1 Mar 04:11
Re: Wiki: Porting window managers
James Harr <james <at> grickle.org>
2004-03-01 03:11:17 GMT
2004-03-01 03:11:17 GMT
> So far I'm d'accord. My point is that it wouldn't be good if the > first bigger release of Y were basically an X emulator, only slower > and with crappy hardware support. That probably wouldn't leave the > impression that we are trying to make. Who ever said X had to be hardware accelerated? :) It just has to be usable. If it is hardware accelerated, it will be by the canvas widget which will have acceleration for basic shapes, which is essentially how X works anyway. I agree that it would be nice if you could make a QT back end that's a drop in replacement, but Mark makes a valid point, make one backend (X) and be done with it. No one ever said we had to support glx in the X emulation either, it'd be cool, but not really necessary at 1.0. If someone wants to play quake3 really badly they can have a bare installation of x windows and use that if they really want to. If everything goes well (and Y has opengl support), game makers will start to use Y instead of X for games. But in the mean time, if they really need performance in X, they can use X. We wouldn't make much of an impression at all if we only supported a few real apps at release 1.0. Now Y wouldn't be slow and crappy, X would be slow and crappy, like it is now. Y would remain fast.
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