: Tuesday, April 10, 2012 5:59 PM
To: Christine Murakami
Cc: squeakland-tgy29QT0A092KDkfy0k2sw@public.gmane.org; Hannah A. Naguib
Subject: Re: [squeakland] Concentration game?

 

Hannah,

 

I created a sample project here to help folks create their own memorize/concentration games.

 

It has the functionality I believe Hannah is looking for.  If not, send and email to the list (so others can learn as well) and I will help however I can.

 

Stephen

 

On Tue, Apr 10, 2012 at 11:36 AM, Christine Murakami <cmurakami <at> columbusschoolforgirls.org> wrote:

I remember this coming up a year or so ago, but I don’t remember the solution.

 

I have a student who’d like to create a concentration-type matching game where the cards that don’t match reveal an image temporarily, then “flip” back over. If they do match, then they stay revealed.

 

She has been able to have a temporary reveal, but this could get really complicated with just a few pairs of cards.

 

Thanks for your help! Sorry this is a repeat question!

 

Christine

 

Christine Murakami

Upper School Technology Integration Specialist

Columbus School for Girls

56 S. Columbia Avenue

Columbus, OH  43209
614.453.4538

 

For Girls. For Excellence. For the Future.

www.columbusschoolforgirls.org

csgolpc.2012.weebly.com

 

                     

 


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Ricardo Moran | 14 Apr 2012 01:49
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GSoC projects

Hi,


I was starting to grade the GSoC projects and I was surprised to find "Get Etoys image to run on CogVM" was not accepted. 
May I ask why? I was hoping this project would get elected.

Best regards,
Richo
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Bert Freudenberg | 14 Apr 2012 02:01
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Re: GSoC projects


On 13.04.2012, at 16:49, Ricardo Moran wrote:

> Hi,
> 
> I was starting to grade the GSoC projects and I was surprised to find "Get Etoys image to run on CogVM" was not
accepted. 
> May I ask why? I was hoping this project would get elected.
> 
> Best regards,
> Richo

Possibly no student applied for it?

But better ask on the mentors list, the squeakland folks will hardly know :)

- Bert -
karl ramberg | 14 Apr 2012 14:29
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Re: GSoC projects

There was one student interested and invited but he did not send a proposal.

He did send a proposal to port the  H.264 video format to Etoys.

Karl

On Sat, Apr 14, 2012 at 2:01 AM, Bert Freudenberg <bert-STCyKV6c0A3iw4BLtGPswg@public.gmane.org> wrote:

On 13.04.2012, at 16:49, Ricardo Moran wrote:

> Hi,
>
> I was starting to grade the GSoC projects and I was surprised to find "Get Etoys image to run on CogVM" was not accepted.
> May I ask why? I was hoping this project would get elected.
>
> Best regards,
> Richo

Possibly no student applied for it?

But better ask on the mentors list, the squeakland folks will hardly know :)

- Bert -



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Hilaire Fernandes | 15 Apr 2012 13:58
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[ANN] Dr. Geo 12.04d

Hello,

Here is a new release, 2 days after the previous one. It repairs an
important issue when using Dr. Geo on Windows. The good news is Dr. Geo
overall performance are increased by an average factor of 3.

http://drgeo.eu
https://gforge.inria.fr/frs/download.php/30591/DrGeo.app-12.04d.zip

Thanks

Hilaire

*Changelog:*

2012-04-15  Hilaire Fernandes  <hilaire@...>

    New features
    * Splash screen at start up
    * Dr. Geo is now shipped with the new COG Virtual Machines for
    Linux, Mac OSX and Windows. It is much faster. Note: with this VM,
    keypad does not work under GNU/Linux right now.

    Bugs fixes
    * Rehash items before saving a sketch to a file, otherwise it may
    produce a corrupted file.
    * Dr. Geo started with an error at startup from a Windows PC. It
    is a problem of the underneath Pharo Smalltalk 1.4, still in beta.
    * Catch error when user inputs an incorrect value.

--

-- 
Dr. Geo -- http://www.drgeo.eu
Ricardo Moran | 21 Apr 2012 00:00
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[ANN] Physical Etoys 2.0 released!

Hi everybody (and sorry if you receive multiple copies),


I would like to announce a new version of Physical Etoys, now with a lot of new features:
  1. First of all, it's based on Etoys 5.0 so it incorporates all the bug-fixes and new features from the Etoys release.
  2. We are now focusing on the two main hardware platforms: Arduino and Lego Mindstorms Nxt. For the rest, we will publish a set of "external modules" that you can install in your Physical Etoys version.
  3. Also, we now support an argentinian version of Arduino, which is called DuinoBot and it's currently being used in a lot of argentinian schools.
  4. We added new devices for arduino and now we also support the use of digital devices attached to analog pins.
  5. We added two new objects that let you graph the input of a variable across time and save it to a csv file.
  6. We added a new programming mode that lets you compile your scripts and have them running inside the robot, in contrast to running them in the computer and communicate with the robot via bluetooth or usb. We believe this opens a lot of new posibilities for the Physical Etoys users.
  7. And finally, we fixed a lot of bugs that make the software a lot more stable (or so we hope :).
I would like to use this opportunity to publicly thank all the people from the Etoys community for their work on Etoys 5, this latest version is much better than the last and I encourage you all to try it.
And also, I would like to announce that Physical Etoys 2.0 is going to be installed by default on all the laptops of the "Conectar igualdad" program, which is kind of like the argentinian version of OLPC (but for older students). So we are *really* excited about this!

Now that you're all as excited as we are :) you can download and try Physical Etoys 2.0 from our blog: http://tecnodacta.com.ar/gira/projects/physical-etoys/.

Cheers,
Richo
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Ricardo Moran | 22 Apr 2012 06:21
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Re: [squeak-dev] Re: [Pharo-project] [ANN] Physical Etoys 2.0 released!



On Sat, Apr 21, 2012 at 6:17 AM, Ben Coman <btc-Tpx8eim74UeIde+eSLyLAQ@public.gmane.org> wrote:
(...) 

 
Interfacing with Arduino is very cool.  It is high on my list of things to play with (as time permits)

Hi Ben, 

Now in case you ever need anything more industrial/powerful (but more costly) here are a couple of things I have been kept a wishful eye on for a couple of years (but I have not yet had time to play with). I share this on the random chance someone gets interested in it before I get a chance to play - hopefully early next year.

Well, I don't think it's really fair to compare these computers with arduino :) but if you happen to play with one of those let us know your results. What I would like is to get my hands on a Raspberry Pi now.

Cheers,
Richo

 

http://www.embeddedarm.com/products/board-detail.php?product=TS-7350
200MHz ARM9 CPU;  32MB SDRAM (64-128MB opt)
8MB RAM Framebuffer;  able to drive TFT-LCDs via custom FPGA
5K LUT FPGA  <----------------
Boots Linux 2.6 in about 1 second <----------------
1 10/100 ethernet port,  2 USB 2.0 (12Mbit/s max),  1 SD Card slot
$129

http://www.embeddedarm.com/products/board-detail.php?product=TS-7550
250MHz ARM9 CPU;  64MB DDR-RAM;  256MB SLC XNAND Drive
Customizable 5K LUT OpenCore FPGA <----------------
1 10/100 Ethernet,  33 DIO, SPI and I2C interfaces,  8 TTL UART, 1 CAN bus
$89

http://www.embeddedarm.com/about/resource.php?item=628

http://www.embeddedarm.com/documentation/articles/reliability.pdf

http://www.embeddedarm.com/products/pc104-peripherals.php

cheers -ben




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Ricardo Moran | 22 Apr 2012 06:22
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Re: [squeak-dev] [ANN] Physical Etoys 2.0 released!


On Sat, Apr 21, 2012 at 2:04 PM, karl ramberg <karlramberg-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
Congratulation.
Project looks great.
Getting a Lego Robot is on my list of stuff I want if I ever have any excess money :-)

Thanks Karl, Lego is a little expensive but it's a lot of fun :)

 

Karl

 

On Sat, Apr 21, 2012 at 12:00 AM, Ricardo Moran <richi.moran-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
Hi everybody (and sorry if you receive multiple copies),

I would like to announce a new version of Physical Etoys, now with a lot of new features:
  1. First of all, it's based on Etoys 5.0 so it incorporates all the bug-fixes and new features from the Etoys release.
  2. We are now focusing on the two main hardware platforms: Arduino and Lego Mindstorms Nxt. For the rest, we will publish a set of "external modules" that you can install in your Physical Etoys version.
  3. Also, we now support an argentinian version of Arduino, which is called DuinoBot and it's currently being used in a lot of argentinian schools.
  4. We added new devices for arduino and now we also support the use of digital devices attached to analog pins.
  5. We added two new objects that let you graph the input of a variable across time and save it to a csv file.
  6. We added a new programming mode that lets you compile your scripts and have them running inside the robot, in contrast to running them in the computer and communicate with the robot via bluetooth or usb. We believe this opens a lot of new posibilities for the Physical Etoys users.
  7. And finally, we fixed a lot of bugs that make the software a lot more stable (or so we hope :).
I would like to use this opportunity to publicly thank all the people from the Etoys community for their work on Etoys 5, this latest version is much better than the last and I encourage you all to try it.
And also, I would like to announce that Physical Etoys 2.0 is going to be installed by default on all the laptops of the "Conectar igualdad" program, which is kind of like the argentinian version of OLPC (but for older students). So we are *really* excited about this!

Now that you're all as excited as we are :) you can download and try Physical Etoys 2.0 from our blog: http://tecnodacta.com.ar/gira/projects/physical-etoys/.

Cheers,
Richo








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