trouble building "unix-2.2.0.0" on cygwin
2007-12-01 02:28:24 GMT
Hello,
0) All work being done on cygwin. Version 6.8.1 of ghc.
1) I ran "runhaskell Setup.lhs configure" and did a "tail -f config.log" in order to follow the config process.
2) Next I did the build "runhaskell Setup.lhs build" but there were many include files referenced in HsUnix.h that couldn't be found, e.g. sys/times.h, sys/resources.h, sys/wait.h, ....
3) I went back through the file
config.log and all of the so-called missing include files had supposedly been found during the config process.
4) Next I went to c:/cygwin/usr/include/sys and found all of the so-called missing include files.
I am trying to get my confidence level up with respect to the config/build/install (and along with darcs and haddock) process up high so I can make a significant contribution to the Haskell effort. please .. any help will be appreciated.
Kind regards, Vasya
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And because I enjoyed it so much
>> (and to show off) I threw in the timing measurement...
> [...]
>> I think nobody in his right mind would even try to do something like that
>> in C or Perl or whatever, at least not if it wasn't strictly a
>> requirement and correct operation is important (the script gets executed
>> as part of our build process and a subtle concurrency bug could lead to a
>> wrong configuration for the target control system). In Haskell it was so
>> easy to do that I just couldn't resist.
>
> That's a neat idea. Just (a) because I like the idea, and (b) because
> I'm contrary
I coded up the equivalent in Python. It also looks
> beautifully clean:
> [snipped python code]
Looks good to me. I' walk back on the "or whatever" with regard to
Python...
.
To be clear, I am not abandoning arrows in FRP. I am abandoning using
an arrow to
represent *each* object in favor of moving objects into the value level rather
than the signal level.
i.e. the following dies:
ball :: Position -> Velocity -> SF PhysIn PhysOut
...
In favor of
game = proc () -> do
rec world <- integrate initWorld -< trajectory world
...
I have an idea for an external solution though that I'm going to play
with now. I'll
report on how it goes 
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