1 Oct 21:29
compiling mod source code
William Thayer <thayer <at> syrres.com>
2004-10-01 19:29:08 GMT
2004-10-01 19:29:08 GMT
Hello, Which files in the 'mod' folder are needed to create an executable mod file? I receive the following error messages when I attempt to build an executable with Microsoft C++: *************************************************************************************** --------------------Configuration: mod2 - Win32 Debug-------------------- Linking... mod.obj : error LNK2001: unresolved external symbol _WriteModel mod.obj : error LNK2001: unresolved external symbol _ReadModel Debug/mod2.exe : fatal error LNK1120: 2 unresolved externals Error executing link.exe. mod2.exe - 3 error(s), 0 warning(s) ******************************************************************************************** If I load all of the files in the mod directory into the C++ project, and then try to build a Win32 console application, I receive the following error message: ******************************************************************************************************************************************************* --------------------Configuration: mod2 - Win32 Debug-------------------- Compiling... model.c c:\documents and settings\thayer\my documents\mcsim\mod\model.c(80) : fatal error C1083: Cannot open include file: 'random.h': No such file or directory ref_model.c c:\documents and settings\thayer\my documents\mcsim\mod\ref_model.c(80) : fatal error C1083: Cannot open include file: 'random.h': No such file or(Continue reading)
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