mattfuchs | 12 May 20:18
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Really slow loading of minuscule island

I've created a small island by reusing the "Croquet(Master)" island.  All it
does is load in a single character that I'm animating from an external
application, so at startup all you have is the avater (say White Rabbit) and
this character which (copying Mark McCahill's little video) I snarfed from SL,
using Poser to add a couple of extra animations.  Why would this take 2 minutes
or more to load?  Is there some better way of doing this than with obj and bhv
files?	I'm ready to hack code if there's a solution.

Thanks,

Matthew

Aaron E. Walsh | 9 May 18:59
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Eye Candy at 4pm EST: HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]

Below are details on our meeting and demonstration session that
was rescheduled for today. We'll be joined by Dr. H. Nicholas Nagel who
will discuss open art paths and professional 3D content development tools such
as Maya, Max, and Blender. Aside from a rich trove of eye candy (see the videos
and images at http://ImmersiveEducation.org/events/) we'll have an opportunity
to talk about how high resolution graphics can have a significant positive
impact on immersive learning experiences. Regards, Aaron

...:::::::  HIGH RESOLUTION AVATARS, OBJECTS AND ENVIRONMENTS  :::::::....

...........................................................................
Visit http://ImmersiveEducation.org/events/ for this event page,
meeting materials (such as images and videos) and additional details
...........................................................................

WHAT: High resolution avatars, objects, and environments [MEETING & DEMOS]
WHEN: FRIDAY May 9th, 2008 from 4-5pm EST
WHERE: http://slurl.com/secondlife/research%20center/122/142/651

.:: join the Immersive Education Second Life GROUP for in-world event  ::.
.:: invitations (see http://immersiveeducation.org/events/#join_group) ::.

Join us in the graphics sphere at Oddfellow Studios to discuss how high
resolution graphics will soon transform Immersive Education. Support for high
resolution avatars, objects and environments is a requirement for the next
generation (3rd generation) of Immersive Education that is now under
development. During this meeting we'll discuss and see examples of: high
resolution avatars; high resolution objects and environments; photo-based
modeling technology that enables high resolution avatars to be automatically
created from a photograph of your face; current and next generation graphics
(Continue reading)

waufrepi | 9 May 01:34
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Skeletal Animation

Hello All,

   After lurking at yesterdays meeting(and hearing that the SA package is not
working with the Cobalt Morph) I tested the Skeletal Animation Package with:
http://www.dmu.com/cobalt/CrusoeWeb.zip 
rather than one of my other Cobalt Images and got a working example.
   An odd side effect:
http://www.youtube.com/watch?v=DYwc_OwOT4o 
the plane shows the grass.bmp and panel.jpg relative to avatar movement. 
   Not sure if this will help trace back the bug in the Cobalt-Morph. I've been
tearing my hair out over this, glad to know I wasn't doing anything to silly.

wfpi

Darius Clarke | 7 May 18:00
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[Croquet Cobalt] Conference Call Today - 2008-05-07

Hello all,


Please enter your agenda items here
http://groups.google.com/group/cobaltcroquet/web/conference-call-agenda---2008-05-07
for Wednesday's conference call.

When:
The call will begin 2008-05-07 at 21:00 UTC:
http://timeanddate.com/worldclock/fixedtime.html?month=5&day=07&year=2008&hour=14&min=0&sec=0&p1=256
5:00 PM EST
4:00 PM CST
3:00 PM MST
2:00 PM PST

Darius will lead this call unless Julian or Mark wish to.
Text chat: We can use this jabber group account: cobalt <at> conference.jabber.org  during the conference call and try to summarize the conversation there.
We will use a phone-based call for the conference at 1-888-847-3445
(toll-free) with passcode 1 2 6 6 4 6 # [no spaces].

Agenda Items so far:

   * Review agenda, additions, deletions
   * Completed
         o Julian - "Squeak by Example" text to Twain
         o Twain - Translation has started
         o John
               + Style and Structure
               + NAT Traversal - posted on web page
   * Old Business
         o Julian
               + Highlight Cobalt in the consortium wiki
               + Building sponsor support
         o Mark
               + Auto Error Posting to Web site
               + Debugging Tools
               + IBM connection
               + Internet2 connection
         o John
               + NAT Traversal
         o Peter
               + Character animation
               + Possible Neverwinter Night  learning project
migration
               + Avatar controls
         o Twain Twain - Progress on Two Prong Approach
               + Translations
               + Culture exchange universities
         o Mike
               + Island tracker/registry, "Tracker"
host <at> cobalt.smalltalk.st
               + Ask who needs the PDF translation
               + Router Hosting
         o Darius
               + Twine discussion with Twain
               + How Aaron Walsh can help with community support
               + Abstracting menu system to allow for CAD, others -
(How does Sophie use Tweak?)

   * New Business
         o ...

   * Team efforts
         o Report on how working together on chat-while-development
is working
         o Make sure we're not overselling
         o Make sure other organizations know of Cobalt's potential
         o Review Mantis Items before each meeting
         o Ideas for the Hearing Impaired

--~--~---------~--~----~------------~-------~--~----~
You received this message because you are subscribed to the Google Groups "Cobalt" group.
To post to this group, send email to cobaltcroquet <at> googlegroups.com
To unsubscribe from this group, send email to cobaltcroquet-unsubscribe <at> googlegroups.com
For more options, visit this group at http://groups.google.com/group/cobaltcroquet?hl=en
-~----------~----~----~----~------~----~------~--~---


Aaron E. Walsh | 7 May 16:00
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Eye Candy this Friday: HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS [Immersive Education in-world MEETING and DEMOS]

Below are details on our in-world ad-hoc meeting and demonstration session that
was rescheduled for this Friday. We'll be joined by Dr. H. Nicholas Nagel who
will discuss open art paths and professional 3D content development tools such
as Maya, Max, and Blender. Aside from a rich trove of eye candy (see the videos
and images at http://ImmersiveEducation.org/events/) we'll have an opportunity
to talk about how high resolution graphics can have a significant positive
impact on immersive learning experiences. Regards, Aaron

...:::::::  HIGH RESOLUTION AVATARS, OBJECTS AND ENVIRONMENTS  :::::::....

...........................................................................
Visit http://ImmersiveEducation.org/events/ for this event page,
meeting materials (such as images and videos) and additional details
...........................................................................

WHAT: High resolution avatars, objects, and environments [MEETING & DEMOS]
WHEN: FRIDAY May 9th, 2008 from 4-5pm EST
WHERE: http://slurl.com/secondlife/research%20center/122/142/651

.:: join the Immersive Education Second Life GROUP for in-world event  ::.
.:: invitations (see http://immersiveeducation.org/events/#join_group) ::.

Join us in the graphics sphere at Oddfellow Studios to discuss how high
resolution graphics will soon transform Immersive Education. Support for high
resolution avatars, objects and environments is a requirement for the next
generation (3rd generation) of Immersive Education that is now under
development. During this meeting we'll discuss and see examples of: high
resolution avatars; high resolution objects and environments; photo-based
modeling technology that enables high resolution avatars to be automatically
created from a photograph of your face; current and next generation graphics
rendering engines and game engines; open file formats and open art paths that
enable "CREATE ONCE, EXPERIENCE EVERYWHERE".

See Meeting Materials at http://ImmersiveEducation.org/events/ for details,
images and videos related to this in-world meeting.

This meeting starts at 4pm EST (1pm pacific / Second Life time) and ends at 5pm
EST, with additional time beyond that allocated to questions and further
discussion.

...........................................................................
Visit http://ImmersiveEducation.org/events/ for this event page,
meeting materials (such as images and videos) and additional details
...........................................................................

--

-- 
Media Grid: http://MediaGrid.org
Immersive Education: http://ImmersiveEducation.org
Personal page: http://gridinstitute.com/people/aew/

Americo Damasceno | 3 May 15:30

Digital clock inside an island

Very easy to create, like you can see at the new lesson of our Manual,
available now.

Aaron E. Walsh | 2 May 19:44
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Immersive Education meetings rescheduled (May 9th and...)

Hello everyone, because of the Second Life outage on Apr 25 we've rescheduled
that meeting (our "HIGH RESOLUTION AVATARS, OBJECTS, AND ENVIRONMENTS" meeting)
for next Friday (May 9th). We're also in the process of rescheduling the
Wonderland event that was previously scheduled for today (the high-res meeting
comes first since we talk about graphics and the Wonderland rendering engine,
and then the Wonderland meeting follows with that bit of high-res conversation
in mind).

Starting with the Wonderland meeting (date still to be set) we'll start having
our meetings on Education Grid servers that are hosted by universities and
academic organizations. These will happen using all 3 of our Immersive Education
platforms (Wonderland, the open source Second Life viewer, and Cobalt/Croquet).
For a period of time we'll continue to have some meetings in Second Life on the
Linden Labs servers because the Education Grid servers are very early stage and
under active development, but over time we'll transition entirely to the
Education Grid where we'll have backup (failover) servers on different network
segments and hosted by different universities. In cases where we have meetings
on commercial grids (such as the main Second Life grid) we'll always provide
backup locations on the Education Grid so that even if a service goes down we
can have our meetings without interruption. Our backup/failsafe Education
servers for Second Life should be ready by the end of this summer, perhaps even
sooner.

As usual I'll post announcements about next Friday's meeting early next week and
on the day of the meeting itself, and I'm looking forward to seeing you all
there. If you're curious about the materials we'll cover in that conversation
you'll see some (but not all) of the images and videos already online at:

   http://ImmersiveEducation.org/events/

Have a nice weekend, everyone.

Aaron

--

-- 
Media Grid: http://MediaGrid.org
Immersive Education: http://ImmersiveEducation.org
Personal page: http://gridinstitute.com/people/aew/

Americo Damasceno | 2 May 14:50

Interaction between 2D objects

How to work having many 2D objects inside a Panel beeing inside an island. By
example: how to click a 2D button to read an SQL database  and write the
results in the Panel.

Is the new lesson (not so dificult like the example) of our Manual.

Any doubt, let us know here.

Americo Damasceno | 1 May 15:00

First lesson about the creation of multiplayer 2D applications

I am not a Second Life expert but I believe that they have not this resource.

A 2D application can be shared if it is inside a Cobalt island.

We have now, at our Manual for Creators, the first lesson (2 parts) about the
use of Squeak for the creation of 2D shared applications inside Cobalt.

We will have many other lessons about Squeak + Cobalt.

Enjoy.

Having any doubt, let us know it here. 

Americo Damasceno | 29 Apr 15:43

New lessons

There are 3 new lessons available at our Manual for "island creators".

Americo Damasceno | 28 Apr 01:28

The fun is back! CoBlocks is available!

If you hate Blender...
If you hate programming...

And would like to construct Cobalt islands; CoBlocks is for you.

CoBlocks is a "prove of concept", not a finish product. We are presenting  how
a product like this can be made, to facilitate the construction of Cobalt
islands.

Read the lessons of the manual and try to construct an island using the prefab
blocks. 

There are an "inteligent block": a door that opens when clicked.

You can test the door in two islands, in two computers under a WiFi network and
will see that it opens synchronized when someone clicks it.

You can think that CoBlocks is	 useless.  But imagine	 AE puting available
all the objects of "The Sims" for the easy creation of customized Cobalt
islands...

The Manual has only 4 lessons and you can find it at:

http://www.opencroquet.org/index.php/Island_Constructor/CoBlocks_Island_Constru
ctor_Manual

Enjoy!

Americo


Gmane