CFP 2015conference | 31 Aug 18:38 2015

IEEE Big Data 2015 Call for Workshop Papers and Posters.

IEEE Big Data 2015 Call for Workshop Paper and Posters

2015 IEEE International Conference on Big Data (Big Data 2015)
Oct 29-Nov 1 2015, Santa Clara, CA, USA

In recent years, “Big Data” has become a new ubiquitous term. Big Data is
transforming science, engineering, medicine, healthcare, finance, business,
and ultimately society itself. The IEEE Big Data has established itself as
the top tier research conference in Big Data. The first conference IEEE Big
Data 2013 ( , regular paper
acceptance rate: 17.0%)  was held in Santa Clara , CA from Oct 6-9, 2013
with more than 400 registered participants from 40 countries. The IEEE Big
Data 2014 (, regular
paper acceptance rate: 18.5.0%) was held in Washington DC, Oct 27-30, 2014
with more than 600 registered participants from 45 countries. The 2015 IEEE
International Conference on Big Data (IEEE Big Data 2015) will continue the
success of the previous IEEE Big Data conferences. It will provide a
leading forum for disseminating the latest research in Big Data Research,
Development, and Applications.

The IEEE Big Data 2015 received 371 full papers in the main conference and
60 papers in the industry and government program. If you miss the
submission deadline, there are still chances for you to submit your
research work to the IEEE Big Data 2015 workshops and posters.

(1) 28 Workshops (most of the workshop paper submission  deadlines are late
1. Big Data and the Humanities
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Lydia Chilton | 31 Aug 17:49 2015

HCOMP Doctoral Consortium deadline is Sept 14

Please help distribute this message!

*Call For Participation*

*Human Computation 2015*

*Doctoral Consortium*

*San Diego, CA*

*November 8, 2015*


The Third AAAI Conference on Human Computation and Crowdsourcing
(HCOMP-2015)  <>will be held November 8
-11, 2015 at the Kona Kai Resort and Marina in San Diego, CA, USA. The
HCOMP conference is cross-disciplinary, with submissions across a broad
spectrum of crowdsourcing and human computation research.

The HCOMP 2015 Doctoral Consortium
<> will provide doctoral students
researching crowdsourcing and human computation with a unique professional
development opportunity. Students will be mentored by a group of faculty
who are leaders in the diverse specialties that make up the HCOMP field.

The objectives of the Doctoral Consortium are:

   - *To provide a forum where doctoral students can present and discuss
   their research with experienced researchers: the members of the Doctoral
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Busch Marc | 31 Aug 16:30 2015

EXTENDED DL: Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions <at> CHI PLAY 2015 – October 4th

*** Due to multiple requests the deadline for submissions is extended to 06.09.2015 ***

Workshop on Personalization in Serious and Persuasive Games and Gamified Interactions  <at> CHI PLAY 2015 –
October 4th

This one-day workshop explores personalization of serious and persuasive games and gamified interactions.

in conjunction with CHI PLAY 2015 in London ( – October 5-7
Workshop website:


- *New* Workshop submission deadline:              September 6th
- *New* Notification of acceptance:                     September 8th
- Camera-ready version:                                            September 26th
- Workshop at CHI PLAY:                                           October 4th


Serious and persuasive games and gamified interactions have become popular in the last years, especially
in the realm of Behavior Change Support and Awareness Systems. It has been shown that personalized
serious and persuasive games and gamified interactions can increase effectivity of supporting
behavior change and awareness towards certain topics (e.g. health) compared to “one size fits
all”-systems. However, how serious games and gamified interactions can be personalized, which
factors can be used to personalize (e.g. personality, cognitive abilities, gender, persuadability,
player types, gamification user types, states, contextual/situational variables), what effect
personalization has (e.g. on player/user experience) and whether there is any return on investment is
still largely unexplored.
This full-day workshop aims at bringing together the academic and industrial community as well as the
gaming and gamification community to jointly explore these topics and define a roadmap for future
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info | 31 Aug 14:02 2015

6th International Workshop on Human-Computer Interaction, Tourism and Cultural Heritage ( HCITOCH 2015 ) :: Ravenna, Italy :: September 22 - 24, 2015 :: Last Call for Papers, Demos, Doctoral Consortium, Posters, etc.

Last Call for Papers, Demos, Doctoral Consortium, Posters, etc. 
ALAIPO :: Latin Association of Human-Computer Interaction :: 
AInCI :: International Association of Interactive Communication :: 
HCITOCH 2015 will be composed of research presentations, keynote lectures, invited presentations,
doctoral consortium, research-works-in-progress, demo session and poster presentations. 
Works must be submitted following the instructions found on the submission of papers section. All
accepted works will be published in the respective conference proceedings (in printed book form, CD/DVD
and magazine) by international and prestigious publishing houses in America / Europe: 
All contributions should be of high quality, originality, clarity, significance, impact and not
published elsewhere or submitted for publication during the review period. In the current
international workshop it is demonstrated how with a correct integration among professionals of formal
and factual sciences interesting research lines in the following subjects Human-Computer
Interaction, Tourism, Cultural Heritage, Quality Design, Communicability, Ubiquitous Computing and
other computational areas are solicited on, but not limited to: 
An extensive listing connotes and reflects the requirement and also skill necessary to find intersection
zones of the disciplines among the different domains, fields, and specialities; which at the same time
potentially boosts and merges the formerly different scientific views. 
All submitted works will be reviewed by a double-blind (at least three reviewers), non-blind, and
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Carlo Giovannella | 31 Aug 11:24 2015

CFP: Focus section on "Innovation in Human Computer Interaction: What can we learn from Design Thinking?" - IxD&A Journal

/Apologize for unintended cross-mailing/
Focus section on
*"Innovation in Human Computer Interaction: What can we learn from 
Design Thinking?"*

to be published at the
Interaction Design and Architecture(s) Journal (IxD&A)
(ISSN 1826-9745, eISSN 2283-2998)

Guest Editors:


• Alma Leora Culén, Department of Informatics, University of Oslo
• Asbjørn Følstad, SINTEF

Important dates:

• Deadline: *December 15, 2015 *
• Notification to the authors: January 15, 2016
• Camera ready paper: February 10, 2016
• Publication of the special issue: end of February, 2016

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stacey k | 30 Aug 22:03 2015

PhD and MA opportunities at ASU's School of Arts, Media, and Engineering

The School of Arts, Media and Engineering at Arizona State University ( offers several highly collaborative graduate-level
programs that draw on disciplines ranging from dance and design to
electrical engineering and educational technology. We offer master's-level
and PhD-level digital media concentrations, as well as a PhD in Media Arts
and Sciences.

Students with training in related art, science, engineering, or humanities
fields are welcome to apply. Applicants should have a track record that
demonstrates interest and potential in transdisciplinary media training and
should be comfortable in a computational environment.

Prospective students interested in the PhD program can email me directly (
kstace <at> to discuss potential research areas in Human Computer
Interaction and/or Design. In particular, I am looking for students
interested in projects aligned with DIY practice, interactive materials,
community outreach, political computing, or citizen science. For more
information on our current projects please visit

To apply to the Media Arts and Sciences PhD program, please visit:

The MA in Digital Culture is a two-year degree program geared towards
practitioners of design and the arts. The program welcomes students who
have an interest in software and system development and seek to enhance
their practice through expanded engagement with interactive, embodied media
design in an interdisciplinary environment.

To apply to the Master's program, please visit:
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Susan Wyche | 30 Aug 15:34 2015

ICTD 2016 Ann Arbor, MI, USA | Deadline for Submission of Full paper: November 20, 2015

ICTD 2016 Ann Arbor, MI, USA | 3-6 June 2016 Call for Papers and Notes
Deadline for Submission of Full paper: November 20 2015

The Eighth International Conference on Information and Communication Technologies and Development
(ICTD2016), to be hosted at the University of Michigan from June 3-6, 2016, cordially invites you to
submit Full Papers and Notes. Held in cooperation with ACM SIGCHI and ACM SIGCAS, ICTD2016 will provide an
international forum for scholarly researchers to explore the role of information and communication
technologies (ICTs) in social, political, and economic development. The ICTD conferences have been
taking place approximately every 18 months since 2006; 2016 marks the first time that the conference will
go to an annual cycle.

Important dates
·      November 20, 2015: Deadline for submission of Full Papers
·      January 15, 2016: Notification of acceptances for Full Papers
·      January 29, 2016: Deadline for submission of Notes
·      February 26, 2016: Notification of acceptances for Notes
·      March 25, 2016:  Camera-ready Full Papers and Notes due

All submission are due 11:59 pm UTC.  

Over the past several decades, as radio and television have been joined by computers, the Internet, and
mobile devices, information and communication technologies (ICTs) have become more pervasive, more
accessible, and more relevant in the lives of people around the world. Virtually no sphere of human
activity remains apart from ICTs, from markets to health care, education to governance, family life to
artistic expression. Diverse groups across the world interact with, are affected by, and can shape the
design of these technologies. The ICTD conference is a place to understand these interactions, and to
examine, critique, and refine the persistent, pervasive hope that ICTs can be enlisted by individuals
and communities in the service of human development. There are multidisciplinary challenges
associated with the engineering, application and adoption of ICTs in developing regions and/or for
development, with implications for design, policy, and practice.
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Johann M. Marquez-Barja | 30 Aug 13:15 2015

Deadline approaching AALEH 2016 Workshop: Sept. 6th, 2015

1st International Workshop on Ambient Assisted Living and eHealth (AALEH 2016)
January 9, 2016 – Las Vegas, NV, USA
Held in conjunction with the 14th IEEE Consumer Communications and Networking Conference (CCNC 2016)

The advances in computing, communications and sensing technologies have allowed the development of
eHealth and Ambient Assisted Living (AAL) services to mainly benefit the elderly and individuals with
disabilities. These services are a helpful tool to address the inherent problems of the ageing
societies. Among the enabling technologies of eHealth and AAL services, we have wireless sensor
networks, the Internet of Things, ambient intelligence, and cyber-physical systems, just to name a few.
The development of eHealth and Ambient Assisted Living services requires the seamless integration of
computing and communication technologies, and the use of efficient algorithms and platforms. In
addition, these services may also enforce the use of new approaches and paradigms for ubiquitous
computing and closed-loop solutions.
The main objective of this workshop is to provide a forum for researchers from both academia and industry,
to discuss current problems that face the development of the future eHealth and AAL services. We
encourage the participation of researchers from the sensing network, Internet of Things,
Cyber-physical, ubiquitous computing, and signal processing communities, among others, to submit
contributions to the workshop.

Topics of interest include, but are not limited to, the following scope:
- Smart Ad hoc and wireless sensor networks for eHealth and AAL
- Internet of Things (IoT) solutions for eHealth and AAL
- Cyber-physicals systems aimed to eHealth and AAL
- Cloud and mobile computing for eHealth and AAL
- Service oriented architectures for eHealth and AAL
- Mobile solutions for eHealth and AAL
- eHealth and AAL services design and implementation
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Mohammad Obaid | 30 Aug 10:11 2015

CFP: Workshop on Science Fiction and the Reality of HCI: Inspirations, Achievements or a Mismatch

Please consider participating and/or distributing within your academic network - Apologies for cross posting

Call for Participation

Workshop on Science Fiction and the Reality of HCI: Inspirations, Achievements or a Mismatch
Workshop Website:

One Day Workshop organised on December 7, 2015 at OzCHI 2015, Melbourne Australia (

The aim of this workshop is to explore and exchange ideas on topics emerging from both science fiction and
Human-Computer Interaction (HCI). In particular, the main aims are to discuss the contradictions
between science fiction and HCI, explore and elaborate on various methodologies that can be used to
evaluate fictional content, and how fiction can be used to inspire design.

Keynote Speaker
Prof Mark Billinghurst has tentatively confirmed to be the keynote speaker at the workshop. We are seeking
an additional keynote speaker in the area of science fiction, film production, etc.

We invite HCI researchers and science fiction authors to submit position papers that explore the
following main topics (but not limited to):

1. The visionary science fiction and its impact on the development of HCI across the various modalities of
touch, vision and speech.
2. The impact on HCI researchers of the tendency of humans to disassociate fictional content from the real world.
3. The pros and cons of various methodologies (social media, ratings, lab studies, qualitative analysis
of feedback and comments on public platforms) that are used to evaluate fictional content in order to
determine what aspects of fictional content are the most/least desired by humans.
4. Design Fiction or the methodology to propagate and present ones own design and its application through
(Continue reading)

info | 29 Aug 12:00 2015

Call for Chapters: Human Language Technologies

Call for Chapters: Human Language Technologies

Handbook Title: "New Perspectives from User Interfaces and Semantic Web: Information Quality, Advanced
Interdisciplinary Applications and Combination of the Technologies Challenges" 

Blue Herons Editions: 

Handbook with high quality color printing (publisher of peer-reviewed) 

Collection: Computational Science and Engineering 

All submitted chapters will be reviewed on a triple-blind review basis. 
The proposal is expected to be 2 - 4 pages, submitted in .doc or .pdf 
format, composed of title, author(s) (name, affiliation, phone number, and 
e-mail address), extended abstract (background, related work, principal 
contributions, references and so on), table of contents, and contact 
author/s. All contributions should be of high originality, quality, clarity, 
significance, impact and not published elsewhere or submitted for 
publication during the review period. 

More information:

    For news of CHI books, courses & software, join CHI-RESOURCES
     mailto: chi-resources-subscribe-request <at>

    To unsubscribe from CHI-ANNOUNCEMENTS send an email to
     mailto:chi-announcements-unsubscribe-request <at>

    For further details of CHI lists see
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GRLMC | 29 Aug 10:40 2015

LATA 2016: 1st call for papers

*To be removed from our mailing list, please respond to this message
with UNSUBSCRIBE in the subject line*




LATA 2016 




14-18, 2016 

Organized by: 

Department of Theoretical Computer Science

CzechTechnicalUniversity in Prague 

Research Group on Mathematical
Linguistics (GRLMC) 
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