Remi Collet | 22 Nov 07:30 2014

Horde_Mime, broken dep.


Hi,

Horde_Mime 2.5.0 is released, but not its dependencies

# pear upgrade horde/Horde_Mime
Did not download optional dependencies: pecl/idn, pecl/intl, use
--alldeps to download automatically
horde/Horde_Mime requires package "horde/Horde_ListHeaders" (version
> = 1.2.0, version <= 2.0.0alpha1, excluded versions: 3.0.0alpha1),
installed version is 1.1.5
horde/Horde_Mime requires package "horde/Horde_Mail" (version >=
2.5.0, version <= 3.0.0alpha1, excluded versions: 3.0.0alpha1),
installed version is 2.4.0
horde/Horde_Mime can optionally use package "pecl/idn"
No valid packages found
upgrade failed

Remi.
denis bahati | 21 Nov 13:28 2014
Picon

Upload Progress using PECL Uploadprogress

Not exactly a library. Can be any workaround using either javascript or jquery to show upload progress for
attachments in compose window.
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denis bahati | 21 Nov 12:13 2014
Picon

Upload Progress using PECL Uploadprogress

Dear All,
If anyone implemented horde 5 upload progress status kindly share with me how you implemented. I have
enabled the extension, I can see the progress at the bottom of my dynamic popup window in horde but I need to
display it below the upload attachment field. 
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denis bahati | 20 Nov 10:25 2014
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Horde 5 Upload Progress Status

Dear Team,
I am looking on how to configure horde 5 so that when I upload a file I can see the upload status so that users are
not left blank on the progress. If anyone have implemented this kindly share with me.
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Michael J Rubinsky | 14 Nov 01:38 2014

Split Git

I've been slowly looking into options for development workflows after  
splitting our repo. I'm convinced we should use git-subtree, but not  
in the way I think others have suggested.

Gunnar has written an article detailing the use of git-subtree as a  
way to keep BOTH the monolithic and split repos. There was a short  
mailing list discussion to go along with thisa. I don't think that  
this method will work; First of all, this will lead to two different  
canonical Horde repositories for the same code. That's confusing.  
Secondly, it is resource intensive. Gunnar's approach utilizes an  
interim repository that will do the actual split filtering and  
pushing, but it is s l o w. Third, and perhaps most important, is that  
published topic branches won't be portable between the two.

Assume the monolithic repo is being used for development - it is  
impossible to checkout a topic branch of one of the subtrees without  
git rm'ing the folder, then re adding the subtree's topic branch via  
git-subtree add. Even with squashing all the commits along the way,  
this is *messy*. The monolithic's history will be polluted with at  
least 2 merge commits everytime a branch is changed. Not to mention  
that the state of the upstream monolithic repository will be  
inconsistent. There is no telling what branch any of the subtrees are  
currently on. E.g., if I replace framework/component with a topic  
branch and the push the monolithic repository without replacing it  
with master again, the next person who pulls will get a monolithic  
repository with framework/component's code from the topic branch.

I propose that we only provide our individual repositories publicly.  
Locally, however, we can utilize git-subtree to build a monolithic  
repository we can develop against. This repository remains local and  
(Continue reading)

denis bahati | 11 Nov 14:22 2014
Picon

Login Without Domain

Dear Team, 
I have enabled the hooks function authusername in horde/conf/hooks.local.php so that I can be able to
login without  <at> domain. But still I cannot login. It keeps saying username/password incorrect when I try
to login without  <at> domain. But when I login with username <at> domain it works but the display at the top says
username <at> domain <at> domain. Is there a way to resolve this? I have this for nearly a week now. 
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Remi Collet | 7 Nov 15:51 2014

Horde_Test_Stub_Registry::convertUsername()


As you probably already know,
Fedora QA know run some supervision on PHP stack (including Horde).

Since Horde 2.16.0, turba and kronolith test suite fail.

turba
http://koschei.cloud.fedoraproject.org/package/php-horde-turba
http://kojipkgs.fedoraproject.org/work/tasks/3106/8053106/build.log

PHPUnit 4.3.4 by Sebastian Bergmann.
Configuration read from
/builddir/build/BUILD/php-horde-turba-4.2.3/turba-4.2.3/test/Turba/phpunit.xml
IIIIIIIIIIIIIIIIIIIIIIIII...............IIIIPHP Fatal error:  Call to
undefined method Horde_Test_Stub_Registry::convertUsername() in
/usr/share/pear/Horde/Core/Prefs/Identity.php on line 187

kronolith
http://koschei.cloud.fedoraproject.org/package/php-horde-kronolith
http://kojipkgs.fedoraproject.org/work/tasks/3212/8063212/build.log

PHPUnit 4.3.4 by Sebastian Bergmann.
Configuration read from
/builddir/build/BUILD/php-horde-kronolith-4.2.3/kronolith-4.2.3/test/Kronolith/phpunit.xml
...II..IIIIPHP Fatal error:  Call to undefined method
Horde_Test_Stub_Registry::convertUsername() in
/usr/share/pear/Horde/Core/Prefs/Identity.php on line 187

Seems related to
https://github.com/horde/horde/commit/739469eaf4692f6cd5bd40f280f3095280f86e3d
(Continue reading)

Remi Collet | 29 Oct 18:28 2014

EMERG: HORDE [horde] Call to undefined method stdClass::searchLocations() [pid 26351 on line 141 of "/usr/share/horde/lib/Block/Weather.php"


After today update

Any idea ?

ErrorException Object
(
    [message:protected] => Call to undefined method
stdClass::searchLocations()
    [string:Exception:private] =>
    [code:protected] => 0
    [file:protected] => /usr/share/horde/lib/Block/Weather.php
    [line:protected] => 141
    [trace:Exception:private] => Array
        (
            [0] => Array
                (
                    [function] => catchFatalError
                    [class] => Horde_ErrorHandler
                    [type] => ::
                    [args] => Array
                        (
                        )

                )

        )

    [previous:Exception:private] =>
    [severity:protected] => 1
(Continue reading)

Giacomo Rutili | 15 Oct 10:25 2014
Picon

Force tablet UI to dynamic

Hi everybody,

I'm new on dev mailing list

I'd like to know if is possible to force to show the dynamic interface 
for tablet access.

I mean: the default horde behavior for login with tablet is the same for 
smartphone but it is uncomfortable becouse tablet has an higher 
resolution and dimension so I could use the standard and full features 
dynamic interface.

How could I change the login (or css or view) script?

Thanks a lot
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Remi Collet | 14 Oct 11:36 2014

HordeèStringprep


Hi,

In Horde_Imap_Client 2.25.2
In optional dependencies

   <package>
    <name>Horde_Stringprep</name>
    <channel>pear.horde.org</channel>
    <min>1.0.0</min>
    <max>2.0.0alpha1</max>
    <exclude>2.0.0alpha1</exclude>
   </package>

But this package doesn't seems to be released.

Remi.
Michael M Slusarz | 14 Oct 07:31 2014

Vagrant Configuration

For a speech I will be giving in a few weeks, I have personal need for  
a way to quickly setup a test Horde setup with the latest git master  
code.  Since I'll likely be on a Windows machine, Docker is not an  
option.  Vagrant (http://www.vagrantup.com/) is the way to go.

I created a repo and pushed my initial work today to it:

https://github.com/slusarz/horde-dev-vagrant

The image is based on Ubuntu 14.04.  PHP 5.5 latest is installed, and  
the default Ubuntu Apache installation is used for HTTP.

Note that currently Horde Groupware apps (and all required and  
optional dependencies) are installed in the image, but Horde itself  
isn't configured.  That's next.

Pretty cool - if you have vagrant installed on your machine, all you  
have to do is clone that repo, cd into the directory, and run "vagrant  
up".

Can see this being useful for 2 separate use cases in the future:

1. Demo purposes.  Since Horde is provisioned using the most  
up-to-date code, this gives a user a chance to test out new features  
without the need for someone to roll a new release.

2. Bug fixing.  More advanced users can use the image directly to bug  
fix, without messing around with setting up a local development  
environment.  And less advanced users can use the image to test  
whether their bug is reproducible on an environment other than their  
(Continue reading)


Gmane