RichWhite | 1 Nov 2010 05:48
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Gravatar

Re: On OpenCobalt's hyperlink architecture

More info here too:

http://www.opencobalt.org/about/synchronization-architecture

================

On Oct 20, 4:39 pm, Rayne <raynenami...@...> wrote:
> I noticed that OpenSim is further developing its own hyperlink
> architecture, known as HyperGrid, in order to link servers and regions
> together. What does Mr. Lombardi or other devs call the 3D portal
> hyperlink/hyperwindow idea which is present in Open Cobalt, and how
> does it work?
>
> Rayne

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Giulio Prisco | 8 Nov 2010 17:04

Re: Re: Kickstarter fundraiser for an open source, distributed, P2P worldlet based on OC

My suggestion was meant to encourage some US resident on the list to
start the pledge drive on kickstarter.com. I am not able to do it
because I am not a US resident, but I will be happy to pledge if the
project is started. I can also provide server resources and manpower.
So, any takers?

I have seen pledgie.com, which is very cool and open worldwide. I have
also created an account. However, I am reluctant to start a pledge
drive on pledgie because (besides being much less known) it does not
seem to have the all-or-nothing feature of kickstarter. This feature
is very useful to avoid launching underfunded projects, which are
usually doomed to failure.

I think this project must cost about 15.000 dollars between server and
bandwidth costs, maintenance, publicity and community management for a
year. On kickstarter, no money would be taken from pledgers if the
target funding is not reached. This is a guarantee for those who want
to do the project (no temptation to start without money) and for
donors (the money is only taken if the project is real).

On Mon, Oct 11, 2010 at 8:32 AM, Daniel <daniel@...> wrote:
> You can start this kind of a pledge drive with the open and free
> Pledgie (http://pledgie.com/). I would also contribute.
>
> Daniel
>
> On Oct 10, 3:21 am, Giulio Prisco <g...@...> wrote:
>> Hi, this is the same Giulio who started the thread (I am subscribed
>> with 2 different emails).
>>
(Continue reading)

Elessar Envinyatar | 13 Nov 2010 16:46
Picon

Worlds do not load

Hello people!

I recently downloaded this amazing environment and started to read
about it.

I came across a bugs, though. Whenever I try to load a World taken
from Cobaltworlds.com(Space--> Load Saved from --> Local Dir), the
program either hangs or run as if I hadn't try to load another
world...

I tried this in both PC and Linux OS, same hardware. Here is the
configuration:

P4 <at> 3GHz, 2Gb RAM, Nvidia 6600 GT 512Mb, OpenGL version string: 2.1.2
NVIDIA 256.53, SbLive!.
OSes: 1. Fedora 12, custom-built kernel 2.6.32.14    2. WindowsXP SP3,
freshly installed

Thanks in advance,
Muad'Dib

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(Continue reading)

Eric Gillespie | 15 Nov 2010 02:21
Picon

Re: Worlds do not load

On 14 November 2010 04:46, Elessar Envinyatar <muadibas-Re5JQEeQqe8@public.gmane.orgm> wrote:
Hello people!

I recently downloaded this amazing environment and started to read
about it.

I came across a bugs, though. Whenever I try to load a World taken
from Cobaltworlds.com(Space--> Load Saved from --> Local Dir), the
program either hangs or run as if I hadn't try to load another
world...

I tried this in both PC and Linux OS, same hardware. Here is the
configuration:

P4 <at> 3GHz, 2Gb RAM, Nvidia 6600 GT 512Mb, OpenGL version string: 2.1.2
NVIDIA 256.53, SbLive!.
OSes: 1. Fedora 12, custom-built kernel 2.6.32.14    2. WindowsXP SP3,
freshly installed


Thanks in advance,
Muad'Dib


Loading worlds from other versions of Open Cobalt isn't currently supported, at least not for now. The reason's a little hard to explain, but it seems to rely upon the saved world being (in effect) a binary dump of the worldstate at the time. Unfortunately, there's no information stored about the size of each object stored, and when we change code in the environment, often sizes of objects change, which means that the original objects no longer fit. Think of it as: we stored the world using cubes, but have since upgraded the object containers to have twelve sides instead of six--and cubes don't fit any more. Others can probably explain that better than I can.

So, to summarise: worlds that you save to disk from within Open Cobalt can generally be loaded back into that same version of Open Cobalt, but probably won't load into any other version. And from my knowledge, the worlds stored on cobaltworlds.com were probably created using a version of EduSim, which was developed from Open Cobalt and uses it as a basis. As a result, normal Open Cobalt environments can't load those EduSim worlds in either.

Sorry to have to be the bringer of bad news, but the good news is, we know about it, and want to create a way of saving worlds back to disk that are somewhat more independent of the Cobalt that created those worlds - hopefully that means the worlds will then load into multiple versions of the Open Cobalt environment. Somebody has been working on that, but their work has been held up.

Regards, Dr Smokey
Tester for Open Cobalt

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Muadib Guitarlord | 15 Nov 2010 15:28
Picon

Re: Worlds do not load

Hey Dr Smokey!

Thank you, I see. So now I know it is not my system that fails to load them up! :)
By the way, do you know if there's an issue of incompatibility for objects, too? Or is it just for worlds? I am trying to load some objects but they don't seem to load...

Or I can open a new Discussion for it...once I get egough info as to which objects are they...

Best regards,
Kle




On Mon, Nov 15, 2010 at 2:21 AM, Eric Gillespie <brickviking-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
On 14 November 2010 04:46, Elessar Envinyatar <muadibas-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
Hello people!

I recently downloaded this amazing environment and started to read
about it.

I came across a bugs, though. Whenever I try to load a World taken
from Cobaltworlds.com(Space--> Load Saved from --> Local Dir), the
program either hangs or run as if I hadn't try to load another
world...

I tried this in both PC and Linux OS, same hardware. Here is the
configuration:

P4 <at> 3GHz, 2Gb RAM, Nvidia 6600 GT 512Mb, OpenGL version string: 2.1.2
NVIDIA 256.53, SbLive!.
OSes: 1. Fedora 12, custom-built kernel 2.6.32.14    2. WindowsXP SP3,
freshly installed


Thanks in advance,
Muad'Dib


Loading worlds from other versions of Open Cobalt isn't currently supported, at least not for now. The reason's a little hard to explain, but it seems to rely upon the saved world being (in effect) a binary dump of the worldstate at the time. Unfortunately, there's no information stored about the size of each object stored, and when we change code in the environment, often sizes of objects change, which means that the original objects no longer fit. Think of it as: we stored the world using cubes, but have since upgraded the object containers to have twelve sides instead of six--and cubes don't fit any more. Others can probably explain that better than I can.

So, to summarise: worlds that you save to disk from within Open Cobalt can generally be loaded back into that same version of Open Cobalt, but probably won't load into any other version. And from my knowledge, the worlds stored on cobaltworlds.com were probably created using a version of EduSim, which was developed from Open Cobalt and uses it as a basis. As a result, normal Open Cobalt environments can't load those EduSim worlds in either.

Sorry to have to be the bringer of bad news, but the good news is, we know about it, and want to create a way of saving worlds back to disk that are somewhat more independent of the Cobalt that created those worlds - hopefully that means the worlds will then load into multiple versions of the Open Cobalt environment. Somebody has been working on that, but their work has been held up.

Regards, Dr Smokey
Tester for Open Cobalt

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Guillaume Schneuwly | 17 Nov 2010 07:51
Picon

Re: Worlds do not load

Hello,

I saw your messages and I understand now why I can't load the worlds
from cobaltworld.com.

But the world I just created can't be loaded too..

Any idea about that ?

Thanks in advance,
Guillaume Schneuwly

(Windows 7 64-bits)

On 15 nov, 02:21, Eric Gillespie <brickvik...@...> wrote:
> On 14 November 2010 04:46, Elessar Envinyatar <muadi...@...> wrote:
>
>
>
>
>
>
>
>
>
> > Hello people!
>
> > I recently downloaded this amazing environment and started to read
> > about it.
>
> > I came across a bugs, though. Whenever I try to load a World taken
> > from Cobaltworlds.com(Space--> Load Saved from --> Local Dir), the
> > program either hangs or run as if I hadn't try to load another
> > world...
>
> > I tried this in both PC and Linux OS, same hardware. Here is the
> > configuration:
>
> > P4 <at> 3GHz, 2Gb RAM, Nvidia 6600 GT 512Mb, OpenGL version string: 2.1.2
> > NVIDIA 256.53, SbLive!.
> > OSes: 1. Fedora 12, custom-built kernel 2.6.32.14    2. WindowsXP SP3,
> > freshly installed
>
> > Thanks in advance,
> > Muad'Dib
>
> Loading worlds from other versions of Open Cobalt isn't currently supported,
> at least not for now. The reason's a little hard to explain, but it seems to
> rely upon the saved world being (in effect) a binary dump of the worldstate
> at the time. Unfortunately, there's no information stored about the size of
> each object stored, and when we change code in the environment, often sizes
> of objects change, which means that the original objects no longer fit.
> Think of it as: we stored the world using cubes, but have since upgraded the
> object containers to have twelve sides instead of six--and cubes don't fit
> any more. Others can probably explain that better than I can.
>
> So, to summarise: worlds that you save to disk from within Open Cobalt can
> generally be loaded back into that same version of Open Cobalt, but probably
> won't load into any other version. And from my knowledge, the worlds stored
> on cobaltworlds.com were probably created using a version of EduSim, which
> was developed from Open Cobalt and uses it as a basis. As a result, normal
> Open Cobalt environments can't load those EduSim worlds in either.
>
> Sorry to have to be the bringer of bad news, but the good news is, we know
> about it, and want to create a way of saving worlds back to disk that are
> somewhat more independent of the Cobalt that created those worlds -
> hopefully that means the worlds will then load into multiple versions of the
> Open Cobalt environment. Somebody has been working on that, but their work
> has been held up.
>
> Regards, Dr Smokey
> Tester for Open Cobalt

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Francisco A. Lizarralde | 17 Nov 2010 14:36
Picon

Re: Re: Worlds do not load

Hi Guillaume,

I received the answer below from John Dougan, when I asked the same
question, few months ago. Hope this help.

Best Regards,

Francisco

-------------------------------------------------------------------
El lun, 06-09-2010 a las 12:09 -0700, John Dougan escribió:
> There was a shape/format change of the 3D TWindow internals and the
> current generation of save code does not support cross shape change
> loading and saving.  Sorry.  There is a next generation load/save
> system that is partially done and will make this kind of problem go
> away but it's stalled at present (person working on it had to
> concentrate on his job).  It would make us very happy if someone could
> pick it up again.
> 
> 
> Cheers,
>   -- John
> 
> On Mon, Sep 6, 2010 at 07:49, Francisco A. Lizarralde
> <st.easy.rider@...> wrote:
>         Hi,
>         
>         I don't know why I can't load a saved space now.
>         In the past, I have loaded saved spaces with previous versions
>         of
>         openCobalt, but now when I try to load a saved space, nothing
>         appears in
>         the world.
>         I'm working with openCobalt alpha2 version, with Ubuntu 10.04.
>         
>         I attach the log files if it helps.
>         
>         Thanks in advance,
>         
>         Francisco
>         
-------------------------------------------------------------------

El mar, 16-11-2010 a las 22:51 -0800, Guillaume Schneuwly escribió:
> Hello,
> 
> I saw your messages and I understand now why I can't load the worlds
> from cobaltworld.com.
> 
> But the world I just created can't be loaded too..
> 
> Any idea about that ?
> 
> Thanks in advance,
> Guillaume Schneuwly
> 
> (Windows 7 64-bits)
> 
> On 15 nov, 02:21, Eric Gillespie <brickvik...@...> wrote:
> > On 14 November 2010 04:46, Elessar Envinyatar
<muadi...@...> wrote:
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > > Hello people!
> >
> > > I recently downloaded this amazing environment and started to read
> > > about it.
> >
> > > I came across a bugs, though. Whenever I try to load a World taken
> > > from Cobaltworlds.com(Space--> Load Saved from --> Local Dir), the
> > > program either hangs or run as if I hadn't try to load another
> > > world...
> >
> > > I tried this in both PC and Linux OS, same hardware. Here is the
> > > configuration:
> >
> > > P4 <at> 3GHz, 2Gb RAM, Nvidia 6600 GT 512Mb, OpenGL version string: 2.1.2
> > > NVIDIA 256.53, SbLive!.
> > > OSes: 1. Fedora 12, custom-built kernel 2.6.32.14    2. WindowsXP SP3,
> > > freshly installed
> >
> > > Thanks in advance,
> > > Muad'Dib
> >
> > Loading worlds from other versions of Open Cobalt isn't currently supported,
> > at least not for now. The reason's a little hard to explain, but it seems to
> > rely upon the saved world being (in effect) a binary dump of the worldstate
> > at the time. Unfortunately, there's no information stored about the size of
> > each object stored, and when we change code in the environment, often sizes
> > of objects change, which means that the original objects no longer fit.
> > Think of it as: we stored the world using cubes, but have since upgraded the
> > object containers to have twelve sides instead of six--and cubes don't fit
> > any more. Others can probably explain that better than I can.
> >
> > So, to summarise: worlds that you save to disk from within Open Cobalt can
> > generally be loaded back into that same version of Open Cobalt, but probably
> > won't load into any other version. And from my knowledge, the worlds stored
> > on cobaltworlds.com were probably created using a version of EduSim, which
> > was developed from Open Cobalt and uses it as a basis. As a result, normal
> > Open Cobalt environments can't load those EduSim worlds in either.
> >
> > Sorry to have to be the bringer of bad news, but the good news is, we know
> > about it, and want to create a way of saving worlds back to disk that are
> > somewhat more independent of the Cobalt that created those worlds -
> > hopefully that means the worlds will then load into multiple versions of the
> > Open Cobalt environment. Somebody has been working on that, but their work
> > has been held up.
> >
> > Regards, Dr Smokey
> > Tester for Open Cobalt
> 

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John Dougan | 17 Nov 2010 20:12
Picon
Favicon

Re: Re: Worlds do not load

Thanks Francisco.

However the problem with loading your own saved files is a different one for which we have a patch at:  

as well as a patch set to make the default scene lighting less intense:

Cheers,
  - John

On Wed, Nov 17, 2010 at 05:36, Francisco A. Lizarralde <st.easy.rider-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
Hi Guillaume,

I received the answer below from John Dougan, when I asked the same
question, few months ago. Hope this help.

Best Regards,

Francisco

-------------------------------------------------------------------
El lun, 06-09-2010 a las 12:09 -0700, John Dougan escribió:
> There was a shape/format change of the 3D TWindow internals and the
> current generation of save code does not support cross shape change
> loading and saving.  Sorry.  There is a next generation load/save
> system that is partially done and will make this kind of problem go
> away but it's stalled at present (person working on it had to
> concentrate on his job).  It would make us very happy if someone could
> pick it up again.
>
>
> Cheers,
>   -- John
>
> On Mon, Sep 6, 2010 at 07:49, Francisco A. Lizarralde
> <st.easy.rider-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
>         Hi,
>
>         I don't know why I can't load a saved space now.
>         In the past, I have loaded saved spaces with previous versions
>         of
>         openCobalt, but now when I try to load a saved space, nothing
>         appears in
>         the world.
>         I'm working with openCobalt alpha2 version, with Ubuntu 10.04.
>
>         I attach the log files if it helps.
>
>         Thanks in advance,
>
>         Francisco
>
-------------------------------------------------------------------

El mar, 16-11-2010 a las 22:51 -0800, Guillaume Schneuwly escribió:
> Hello,
>
> I saw your messages and I understand now why I can't load the worlds
> from cobaltworld.com.
>
> But the world I just created can't be loaded too..
>
> Any idea about that ?
>
> Thanks in advance,
> Guillaume Schneuwly
>
> (Windows 7 64-bits)
>
> On 15 nov, 02:21, Eric Gillespie <brickvik...-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
> > On 14 November 2010 04:46, Elessar Envinyatar <muadi...-Re5JQEeQqe8AvxtiuMwx3w@public.gmane.org> wrote:
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > > Hello people!
> >
> > > I recently downloaded this amazing environment and started to read
> > > about it.
> >
> > > I came across a bugs, though. Whenever I try to load a World taken
> > > from Cobaltworlds.com(Space--> Load Saved from --> Local Dir), the
> > > program either hangs or run as if I hadn't try to load another
> > > world...
> >
> > > I tried this in both PC and Linux OS, same hardware. Here is the
> > > configuration:
> >
> > > P4 <at> 3GHz, 2Gb RAM, Nvidia 6600 GT 512Mb, OpenGL version string: 2.1.2
> > > NVIDIA 256.53, SbLive!.
> > > OSes: 1. Fedora 12, custom-built kernel 2.6.32.14    2. WindowsXP SP3,
> > > freshly installed
> >
> > > Thanks in advance,
> > > Muad'Dib
> >
> > Loading worlds from other versions of Open Cobalt isn't currently supported,
> > at least not for now. The reason's a little hard to explain, but it seems to
> > rely upon the saved world being (in effect) a binary dump of the worldstate
> > at the time. Unfortunately, there's no information stored about the size of
> > each object stored, and when we change code in the environment, often sizes
> > of objects change, which means that the original objects no longer fit.
> > Think of it as: we stored the world using cubes, but have since upgraded the
> > object containers to have twelve sides instead of six--and cubes don't fit
> > any more. Others can probably explain that better than I can.
> >
> > So, to summarise: worlds that you save to disk from within Open Cobalt can
> > generally be loaded back into that same version of Open Cobalt, but probably
> > won't load into any other version. And from my knowledge, the worlds stored
> > on cobaltworlds.com were probably created using a version of EduSim, which
> > was developed from Open Cobalt and uses it as a basis. As a result, normal
> > Open Cobalt environments can't load those EduSim worlds in either.
> >
> > Sorry to have to be the bringer of bad news, but the good news is, we know
> > about it, and want to create a way of saving worlds back to disk that are
> > somewhat more independent of the Cobalt that created those worlds -
> > hopefully that means the worlds will then load into multiple versions of the
> > Open Cobalt environment. Somebody has been working on that, but their work
> > has been held up.
> >
> > Regards, Dr Smokey
> > Tester for Open Cobalt
>


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jdougan-HInyCGIudOg@public.gmane.org

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Francisco A. Lizarralde | 17 Nov 2010 20:22
Picon

Re: Re: Worlds do not load

I didn't know about this patches. At night I'll try to load it in an
alpha3 image.

Thank you John

Cheers,

Francisco

El mié, 17-11-2010 a las 11:12 -0800, John Dougan escribió:
> However the problem with loading your own saved files is a different
> one for which we have a patch at:
>
http://www.cs.duke.edu/~jdougan/downloads/1.0alpha/opencobalt-1.0alpha3-patch2-restore.zip 
> 
> as well as a patch set to make the default scene lighting less
> intense:
>
http://www.cs.duke.edu/~jdougan/downloads/1.0alpha/opencobalt-1.0alpha3-patch1-lighting.zip 
> 
> Cheers,   - John 

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Romaq | 20 Nov 2010 16:52
Favicon

Botched Batch

I'm using Win7 x64. I unzipped C:\Program Files
(x86)\opencobalt-1.0alpha3 and the batch file does nothing. I won't
get to look strongly at the batch file yet, but it would be very
useful to apply some love on 'runs out of the box'.
http://www.opencobalt.org/documentation/user-guide/launching does not
give me direction on hacking the batch file to behave. I could be
doing something wrong, I'll take a look when I'm back from errands.

I'm very interested in this technology, particularly seeing it in
common enough use it turns a Linux Apache MySQL PHP (LAMP) box into
adding a 'C' in there somewhere for Cobalt. In any case, any help on
actually getting the application to fire up would be helpful. Thank
you. :)

--Romaq

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