Re: cartridge edtasm image for vcc
On Tue, Aug 31, 2010 at 7:55 PM, Frank Pittel <fwp@...> wrote:
> I've been working on a program downloads data from a datalogger via the bitbanger
> and then processes it. It's not a huge amount of data but enough that I will
> need to page switch the memory and currently my best attempts have been very good
> at hanging the emulator!
> That results in me having to reload the goofy edtasm dos and restarting edtasm and
> finally reloading my source file. I remember back in the day when using the cartridge
> version of edtasm that it's an autostart cart and all I would need to do is reset the
> emulator and then reload the "tape" version. In either case the disk or tape image is
> really just a disk file and while still slower then "disk" the small files I'll be
> loading should still load faster then restarting disk edtasm. Does this make sense to
> anyone but myself?
You might find MESS useful here. It has a debugger that lets you
halt, step through instructions, inspect/edit multiple memory areas at
the same time, set breakpoints, view registers, etc. It's very nice
for debugging tricky code. You can also save/restore the machine
state an any point.
> For the record I could simply read the data one record (reading) at a time and then
> process it without page switching or do it all on my linux machine via perl/shell
> script or C and have it run a lot faster. Like most things I do with my coco I'm
> doing this for the fun of doing.
> the other Frank