info | 18 Jun 2013 09:02
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Deadline Approaching >> Call for Short Chapters << Friendly Reminder :: Handbook HCI Collection :: Blue Herons Editions (publisher of peer-reviewed)

Deadline Approaching >> Call for Short Chapters << Friendly Reminder :: 
Handbook HCI Collection :: Blue Herons Editions (publisher of peer-reviewed)
On an Edited Handbook to be Published by Blue Herons Editions 
(Human-Computer Interaction Collection) in 2013. Handbooks with high quality 
color printing. 

Title: "Strategies for a Creative Future with Computer Science, Quality 
Design and Communicability" 

http://www.blueherons.net/home_en_15.html 

The proposal is expected to be 2 - 4 pages, submitted in .doc or .pdf 
format, composed of title, author(s) (name, affiliation, phone number, and 
e-mail address), extended abstract (background, related work, principal 
contributions, references and so on), table of contents, and contact 
author/s. 

All contributions should be of high originality, quality, clarity, 
significance, impact and not published elsewhere or submitted for 
publication during the review period. Main areas are solicited on, but not 
limited to (alphabetical order): 

:: 2D and 3D Computer Graphics
:: 3D Scanning
:: Accesibility
:: Artificial Life
:: Audio-visual Communication
:: Augmented Reality
:: Behaviour Computer Animation
:: Biometrics Techniques
(Continue reading)

Robin Doss | 18 Jun 2013 07:20
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[IoT2013] IEEE WiMob 2013 Workshop on Internet of Things - Extended Deadline

CALL FOR PAPERS (extended deadline: July 1, 2013)
The IEEE WiMob 2013 Workshop on Internet of Things (IoT) Communications and Technologies (IoT 2013)
In conjunction with the 9th IEEE International Conference on Wireless and Mobile Computing, Networking
and Communications (WiMob 2013), Lyon, France, October 7 -10, 2013.
(www.deakin.edu.au/~rchell/IOT2013.html<http://www.deakin.edu.au/~rchell/IOT2013.html> )

Paper submission deadline: July 1, 2013
EDAS page: http://edas.info/N15025

The Internet of Things (IoT) is a novel design paradigm, envisioned as a network of billions or trillions of
machines communicating with one another and rapidly gaining global attention from academia, industry,
and government. IoT is recognized as one of the most important areas of the future Internet; enabling
ubiquitous computing among global networked machines and physical objects. Equipped with auto
identification devices such a RFID tags in addition to sensors, actuators and machine-to-machine (M2M)
devices, IoT has applications in a wide variety of areas such as smart grid, e-health, intelligent
transportation, and logistics.
The proposed International Workshop on the Internet of Things Communications and Technologies aims to
provide a forum that brings together researchers from academia, practitioners from industry,
standardization bodies, and government to meet and exchange ideas on recent research and future
directions for the IoT. The technical discussion will be focused on the communications aspects and key
enabling technologies for IoT, especially M2M communications and networking, RFID technology and Near
Field Communications (NFC). The technical topics of interest to the workshop include, but are not
limited to:
-IoT access network technologies and capillary networks;
-channel and traffic models;
-spectrum management for M2M/IoT radio communications;
-RFID, sensors, actuator technologies;
-IoT network infrastructure;
-IoT protocols;
-IPv6 and wireless sensor networks;
(Continue reading)

Graeme McCaig | 18 Jun 2013 00:59
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2nd CFP: Musical Metacreation Workshop 2013 (MUME2013)

======================
CALL FOR PARTICIPATION -- please circulate to interested audiences
======================

((( MUME 2013 )))
2nd International Workshop on Musical Metacreation
http://www.metacreation.net/mume2013/

Held at the Ninth Annual AAAI Conference on Artificial Intelligence and Interactive Digital
Entertainment (AIIDE'13)
Northeastern University, Boston, Massachusetts, USA
October 14-15, 2013

----------------------

Deadline for Paper and Demo Submissions:
*** July 1, 2013 ***

======================

We are delighted to announce the 2nd International Workshop on Musical Metacreation (MUME2013) to be held
October 14 and 15, 2013, in conjunction with the Ninth Annual AAAI Conference on Artificial Intelligence
and Interactive Digital Entertainment (AIIDE'13). MUME2013 builds on the enthusiastic response and
participation we received for the inaugural workshop in 2012, which received 31 submissions, 17 of which
were accepted (a 55% acceptance rate). This year the workshop has expanded to 2 days. 

Thanks to continued progress in artistic and scientific research, a new possibility has emerged in our
musical relationship with technology: Generative Music or Musical Metacreation, the design and use of
computer music systems which are "creative on their own". Metacreation involves using tools and
techniques from artificial intelligence, artificial life, and machine learning, themselves often
(Continue reading)

Michael Adrir Scott | 17 Jun 2013 18:29

CFP: Special Issue of Interacting with Computers on Sensor/Recognition-based Learning in Contextual Surroundings

*** Apologies for Cross-Posting ***

CFP: Special Issue of Interacting with Computers on
Sensor/Recognition-based Learning in Contextual Surroundings

Paper Submission Deadline:            September 1st, 2013
Notification of Acceptance:              October 15th, 2013
Paper Revision Deadline:                 December 14th, 2013
Notification of Final Acceptance:      February 26th, 2014
Final Submission:                           March 16th, 2014

Aims and Scope:

Recent advances in sensors and recognition technology give a great
potential for creating brand new environments for interaction and
learning. These could offer users flexible and tangible ways to
interact with or learn from meaningful information in authentic
environments. Therefore the sensors and recognition technologies can
facilitate users to have authentic interaction with surroundings and
explore problems by using useful information from digital space. It
will potentially integrate the physical and digital worlds into a
joyful and highly interactive learning environment. Many researchers
have been devoting to design applications or systems with multimedia,
sensors and intelligent recognition to enhance learning and
interaction in the authentic context from various aspects of
pedagogical principles, activity designs and technological issues,
etc. Technologically, context recognition applications employ advanced
cloud computing and multimedia recognition technology while
intelligent sensors devices utilize embedded chips and sensors
together with ubiquitous technologies. Pedagogically, the key point to
(Continue reading)

Gabriele LENZINI | 18 Jun 2013 09:42
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C4Participation - STAST 2013: Socio-Technical Aspects in Security and Trust

----------------Apologies for multiple receiving------------- 

                
               --- CALL FOR PARTICIPATION ---

* ********************************************************** *
*                   3rd Int. Workshop on                     *
*         Socio-Technical Aspects of Security and Trust      *                      
*           (STAST2013) - http://stast2013.uni.lu            * 
* ---------------------------------------------------------- *
*                     Co-located with                        *
*      2013 Computer Security Foundation Workshop (CSFW)     * 
*              Tulane University, New Orleans, LU, USA       *
*                       29 June 2012                         *
* ********************************************************** *

SCOPE 
-----
Due to the huge yet increasing number of people carrying out 
sensitive Internet transactions, security threats hardly ever 
reduce to technical threats. Rather, they are socio-technical, 
as they come from adversaries who combine social
engineering practices with technical skills. 
Humans obviously cannot be treated as machines, as they take 
actions that may seem irrational although they are perfectly 
justifiable from a cognitive and a social perspective. 
Computer security hence appears to acquire more and more the 
facets of an interdisciplinary science with roots in both 
interpretive and positivist research traditions.

(Continue reading)

Marian Dörk | 18 Jun 2013 02:09
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Call for Participation - DPPI 2013 Doctoral Colloquium

DPPI 2013
The 6th International Conference on Designing Pleasurable Products and Interfaces
3rd – 5th September 2013, Newcastle upon Tyne, UK

CALL FOR PARTICIPATION: DOCTORAL COLLOQUIUM

DPPI 2013 brings together researchers from a variety of backgrounds, who explore the role of fun,
enjoyment, pleasure, intimacy and emotion in the design of everyday products and interfaces. The DPPI
2013 Doctoral Colloquium provides an opportunity for PhD students to explore and develop their research
interests under the guidance of a panel and in discussion with their peers. We invite students who feel
they would benefit from this kind of feedback on their doctoral work to apply for this unique opportunity
to share their work with students in a similar situation as well as senior researchers in the field. 

PhD students working on a topic related to the experiential aspects of product and interface design are
welcome to submit a paper to the Doctoral Colloquium of DPPI 2013. The DC will take place on Tuesday, 3
September 2013, the first day of the conference. Students accepted to take part in the colloquium will
receive a free registration for DPPI 2013 and Research Through Design 2013 which are collocated this year.

The submissions will go through a review process. The selection of accepted papers will be based on the
technical quality and originality of their submissions. The strongest candidates will be those who have
a clear topic and research approach, and have made some progress, but who are still at a stage (in the first
half of your doctoral programme) that they can make changes. In addition to stating how you expect to gain
from participation, you should be clear on what you can contribute to the Doctoral Colloquium.

Submissions should describe PhD research that is at a stage where feedback from the international design
community might be of value. Thus, it is expected that students who will submit papers should include the
following key points: 
- Context and motivation that drives your PhD
- Background/literature review of key works that frames your research
- Problem statement/research questions
(Continue reading)

Paul Marshall | 17 Jun 2013 19:03
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ITS 2013 workshops

Interactive Tabletops and Surfaces 2013
St Andrews, Scotland
October 6-9

Two workshops have been announced for ITS2013 
http://its2013.org/program/#TutorialsWorkshops

- Touching the Third Dimension (T3D) (tutorial and workshop) 
http://www.dfki.de/~fdaiber/t3d/

- Collaboration Meets Interactive Surfaces: Walls, tablets, and Phones (workshop) 
https://sites.google.com/site/collaborationsurfaces/

Please see the workshop webpages and contact the organisers for more details

    ---------------------------------------------------------------
    For news of CHI books, courses & software, join CHI-RESOURCES
     mailto: chi-resources-subscribe-request <at> listserv.acm.org

    To unsubscribe from CHI-ANNOUNCEMENTS send an email to
     mailto:chi-announcements-unsubscribe-request <at> listserv.acm.org

    For further details of CHI lists see http://listserv.acm.org
    ---------------------------------------------------------------

Eelco Herder | 17 Jun 2013 17:09
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LinkedUp Veni Competition: Linked and Open Data for Education - deadline in 10 days

LinkedUp Veni Competition: Linked and Open Data for Education

*Submission deadline 27 June*

http://linkedup-challenge.org/

The LinkedUp Project invites everyone, from researchers and students, to 
developers and businesses, to join the 'Veni' competition. This is the 
first of three consecutive competitions, and we’re calling for you to 
submit a prototype or demo that uses linked and/or open data for 
educational purposes.

The total prize fund for ‘Veni’ is 5.000 EUR. However, the attractive 
prizes are only one reason to participate in the competition. It is also 
a great opportunity to work with the large, documented repository of 
linked datasets that the LinkedUp team is putting together. Participants 
will also be able to showcase their ideas and solutions to a wide 
community of researchers and practitioners: All accepted demos and 
prototypes will be presented at OKCon (http://okcon.org/) in Geneva, on 
17 September 2013.

To help participants, the LinkedUp team is providing dedicated support, 
how-to's, examples and code recipes, and has a designated developer 
blog: http://data.linkededucation.org/linkedup/devtalk/

We have also curated a number of high profile use cases from 
organisations such as the Commonwealth of Learning and Elsevier to serve 
as inspiration.

Get started with the LinkedUp Dataset Catalogue now: 
(Continue reading)

Giovanni Semeraro | 17 Jun 2013 15:52
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Cfp: ACM RecSys 2013 Workshop on Human Decision Making in Recommender Systems

[We apologize for multiple copies]

--------------------

CALL FOR PAPERS

--------------------

RecSys'13 Workshop on Human Decision Making in Recommender Systems

In conjunction with the 7th ACM Conference on Recommender Systems (RecSys
'13)

October 12-16, 2013, Hong Kong, China

Workshop website: http://recex.ist.tugraz.at/RecSysWorkshop/

Submission deadline: July 22nd, 2013

DESCRIPTION:

Users interact with recommender systems to obtain useful information about
products or services that may be of interest for them. 

But, while users are interacting with a recommender system to fulfill a
primary task, which is usually the selection of one or more 

items, they are facing several other decision problems. For instance, they
may be requested to select specific feature values 

(Continue reading)

#EI PA PA PE THAN# | 17 Jun 2013 14:44
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CFP: Special Session on Human Computation-The 2013 International Conference on Active Media Technology (AMT2013), Maebashi, Japan

**** APOLOGIES FOR CROSS-POSTINGS

Please note that the deadline for submission is changed to July 1, 2013, and author notification is changed
to July 12, 2013.
We apologize for any inconvenience caused.
_________________________________________________________________

CALL FOR PAPERS
SPECIAL SESSION ON HUMAN COMPUTATION

The 2013 International Conference on Active Media Technology (AMT2013)
October 29-31, 2013, Maebashi, Japan

Special Session URL: http://islab2.sci.ntu.edu.sg/amt2013/index.html
Conference URL: http://wi-consortium.org/conferences/amtbi13/amt/index.php/

THEME
Human computation harnesses human intelligence for solving computational problems which are difficult
or beyond the power of computer programs, but are performed well by humans. The types of computations
performed in systems that employ human computation have great diversity, and range from simple
operations to complex ones. There are also some online markets such as Amazon Mechanical Turk in which
requesters upload tasks to be performed, which are then tackled by workers who get paid for their
successful completion. Games have also been introduced into human computation systems as a means to
motivate and encourage participation. In essence, these games are designed to make computation tasks
more interesting so that humans are motivated and willing to contribute high-quality outputs in the
course of gameplay.

Human computation shares similarities with domains such as social computing, crowdsourcing and
collective intelligence, albeit each with different areas of emphases. With the Internet rapidly
taking on the role of a global marketplace for the exchange of ideas, experiences and knowledge, human
(Continue reading)

Andreas Bulling | 17 Jun 2013 14:30
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[Call for Papers] ACM TiiS special issue on Activity Recognition for Interaction

Call for Submissions

Special Issue of the
ACM Transactions on Interactive Intelligent Systems
on ACTIVITY RECOGNITION FOR INTERACTION

Main submission deadline: August 30th, 2013

http://tiis.acm.org/special-issues.html

AIMS AND SCOPE

Automatic recognition of human activities has emerged as a key
area of research for intelligent interaction between humans,
computing systems and robots. One goal of activity recognition is
to provide information on users' behaviour and intentions that
allows computing systems to proactively assist users with their
tasks. Over the last 20 years, researchers have investigated a
large number of methods, techniques and sensors for automatic
recognition of activities and gestures. The success of activity
recognition has led to activity-aware applications and the
commercial launch of a variety of products in the entertainment
sector and wearable technology that measures and analyses human
activity.

Advances in activity recognition have opened up many new forms of
interaction most of which have barely been explored to date. This
special issue aims to help fill this gap by encouraging and
publishing "binocular articles" on interactive systems that include
activity recognition as part of a cycle of interaction between
(Continue reading)


Gmane