david | 26 May 15:48 2014
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Problem of ScalarCutPlane module: how to fix the normal direction or hide the normal arrow

I am developing a program based on Mayavi and TraitsUI, which need a fixed 
normal direction ScalarCutPlane to display unstructured grid data.
Firstly, I am trying to catch  the ScalarPlanCut.implict_plane.nomral change 
event using HasTraits.on_trait_change method. However, it only catches the 
initial assignment to normal. The trait changing using mouse interaction does 
not invoke the bond method.
Then, I try to catch the changing event of 
ScalarPlanCut.implict_plane.nomral_to_x_axis. And python tell the attribute 
normal_to_x_axis can not be accessed. I looked into the source code of 
ImplicitPlane. I find that normal_to_x_aixs exsites.
So the first question is how to access "normal_to_x_axis" publicly. Another 
question is the comment in source code of ImplictPlane mentioned that there is 
"modified_event" can be caught if the state of normal is changed. but it don't 
tell explicitly what name it is. So the question is how to catch the 
"modified_event"
Any help will be appreciated.

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Daniel Pflugfelder | 16 May 17:37 2014
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Clipping planes in Mayavi?

Hello,

I have a complex 3D scene in Mayavi. To get a better overview I would like
to clip away part of the scene. The closest thing to realise this I found
was the camera clipping range, such as:

fig=mlab.figure()
mlab.points3d([0],[0],[0])
fig.scene.camera.clipping_range=[2,2.9]
mlab.draw()

This works, but as soon as I move the scene the clipping is gone and the
full scene is there again. 
Does Mayavi offer the possibility for persistent clipping planes, ideally in
all three directions?

Any help is greatly appreciated!
Daniel

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GeeKer Wang | 27 Apr 10:51 2014
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How to use MultilineTextEditor or SourceCodeEditor?

I want to edit ProgrammableFilter source code in the PropertyEditor,
but I can't find a multiline text editor for Str.

There are MultilineTextEditor and SourceCodeEditor in the Mayavi
source code, but I don't know if anyone have used them.

Any idea? Thanks.

--

-- 
Martin

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Prabhu Ramachandran | 17 Apr 21:41 2014
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Mayavi and VTK 6.x

Hi all,

Thanks to a lot of effort from Deepak Surti, we have a working version 
of Mayavi with VTK-6.x.

There were a few upstream bugs in VTK which have been fixed. The latest 
version of VTK master should work although VTK-6.1 + the following 
patches is well tested to work:

http://review.source.kitware.com/#/c/15095/1
http://review.source.kitware.com/#/c/15138/

One of these is not merged yet but should be merged soon. With these, 
all the TVTK and mayavi tests pass.  There are 2 of the integration 
tests that fail but everything else passes. All the examples have also 
been tested and seem to run fine. This is the first phase of the 
migration to the new pipeline and once this is merged, we will work on 
the next set of changes to move to the new pipeline.  Note, that VTK 
5.10.1 continues to work fine as before and will continue to do so. 
Travis-ci continues to build only with 5.x and not with 6.x.

Over the next few weeks, as time permits, we will try to make some more 
changes.  This mostly has to do with using the new pipeline better.  We 
will also refactor some of the changes to be a little cleaner.

Enjoy!

cheers,
Prabhu

(Continue reading)

Florian M. Wagner | 16 Apr 11:57 2014
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Interactive Slicer for 3D unstructured grid

Dear all,

as a quick inspection of simulation results I would like to add a Python function that takes a VTK file (3D tetrahedral grid with cell data) and opens a mayavi window with an interactive slicer. Is that technically possible and could you point me in the right direction? For the time being my code only visualizes the gridpoints:

def showMesh3D(mesh, interactive=True):
    """
    Proof of concept for mayavi binding.
    """

    # should avoid opening of mayavi window when building documentation
    if not interactive:
        mlab.options.offscreen = True

    fig = mlab.figure(bgcolor=(1, 1, 1), size=(400, 400))

    # temporary VTK write & read, may be replaced with direct VTK object.
    tmp = "/tmp/3d_view_%s.vtk" % os.getpid()
    mesh.exportVTK(tmp)
    src = mlab.pipeline.open(tmp, figure=fig)
    os.remove(tmp)

    surf = mlab.pipeline.surface(src, figure=fig, opacity=0.5)
    edges = mlab.pipeline.extract_edges(surf, figure=fig)
    mlab.pipeline.surface(edges, color=(0, 0, 0), figure=fig)
    #mlab.pipeline.image_plane_widget(surf, colormap='gray',
                                     #plane_orientation='x_axes')

Thanks a lot,
Florian
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Benjamin Hervy | 12 Mar 22:07 2014
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Using UDP API and camera in Mayavi

Hello,

I'm facing some issues with Mayavi (great soft BTW) and especially when handling camera through udp api.

Here is my use case:
I have a python script to display a graph. Once the graph is drawn, I use serve_udp() method to wait for commands over udp protocol.
I want to send commands like camera.zoom(), camera.roll().

For example, when I want to zoom on a particular node in the graph, I retrieve x,y,z coordinates of the node and send
sock.sendto('camera.view(focalpoint=(str(x)+','+str(y)+','+str(z)+'))', '', 9008) ) to focus on the particular 3D point in the scene.

Where view() function is defined based on the doc : http://docs.enthought.com/mayavi/mayavi/auto/mlab_camera.html

Mayavi tells me that « exceptions.AttributeError: 'OpenGLCamera' object has no attribute 'view' »


But passing the same command inside the drawing script (using from mayavi.tools import camera) works well.
So I guessed that the two camera classes are not the same.

I've then tried to read doc related to OpenGLcamera such as here : http://www.vtk.org/Wiki/VTK/Examples/Python/Camera

But passing 'camera.SetFocalPoint(x,y,z)' through udp protocol raises the same error : exceptions.AttributeError: 'OpenGLCamera' object has no attribute 'SetFocalPoint'

Only camera.zoom(), camera.roll() seem to work.
Where am I wrong ? Is there a list of available methods to be used this way ?

Many thanks in advance.

Greetings,
BH
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Indranil Sinharoy | 7 Mar 17:21 2014
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How to join/connect/group multiple objects in Mayavi?

Hi,

I would like to combine multiple Mayavi objects (which shows up as multiple 
data sources in the pipeline view) into a single "grouped" object so that I 
control all of their properties together. How can I do this?

A more detailed description of the question with the exact problem I am trying 
to solve (with code and pictures) is posted in stackoverflow 
(http://stackoverflow.com/questions/22241499/how-to-join-connect-group-
multiple-objects-in-mayavi2)

Thank you very much,
Indranil.

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Thomas Vanneste | 13 Jan 09:56 2014
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How to do Delaunay Triangulation with xz data instead of xy data

Hi everyone,

I am trying to plot some experimental data and I am facing a problem 
with the triangulation due to the y coordinates .. I figure out that the 
solution might be to change the grid from a xy to a xz one and use the y 
as the elevation. When I do that, the triangulation works perfects, but 
obviously the plot is rotated.

So is there a way to do so, maybe by using some masks or some filters to 
just invert the y and z columns for the triangulation?

Here is a basic code:

     import numpy
     from mayavi import mlab

     X2 = numpy.array([0, 0, 1, 1])
     Y2 = numpy.array([0.5, 0.45, 1, 0.5])
     Z2 = numpy.array([0, 1, 0.5,0])

     fig = mlab.figure(1, bgcolor=(1, 1, 1), fgcolor=(0.5, 0.5, 0.5))
     # Define the points in 3D space
     # including color code based on Z coordinate.
     pts = mlab.points3d(X2, Y2, Z2, Y2, colormap='jet')
     # Triangulate based on X, Y with Delaunay 2D algorithm.
     # Save resulting triangulation.
     mesh = mlab.pipeline.delaunay2d(pts)
     # Remove the point representation from the plot
     pts.remove()
     # Draw a surface based on the triangulation
     surf = mlab.pipeline.surface(mesh, colormap='jet')

     # Simple plot.
     mlab.outline(extent=(0,1,0,1,0,1))
     mlab.axes(extent=(0,1,0,1,0,1))
     mlab.show()

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Jason Moore | 18 Dec 23:31 2013
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Dark background for wx in Ubuntu

I've installed pyqt to get better visuals, but it would be nice if this wasn't the default when you install mayavi from Ubuntu's package managers on the latest version of Ubuntu.

Jason
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Jason Moore | 16 Dec 22:36 2013
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Fwd: How to transform and rotate parametric surfaces?

Sorry, default isn't to reply all on this list.

Jason
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---------- Forwarded message ----------
From: Jason Moore <moorepants <at> gmail.com>
Date: Mon, Dec 16, 2013 at 4:34 PM
Subject: Re: [MayaVi-users] How to transform and rotate parametric surfaces?
To: Roan LaPlante <aestrivex <at> gmail.com>


I just want a quick way to draw primitives (tori, spheres, cones, cylinders) in a scene with particular dimensions and be able to rotate and translate them with respect to other objects I've created with mlab.mesh.

Ideally I'd like something like:

torus = mlab.Torus()
torus.center = [2., 3., 4.]
torus.orientation = [[0.1, 0.1, 0],
                            [0.2, 0.3, 0],
                            [0, 0, 1]]
torus.ring_radius = 5.0
torus.cross_section_radius = 0.2
mlab.show()

Does the tvtk or mayavi api offer anything like this?




On Mon, Dec 16, 2013 at 4:21 PM, Roan LaPlante <aestrivex <at> gmail.com> wrote:
Hi Jason,


What are you trying to do?  In general, mayavi does not have universal and easily manipulable concepts of what space its visualizations occupy.  Rather, sources occupy some space, and different sources vary extensively in how easily they are manipulated (mostly because they are not very featureful sources in vtk, and all mayavi does is wrap the vtk source).

However, in general if you're unsatisfied with the API that mayavi provides you to work with your visualizations, its almost always possible to hack these further and effectively do some vtk programming.  For instance, if you wanted to displace this torus in the x,y,z plane, you could edit the s.children[0].children[0].actor.actor.origin trait.


R


On Mon, Dec 16, 2013 at 3:19 PM, Jason Moore <moorepants <at> gmail.com> wrote:
I've created torus like so:

from mayavi import mlab
s = mlab.pipeline.parametric_surface()
s.function = 'torus'

And can change it's geometry like:

s.parametric_function.ring_radius = 10.0

But how do I transform and locate the object in the main coordinate system? I can't seem to figure this out...

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Jason Moore | 16 Dec 21:19 2013
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How to transform and rotate parametric surfaces?

I've created torus like so:

from mayavi import mlab
s = mlab.pipeline.parametric_surface()
s.function = 'torus'

And can change it's geometry like:

s.parametric_function.ring_radius = 10.0

But how do I transform and locate the object in the main coordinate system? I can't seem to figure this out...

Jason
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Gmane