> I saw your messages and I understand now why I can't load the worlds
> from cobaltworld.com
> But the world I just created can't be loaded too..
> Any idea about that ?
> Thanks in advance,
> Guillaume Schneuwly
> (Windows 7 64-bits)
> On 15 nov, 02:21, Eric Gillespie <brickvik...-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
> > On 14 November 2010 04:46, Elessar Envinyatar <muadi...-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org
> > > Hello people!
> > > I recently downloaded this amazing environment and started to read
> > > about it.
> > > I came across a bugs, though. Whenever I try to load a World taken
> > > from Cobaltworlds.com(Space--> Load Saved from --> Local Dir), the
> > > program either hangs or run as if I hadn't try to load another
> > > world...
> > > I tried this in both PC and Linux OS, same hardware. Here is the
> > > configuration:
> > > P4 <at> 3GHz, 2Gb RAM, Nvidia 6600 GT 512Mb, OpenGL version string: 2.1.2
> > > NVIDIA 256.53, SbLive!.
> > > OSes: 1. Fedora 12, custom-built kernel 18.104.22.168 2. WindowsXP SP3,
> > > freshly installed
> > > Thanks in advance,
> > > Muad'Dib
> > Loading worlds from other versions of Open Cobalt isn't currently supported,
> > at least not for now. The reason's a little hard to explain, but it seems to
> > rely upon the saved world being (in effect) a binary dump of the worldstate
> > at the time. Unfortunately, there's no information stored about the size of
> > each object stored, and when we change code in the environment, often sizes
> > of objects change, which means that the original objects no longer fit.
> > Think of it as: we stored the world using cubes, but have since upgraded the
> > object containers to have twelve sides instead of six--and cubes don't fit
> > any more. Others can probably explain that better than I can.
> > So, to summarise: worlds that you save to disk from within Open Cobalt can
> > generally be loaded back into that same version of Open Cobalt, but probably
> > won't load into any other version. And from my knowledge, the worlds stored
> > on cobaltworlds.com
were probably created using a version of EduSim, which
> > was developed from Open Cobalt and uses it as a basis. As a result, normal
> > Open Cobalt environments can't load those EduSim worlds in either.
> > Sorry to have to be the bringer of bad news, but the good news is, we know
> > about it, and want to create a way of saving worlds back to disk that are
> > somewhat more independent of the Cobalt that created those worlds -
> > hopefully that means the worlds will then load into multiple versions of the
> > Open Cobalt environment. Somebody has been working on that, but their work
> > has been held up.
> > Regards, Dr Smokey
> > Tester for Open Cobalt
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