14 Jan 2006 14:21
Camera view interpolation
Hej folks ! I have a number of OpenGL modelview matrices that describe a number of cameras, and would like to interpolate between the camera views along a time track using Lib3DS - which approach would you recommend: .) Creating camera objects and everything needed for it .) Simple objects, and transforming the matrices into position and rotation tracks ? (or is that needed above, too ?) .) only use lib3ds' quaternions and their slerp function, do the rest myself glad for any hints you can give meServus, Gernot -- -- T----------------------------W-E-L-C-O-M-
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Servus,
Gernot
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