Arpad Biro | 2 May 2004 22:34
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Wiki

Hi,

It seems someone has put some inappropriate stuff into the Inkscape
Wiki:

http://www.inkscape.org/cgi-bin/wiki.pl?WikiSyntax

Arpad Biro

	
		
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Jon Phillips | 2 May 2004 22:37
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Re: Wiki

I fixed it...arg...bots...

Jon

On Sun, 2004-05-02 at 13:34, Arpad Biro wrote:
> Hi,
> 
> It seems someone has put some inappropriate stuff into the Inkscape
> Wiki:
> 
> http://www.inkscape.org/cgi-bin/wiki.pl?WikiSyntax
> 
> 
> 
> 
> 
> 
> 
> Arpad Biro
> 
> 
> 
> 	
> 		
> __________________________________
> Do you Yahoo!?
> Win a $20,000 Career Makeover at Yahoo! HotJobs  
> http://hotjobs.sweepstakes.yahoo.com/careermakeover
> 
> 
(Continue reading)

MenTaLguY | 2 May 2004 23:10
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removal of nr_arena_item_new()

I removed nr_arena_item_new() today and replaced it with calls to
NRArenaWhatever::clear() static members.

That should clear the field for you to do some more C++ification work
there.

-mental
MenTaLguY | 2 May 2004 23:23
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statusbar API

I've been thinking about your suggestions re: the statusbar stuff...

I think what I want to do initially is have SPView provide two "virtual"
methods (we'll need to use the GObject vtable for now rather than real
virtual methods):

 StatusMessageID SPView::postStatusMessage(StatusMessageType type, bool
flash, gchar const *message);

 void SPView::cancelStatusMessage(StatusMessageID id);

StatusType would be an enum indicating the "style" of the message --
warnings might get a little warning icon next to them, etc...

postStatusMessage returns an id which can be later used to cancel the
status message with cancelStatusMessage.

If 'flash' is true, the message is automatically cancelled after a
period of time.  Cancelling an already cancelled message does no harm.

These two methods will be the building blocks on top of which a
"friendlier" (e.g. printf formatting and other amenities) API would be
built.  But details on that will have to wait for later tonight.

-mental
MenTaLguY | 3 May 2004 00:41
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Re: removal of nr_arena_item_new()

On Sun, 2004-05-02 at 17:10, MenTaLguY wrote:
> I removed nr_arena_item_new() today and replaced it with calls to
> NRArenaWhatever::clear() static members.

s/clear/create/


MenTaLguY | 3 May 2004 01:29
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~/.inkscape/private-fonts

Now that we're using Gtk2, "normal" font installation is easy even on
Unix (put your fonts in ~/.fonts).

Would anyone object if we removed support for the "private-fonts" file? 
I don't think we have a need to maintain our own font
installation/management mechanism anymore.

-mental
Danni Coy | 3 May 2004 13:53
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Greetings [Small Changes - were to submit]

I have added a few behaviours to Inkscape (basically workflow speedups):
1) In SELECT mode double clicking on an object brings that object into 
NODE_EDIT mode.
2) In NODE_EDIT mode double clicking on anything but a knot changes to SELECT 
MODE
3) Double clicking on a knot in NODE_EDIT mode deletes that knot.

Behaviours I plan to add: 
1) Double clicking on line segment between to knots adds a point where 
clicked.
2) CTRL + SPACEBAR + DRAG OBJECT creates duplicate of object in new location.
3) ALT + SPACEBAR + DRAG OBJECT creates a clone of object in new location.

Anyway I was wondering how to submit the changes I have made.
	Thanks 
		Danni

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Bryce Harrington | 3 May 2004 04:01

Re: Greetings [Small Changes - were to submit]

Hi Danni,

Sounds like some useful changes for folks to try out.  Post your changes
as a patch (via diff -u) to the patch tracker.  Bulia or one of the
other developers will check out the changes and either apply it or give
you some feedback on it.  

One thing you may want to consider is adding options to the user
preferences, in case some people find the double click behavior
undesireable.

Thanks!
Bryce

On Mon, 3 May 2004, Danni Coy wrote:

> I have added a few behaviours to Inkscape (basically workflow speedups):
> 1) In SELECT mode double clicking on an object brings that object into 
> NODE_EDIT mode.
> 2) In NODE_EDIT mode double clicking on anything but a knot changes to SELECT 
> MODE
> 3) Double clicking on a knot in NODE_EDIT mode deletes that knot.
> 
> Behaviours I plan to add: 
> 1) Double clicking on line segment between to knots adds a point where 
> clicked.
> 2) CTRL + SPACEBAR + DRAG OBJECT creates duplicate of object in new location.
> 3) ALT + SPACEBAR + DRAG OBJECT creates a clone of object in new location.
> 
> Anyway I was wondering how to submit the changes I have made.
(Continue reading)

MenTaLguY | 3 May 2004 04:09
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prefix.cpp pthreads dependency

prefix.cpp introduced a pthreads dependency that is breaking us on
Win32...

Any suggestions on how to proceed?

I do think we ought to be able to use it in a threadsafe configuration,
but it should be using the Glib threading wrappers for portability.

-mental
Jon Phillips | 3 May 2004 04:12
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vector aesthetics

Hello all,

I've been working on a writing for a little while about what I'm calling
"vector aesthetics," which is a feature-based look at vector graphics
and design styles that are influenced by vector graphics. I'm trying to
get some eyes on the writing and some edits/fixes from these lovely
knowledgeable communities.

http://cvsbook.ucsd.edu/cgi-bin/wiki.pl?VectorAesthetics

I'm trying to develop a large picture view of SVG, Flash, why SVG is
important and how the art/aesthetics of SVG relates and is defined.

The final text will be included in a book I'm trying to get published
(in the future). Read more here: http://cvsbook.ucsd.edu/cgi-bin/wiki.pl
if interested.

There are various sections in the writing which are important for our
communities to understand/look-at and is one of the reasons why I have
been working on these texts, as I think we need to zoom out and look at
the big picture of what we are working on, SVG, INKSCAPE, Clipart, and
OSS, and see where it is at in the aesthetic and technical landscapes.

Jon

--

-- 

Jon Phillips
Graduate Researcher
Visual Arts Department
(Continue reading)


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